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/** * Provides data about a particular instance of an actor in the game. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UIDynamicDataProvider extends UIPropertyDataProvider native(inherit) abstract; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * The metaclass for this data provider. Each instance of this class (including instances of child classes) will have * a data provider that tells the UI which properties to provide for this class. Classes indicate which properties are * available for use by dynamic data stores by marking the property with a keyword. */ var const class DataClass; /** * The object that this data provider is presenting data for. Set by calling BindProviderInstance. */ var const transient protected Object DataSource; /* == Natives == */ /** * Associates this data provider with the specified instance. * * @param DataSourceInstance a pointer to the object instance that this data provider should present data for. DataSourceInstance * must be of type DataClass. * * @return TRUE if the instance specified was successfully associated with this data provider. FALSE if the object specified * wasn't of the correct type or was otherwise invalid. */ native final function bool BindProviderInstance( Object DataSourceInstance ); /** * Clears the instance associated with this data provider. * * @return TRUE if the instance reference was successfully cleared. */ native final function bool UnbindProviderInstance(); /* == Events == */ /** * Called once BindProviderInstance has successfully verified that DataSourceInstance is of the correct type. Child classes * can override this function to handle storing the reference, for example. */ event ProviderInstanceBound( Object DataSourceInstance ); /** * Called immediately after this data provider's DataSource is disassociated from this data provider. */ event ProviderInstanceUnbound( Object DataSourceInstance ); /** * Script hook for preventing a particular child of DataClass from being represented by this dynamic data provider. * * @param PotentialDataSourceClass a child class of DataClass that is being considered as a candidate for binding by this provider. * * @return return FALSE to prevent PotentialDataSourceClass's properties from being added to the UI editor's list of bindable * properties for this data provider; also prevents any instances of PotentialDataSourceClass from binding to this provider * at runtime. */ event bool IsValidDataSourceClass( class PotentialDataSourceClass ) { return true; } /** * Returns a reference to the data source associated with this data provider. */ final function Object GetDataSource() { return DataSource; } /** * Allows the data provider to clear any references that would interfere with garbage collection. * * @return TRUE if the instance reference was successfully cleared. */ function bool CleanupDataProvider() { return UnbindProviderInstance(); } defaultproperties { Name="Default__UIDynamicDataProvider" ObjectArchetype=UIPropertyDataProvider'Engine.Default__UIPropertyDataProvider' } |
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