Class Summary |
Commandlet |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
UnrealScript Commandlet (command-line applet) class.
Commandlets are executed from the ucc.exe command line utility, using the
following syntax:
yourgame.exe package_name.commandlet_class_name [parm=value]...
for example:
yourgame.exe Core.HelloWorldCommandlet
yourgame.exe Editor.MakeCommandlet
As a convenience, if a user tries to run a commandlet and the exact
name he types isn't found, then ucc.exe appends the text "commandlet"
onto the name and tries again. Therefore, the following shortcuts
perform identically to the above:
yourgame.exe Core.HelloWorld
yourgame.exe Editor.Make
Commandlets are executed in a "raw" UnrealScript environment, in which
the game isn't loaded, the client code isn't loaded, no levels are
loaded, and no actors exist.
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Component |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
This class is the base class for any kind of object that wants the following features:
- be a subobject inside a class definition (called the owner class)
- values of the component can be overridden in a subclass of the owner class, by
defining a component in the subclass with the same name as the component in the base class
definition. Note, you CANNOT GIVE IT A CLASS= DEFINITION! (See UDN page for more info)
- Changes to the default values to the component will be propagated to components that are
created inside a map, unless the value was changed away from the default value in the editor.
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DistributionFloat |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
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DistributionVector |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
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HelpCommandlet | This commandlet finds and displays help information on other commandlets |
Object |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
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Subsystem |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
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