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/** * * Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. */ class UTOnslaughtGodBeam_Content extends UTOnslaughtGodBeam notplaceable; defaultproperties { Begin Object Class=StaticMeshComponent Name=StaticMeshComponent9 ObjName=StaticMeshComponent9 Archetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' StaticMesh=StaticMesh'Onslaught_Effects.Meshes.S_Onslaught_FX_GodBeam' bUseAsOccluder=False CastShadow=False bAcceptsLights=False CollideActors=False BlockActors=False BlockRigidBody=False Translation=(X=0.000000,Y=0.000000,Z=-400.000000) Scale3D=(X=2.000000,Y=2.000000,Z=2.000000) Name="StaticMeshComponent9" ObjectArchetype=StaticMeshComponent'Engine.Default__StaticMeshComponent' End Object NodeBeamEffect=StaticMeshComponent9 Begin Object Class=SpriteComponent Name=Sprite ObjName=Sprite Archetype=SpriteComponent'Engine.Default__SpriteComponent' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False Name="Sprite" ObjectArchetype=SpriteComponent'Engine.Default__SpriteComponent' End Object Components(0)=Sprite Components(1)=StaticMeshComponent9 bIgnoreBaseRotation=True Name="Default__UTOnslaughtGodBeam_Content" ObjectArchetype=UTOnslaughtGodBeam'UTGame.Default__UTOnslaughtGodBeam' } |
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