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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class StaticMeshComponentFactory extends MeshComponentFactory native hidecategories(Object) collapsecategories editinlinenew; var() StaticMesh StaticMesh; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { CollideActors=True BlockActors=True BlockZeroExtent=True BlockNonZeroExtent=True BlockRigidBody=True Name="Default__StaticMeshComponentFactory" ObjectArchetype=MeshComponentFactory'Engine.Default__MeshComponentFactory' } |
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