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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTGib_KrallArm extends UTGib_Krall; defaultproperties { Begin Object Class=DynamicLightEnvironmentComponent Name=GibLightEnvironmentComp ObjName=GibLightEnvironmentComp Archetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Krall:GibLightEnvironmentComp' ObjectArchetype=DynamicLightEnvironmentComponent'UTGame.Default__UTGib_Krall:GibLightEnvironmentComp' End Object GibLightEnvironment=GibLightEnvironmentComp GibMeshesData(0)=(TheStaticMesh=StaticMesh'CH_Gibs.Mesh.S_CH_Krall_V01_Gibs_Arm',DrawScale=1.300000) Components(0)=GibLightEnvironmentComp Name="Default__UTGib_KrallArm" ObjectArchetype=UTGib_Krall'UTGame.Default__UTGib_Krall' } |
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