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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_ImpactHammer extends UTDamageType abstract; /** Return the DeathCameraEffect that will be played on the instigator that was caused by this damagetype and the Pawn type (e.g. robot) */ simulated static function class<UTEmitCameraEffect> GetDeathCameraEffectInstigator( UTPawn UTP ) { // robots need to splatter oil instead of blood if( (UTP != none) && (UTP.GetFamilyInfo() != None) ) { return UTP.GetFamilyInfo().default.DeathCameraEffect; } else { return default.DeathCameraEffectInstigator; } } defaultproperties { GibPerterbation=0.500000 DamageWeaponClass=Class'UTGame.UTWeap_ImpactHammer' DamageWeaponFireMode=2 DeathCameraEffectInstigator=Class'UTGame.UTEmitCameraEffect_BloodSplatter' DamageCameraAnim=CameraAnim'Camera_FX.ImpactHammer.C_WP_ImpactHammer_Primary_Fire_GetHit_Shake' KillStatsName="KILLS_IMPACTHAMMER" DeathStatsName="DEATHS_IMPACTHAMMER" SuicideStatsName="SUICIDES_IMPACTHAMMER" RewardCount=15 RewardAnnouncementSwitch=5 RewardEvent="REWARD_JACKHAMMER" CustomTauntIndex=5 DeathString="`o was hammered by `k." FemaleSuicide="`o pounded herself." MaleSuicide="`o pounded himself." bAlwaysGibs=True KDamageImpulse=10000.000000 VehicleDamageScaling=0.200000 Name="Default__UTDmgType_ImpactHammer" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
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