| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
| 00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
//============================================================================= // Actor Attach other Mesh Actor RI - Written by .:..: // Done right before rendering the actor so theres no way of overriding this in UScript. // In addition, can be attached on some specific mesh surface. //============================================================================= class ActorAttachMeshActorRI extends ActorAttachActorRI native; var() int iSurface; // Natively updated variables var const native int ValidatedISurf; // Currently set natively Surface number. var const native Mesh ValidatedMesh; var native int iVerts[3]; // The vertexes that belongs to that surface. var const native bool bValidatedSurf; // The surface is validated to be OK. defaultproperties { iSurface=34 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||