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UTGame.UTCharFamilyAssetStore


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 * Used to keep custom char assets alive after loading.
 */

class UTCharFamilyAssetStore extends Object
	native;

/** Id of family whose assets this is the store for. */
var const string			FamilyID;

/** Pointers to all objects contained within asset packages. */
var	const array<Object>		FamilyAssets;

/** Number of packages still waiting to be loaded. You need to wait for this to reach zero before calling StartCustomCharMerge */
var const int				NumPendingPackages;

/** Time that we started loading these assets. */
var const float				StartLoadTime;

defaultproperties
{
   Name="Default__UTCharFamilyAssetStore"
   ObjectArchetype=Object'Core.Default__Object'
}

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Class file time: tr 31-1-2018 17:18:20.000 - Creation time: sk 18-3-2018 10:01:19.144 - Created with UnCodeX