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UTGame.UTSkelControl_TankTread


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/**
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 *
 * This class should have 2 inputs.  One that defines the wheel and one that defines
 * the tread.
*/

class UTSkelControl_TankTread extends SkelControlBase
	native(Animation);

/**
 * How much play should this portion of the tread have
 */
var(TankTread)	float	SpaceAbove;
var(TankTread)	float	SpaceBelow;

/** Additinoal offset - distance from TreadBone to bottom of track. */
var(TankTread)	float	TreadOffset;

/**
 * This control will use this bone as it's tread
 */

var(TankTread) 	name	TreadBone;
var				int 	TreadIndex;

var(TankTread)  float			CenterOffset;
var(TankTread)  array<float> 	AlternateScanOffsets;

var(TankTread) bool	bAlwaysScan;


/**
 * This holds the current adjustment.  If the vehicle isn't moving then this is never updated
 */

var transient float	Adjustment;
var transient float TargetAdjustment;
var transient bool	bInitialized;

var transient bool	bDormant;
var transient bool	bLastDirWasBackwards;

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defaultproperties
{
   SpaceAbove=24.000000
   SpaceBelow=8.000000
   bIgnoreWhenNotRendered=True
   Name="Default__UTSkelControl_TankTread"
   ObjectArchetype=SkelControlBase'Engine.Default__SkelControlBase'
}

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Class file time: tr 31-1-2018 17:18:24.000 - Creation time: sk 18-3-2018 10:01:25.400 - Created with UnCodeX