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Engine.StaticMeshActor


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// Unreal Static Mesh Actor - Used by editor 'add mesh here' button.
Class StaticMeshActor extends Actor
	NoUserCreate
		Native;
		
var StaticLightData StaticLightD;
var() bool bBuildStaticLights,bComputeUnlitColor;	

defaultproperties
{
				bBuildStaticLights=True
				bStatic=True
				bRenderMultiEnviroMaps=True
				bWorldGeometry=True
				bUseMeshCollision=True
				RemoteRole=ROLE_None
				bDirectional=True
				bEdShouldSnap=True
				DrawType=DT_Mesh
				bShadowCast=True
				bCollideActors=True
				bBlockActors=True
				bBlockPlayers=True
}

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Class file time: an 13-3-2018 20:51:14.000 - Creation time: sk 18-3-2018 09:43:56.305 - Created with UnCodeX