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/** * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTShockImpactLight extends UTExplosionLight; defaultproperties { HighDetailFrameTime=0.020000 TimeShift(0)=(Radius=64.000000,Brightness=150.000000,LightColor=(B=255,G=192,R=255,A=255)) TimeShift(1)=(StartTime=0.150000,Radius=48.000000,Brightness=50.000000,LightColor=(B=255,G=64,R=192,A=255)) TimeShift(2)=(StartTime=0.200000,Radius=48.000000,LightColor=(B=255,G=64,R=192,A=255)) Radius=128.000000 Brightness=200.000000 LightColor=(B=64,G=192,R=255,A=255) Name="Default__UTShockImpactLight" ObjectArchetype=UTExplosionLight'UTGame.Default__UTExplosionLight' } |
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