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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTPickupLight extends Light abstract native; defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__Light:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__Light:Sprite' End Object Components(0)=Sprite DrawScale=0.250000 CollisionType=COLLIDE_CustomDefault Name="Default__UTPickupLight" ObjectArchetype=Light'Engine.Default__Light' } |
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