| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
| 00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 |
/* This emitter can be destroyed but it can not be modified in UED (every propersties have to be scripted). It also contain no replication. */ class UIDynamicEmitter extends UIParticleEmitter; defaultproperties { bNoDelete=False bStasis=False } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||