Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 |
/** * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTDmgType_LeviathanExplosion extends UTDamageType abstract; defaultproperties { bDestroysBarricades=True DamageWeaponClass=Class'UTGameContent.UTVWeap_LeviathanPrimary' DamageWeaponFireMode=2 KillStatsName="KILLS_LEVIATHANEXPLOSION" DeathStatsName="DEATHS_LEVIATHANEXPLOSION" SuicideStatsName="SUICIDES_LEVIATHANEXLOSION" DeathString="`k's Leviathan had some last words for `o." FemaleSuicide="`o was taken out by her own Leviathan." MaleSuicide="`o was taken out by his own Leviathan." bKUseOwnDeathVel=True KDamageImpulse=20000.000000 KDeathUpKick=700.000000 KImpulseRadius=5000.000000 VehicleDamageScaling=1.500000 Name="Default__UTDmgType_LeviathanExplosion" ObjectArchetype=UTDamageType'UTGame.Default__UTDamageType' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |