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/** * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ /** special subclass of MatineeActor for UTSeqAct_TurretTrack that handles the special cases of the turret movement */ class UTTurretTrackActor extends MatineeActor native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) defaultproperties { Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__MatineeActor:Sprite' ObjectArchetype=SpriteComponent'Engine.Default__MatineeActor:Sprite' End Object Components(0)=Sprite Name="Default__UTTurretTrackActor" ObjectArchetype=MatineeActor'Engine.Default__MatineeActor' } |
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