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UTGame.UTUIDataProvider_GameModeInfo


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/**
 * Provides data for a UT3 game mode.
 *
 * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
 */
class UTUIDataProvider_GameModeInfo extends UTUIResourceDataProvider
	native(UI)
	PerObjectConfig;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

/** full path to the game class */
var config string GameMode;

/** The map that this game mode defaults to */
var config string DefaultMap;

/** Settings class to use for this game mode. */
var config string GameSettingsClass;

/** Search class to use for this game mode. */
var config string GameSearchClass;

/** Option set to use for the game mode. */
var config string OptionSet;

/** Friendly displayable name to the player. */
var config localized string FriendlyName;

/** Localized description of the game mode */
var config localized string Description;

/** Markup text used to display the preview image for the game mode. */
var config string PreviewImageMarkup;

/** Prefixes of the maps this gametype supports. */
var config string Prefixes;

/** Image that the icon of this game mode is on. */
var config string IconImage;

/** Whether or not this a campaign game mode. */
var config bool bIsCampaign;

/** UV Coordinates for the icon. */
var config float IconU;
var config float IconV;
var config float IconUL;
var config float IconVL;


// Allows mods to specify a custom scene for configuring mod settings;
//	accessible through the 'Mod Settings' button in the Instant Action and Host Game menus
var config string ModGameSettingsScene;

// As above, but this scene is made accessible through the main menu settings page, and the mid game menu settings
var config string ModClientSettingsScene;

defaultproperties
{
   bSearchAllInis=True
   Name="Default__UTUIDataProvider_GameModeInfo"
   ObjectArchetype=UTUIResourceDataProvider'UTGame.Default__UTUIResourceDataProvider'
}

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Class file time: tr 31-1-2018 17:18:26.000 - Creation time: sk 18-3-2018 10:01:26.088 - Created with UnCodeX