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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class DemoDamageType extends DamageType abstract; /** * Damage type sample class to show how forcefeedback can be hooked in */ defaultproperties { DamagedFFWaveform=ForceFeedbackWaveform'UTGame.Default__DemoDamageType:ForceFeedbackWaveform0' KilledFFWaveform=ForceFeedbackWaveform'UTGame.Default__DemoDamageType:ForceFeedbackWaveform1' Name="Default__DemoDamageType" ObjectArchetype=DamageType'Engine.Default__DamageType' } |
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