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/** * Provides data for a UT3 map. * * Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. */ class UTUIDataProvider_MapInfo extends UTUIResourceDataProvider native(UI) PerObjectConfig; /** Unique ID for maps. */ var config int MapID; /** Actual map name to load */ var config string MapName; /** String describing how many players the map is good for. */ var config localized string NumPlayers; /** Friendly displayable name to the player. */ var config localized string FriendlyName; /** Localized description of the map */ var config localized string Description; /** Markup text used to display the preview image for the map. */ var config string PreviewImageMarkup; /** * Indicates whether this data provider corresponds to an epic map. Set natively when the data provider * is initialized. */ var const private bool bOfficialMap; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) /** * @return TRUE if this data provider corresponds to an epic map. */ native final function bool IsOfficialMap() const; /** @return Returns whether or not this provider is supported by the current game mode */ event bool SupportedByCurrentGameMode() { local int Pos, i; local string ThisMapPrefix, GameModePrefixes; local array<string> PrefixList; local bool bResult; bResult = true; // Get our map prefix. Pos = InStr(MapName,"-"); ThisMapPrefix = left(MapName,Pos); if (GetDataStoreStringValue("<Registry:SelectedGameModePrefix>", GameModePrefixes) && GameModePrefixes != "") { bResult = false; ParseStringIntoArray(GameModePrefixes, PrefixList, "|", true); for (i = 0; i < PrefixList.length; i++) { bResult = (ThisMapPrefix ~= PrefixList[i]); if (bResult) { break; } } } return bResult; } defaultproperties { bSearchAllInis=True Name="Default__UTUIDataProvider_MapInfo" ObjectArchetype=UTUIResourceDataProvider'UTGame.Default__UTUIResourceDataProvider' } |
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