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//============================================================================= // TeleAmmo. //============================================================================= class TeleAmmo extends Ammo; #exec TEXTURE IMPORT NAME=I_Tele FILE=Textures\Hud\I_Tele.pcx GROUP="Icons" defaultproperties { AmmoAmount=1 UsedInWeaponSlot(1)=10 Icon=Texture'UnrealShare.Icons.I_Tele' } |
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