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OnlineSubsystemGameSpy.OnlineGameInterfaceGameSpy


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */

/**
 * Class that implements the GameSpy specific functionality
 */
class OnlineGameInterfaceGameSpy extends OnlineGameInterfaceImpl within OnlineSubsystemCommonImpl
	native
	implements(OnlineGameInterface)
	config(Engine);

/** stores a handle to the QR2 instance */
var native const transient private pointer QR2Handle{struct qr2_implementation_s};

/** The QR2 key id for the player id */
var const int QR2OwningPlayerIdKeyId;

/** The first databinding property key id in the list */
var const int QR2FirstDataBindableKeyId;

/** The number of databinding property keys */
var const int QR2NumDataBindableKeys;

/** The list of databindable properties that are registered as keys */
var const array<name> QR2DataBindableKeyNames;

/** The first localized setting key id in the list */
var const int QR2FirstSettingKeyId;

/** The number of localized settings keys */
var const int QR2NumSettingKeys;

/** The first property key id in the list */
var const int QR2FirstPropertyKeyId;

/** The number of registered property keys */
var const int QR2NumPropertyKeys;

/** The list of delegates to notify when a game invite is accepted */
var array<delegate<OnGameInviteAccepted> > GameInviteAcceptedDelegates;

/** Game game settings associated with this invite */
var const private OnlineGameSearch InviteGameSearch;

/** The last invite's URL information */
var const private string InviteLocationUrl;

/** Temp variable to hold additional search criteria that has not been processed yet */
var private transient string RemainingAddlSearchCriteria;

/** This is the list of requested delegates to fire when complete */
var array<delegate<OnRegisterPlayerComplete> > RegisterPlayerCompleteDelegates;

/** This is the list of requested delegates to fire when complete */
var array<delegate<OnUnregisterPlayerComplete> > UnregisterPlayerCompleteDelegates;

/** Holds an array of values that are published in the map name field */
var const string PackedServerInfo;

/**
 * Updates the localized settings/properties for the game in question
 *
 * @param UpdatedGameSettings the object to update the game settings with
 *
 * @return true if successful creating the session, false otherwsie
 */
native function bool UpdateOnlineGame(OnlineGameSettings UpdatedGameSettings);

/**
 * Cleans up any platform specific allocated data contained in the search results
 *
 * @param Search the object to free search results for
 *
 * @return true if successful, false otherwise
 */
native function bool FreeSearchResults(OnlineGameSearch Search);

/**
 * Sets the delegate used to notify the gameplay code when a game invite has been accepted
 *
 * @param LocalUserNum the user to request notification for
 * @param GameInviteAcceptedDelegate the delegate to use for notifications
 */
function AddGameInviteAcceptedDelegate(byte LocalUserNum,delegate<OnGameInviteAccepted> GameInviteAcceptedDelegate)
{
	if (GameInviteAcceptedDelegates.Find(GameInviteAcceptedDelegate) == INDEX_NONE)
	{
		GameInviteAcceptedDelegates[GameInviteAcceptedDelegates.Length] = GameInviteAcceptedDelegate;
	}
}

/**
 * Removes the specified delegate from the notification list
 *
 * @param LocalUserNum the user to request notification for
 * @param GameInviteAcceptedDelegate the delegate to use for notifications
 */
function ClearGameInviteAcceptedDelegate(byte LocalUserNum,delegate<OnGameInviteAccepted> GameInviteAcceptedDelegate)
{
	local int RemoveIndex;

	RemoveIndex = GameInviteAcceptedDelegates.Find(GameInviteAcceptedDelegate);
	if (RemoveIndex != INDEX_NONE)
	{
		GameInviteAcceptedDelegates.Remove(RemoveIndex,1);
	}
}

/**
 * Called when a user accepts a game invitation. Allows the gameplay code a chance
 * to clean up any existing state before accepting the invite. The invite must be
 * accepted by calling AcceptGameInvite() on the OnlineGameInterface after clean up
 * has completed
 *
 * @param GameInviteSettings all of the game information for the game they've
 *							 accepted the invite to
 */
delegate OnGameInviteAccepted(OnlineGameSettings GameInviteSettings);

/**
 * Tells the online subsystem to accept the game invite that is currently pending
 *
 * @param LocalUserNum the local user accepting the invite
 */
native function bool AcceptGameInvite(byte LocalUserNum);

/**
 * Registers a player with the online service as being part of the online game
 *
 * @param UniquePlayerId the player to register with the online service
 * @param bWasInvited whether the player was invited to the game or searched for it
 *
 * @return true if the call succeeds, false otherwise
 */
native function bool RegisterPlayer(UniqueNetId PlayerId,bool bWasInvited);

/**
 * Delegate fired when the registration process has completed
 *
 * @param bWasSuccessful true if the async action completed without error, false if there was an error
 */
delegate OnRegisterPlayerComplete(bool bWasSuccessful);

/**
 * Sets the delegate used to notify the gameplay code that the player
 * registration request they submitted has completed
 *
 * @param RegisterPlayerCompleteDelegate the delegate to use for notifications
 */
function AddRegisterPlayerCompleteDelegate(delegate<OnRegisterPlayerComplete> RegisterPlayerCompleteDelegate)
{
	if (RegisterPlayerCompleteDelegates.Find(RegisterPlayerCompleteDelegate) == INDEX_NONE)
	{
		RegisterPlayerCompleteDelegates[RegisterPlayerCompleteDelegates.Length] = RegisterPlayerCompleteDelegate;
	}
}

/**
 * Removes the specified delegate from the notification list
 *
 * @param RegisterPlayerCompleteDelegate the delegate to use for notifications
 */
function ClearRegisterPlayerCompleteDelegate(delegate<OnRegisterPlayerComplete> RegisterPlayerCompleteDelegate)
{
	local int RemoveIndex;

	RemoveIndex = RegisterPlayerCompleteDelegates.Find(RegisterPlayerCompleteDelegate);
	if (RemoveIndex != INDEX_NONE)
	{
		RegisterPlayerCompleteDelegates.Remove(RemoveIndex,1);
	}
}

/**
 * Unregisters a player with the online service as being part of the online game
 *
 * @param PlayerId the player to unregister with the online service
 *
 * @return true if the call succeeds, false otherwise
 */
native function bool UnregisterPlayer(UniqueNetId PlayerId);

/**
 * Delegate fired when the unregistration process has completed
 *
 * @param bWasSuccessful true if the async action completed without error, false if there was an error
 */
delegate OnUnregisterPlayerComplete(bool bWasSuccessful);

/**
 * Sets the delegate used to notify the gameplay code that the player
 * Unregistration request they submitted has completed
 *
 * @param UnregisterPlayerCompleteDelegate the delegate to use for notifications
 */
function AddUnregisterPlayerCompleteDelegate(delegate<OnUnregisterPlayerComplete> UnregisterPlayerCompleteDelegate)
{
	if (UnregisterPlayerCompleteDelegates.Find(UnregisterPlayerCompleteDelegate) == INDEX_NONE)
	{
		UnregisterPlayerCompleteDelegates[UnregisterPlayerCompleteDelegates.Length] = UnregisterPlayerCompleteDelegate;
	}
}

/**
 * Removes the specified delegate from the notification list
 *
 * @param UnregisterPlayerCompleteDelegate the delegate to use for notifications
 */
function ClearUnregisterPlayerCompleteDelegate(delegate<OnUnregisterPlayerComplete> UnregisterPlayerCompleteDelegate)
{
	local int RemoveIndex;

	RemoveIndex = UnregisterPlayerCompleteDelegates.Find(UnregisterPlayerCompleteDelegate);
	if (RemoveIndex != INDEX_NONE)
	{
		UnregisterPlayerCompleteDelegates.Remove(RemoveIndex,1);
	}
}

/**
* Updates the current session's skill rating using the list of players' skills
*
* @param Players the set of players to use in the skill calculation
*
* @return true if the update succeeded, false otherwise
*/
native function bool RecalculateSkillRating(const out array<UniqueNetId> Players);

/** Query an individual server for additional information */
native function bool QueryAuxServerInfo(byte SearchingPlayerNum,OnlineGameSearch SearchSettings,const out OnlineGameSearchResult Server);

defaultproperties
{
   Name="Default__OnlineGameInterfaceGameSpy"
   ObjectArchetype=OnlineGameInterfaceImpl'IpDrv.Default__OnlineGameInterfaceImpl'
}

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Class file time: tr 31-1-2018 17:18:30.000 - Creation time: sk 18-3-2018 10:01:10.678 - Created with UnCodeX