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/** * Provides data for a UT3 game mode. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTUIDataProvider_GameModeInfo extends UTUIResourceDataProvider native(UI) PerObjectConfig; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** full path to the game class */ var config string GameMode; /** The map that this game mode defaults to */ var config string DefaultMap; /** Settings class to use for this game mode. */ var config string GameSettingsClass; /** Search class to use for this game mode. */ var config string GameSearchClass; /** Option set to use for the game mode. */ var config string OptionSet; /** Friendly displayable name to the player. */ var config localized string FriendlyName; /** Localized description of the game mode */ var config localized string Description; /** Markup text used to display the preview image for the game mode. */ var config string PreviewImageMarkup; /** Prefixes of the maps this gametype supports. */ var config string Prefixes; /** Image that the icon of this game mode is on. */ var config string IconImage; /** Whether or not this a campaign game mode. */ var config bool bIsCampaign; /** UV Coordinates for the icon. */ var config float IconU; var config float IconV; var config float IconUL; var config float IconVL; // Allows mods to specify a custom scene for configuring mod settings; // accessible through the 'Mod Settings' button in the Instant Action and Host Game menus var config string ModGameSettingsScene; // As above, but this scene is made accessible through the main menu settings page, and the mid game menu settings var config string ModClientSettingsScene; defaultproperties { bSearchAllInis=True Name="Default__UTUIDataProvider_GameModeInfo" ObjectArchetype=UTUIResourceDataProvider'UTGame.Default__UTUIResourceDataProvider' } |
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