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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. * Used to keep custom char assets alive after loading. */ class UTCharFamilyAssetStore extends Object native; /** Id of family whose assets this is the store for. */ var const string FamilyID; /** Pointers to all objects contained within asset packages. */ var const array<Object> FamilyAssets; /** Number of packages still waiting to be loaded. You need to wait for this to reach zero before calling StartCustomCharMerge */ var const int NumPendingPackages; /** Time that we started loading these assets. */ var const float StartLoadTime; defaultproperties { Name="Default__UTCharFamilyAssetStore" ObjectArchetype=Object'Core.Default__Object' } |
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