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//============================================================================= // BlockingVolume: a bounding volume // used to block certain classes of actors // primary use is to provide collision for non-zero extent traces around static meshes //============================================================================= class BlockingVolume extends Volume native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) var() bool bClampFluid; var() bool bClassBlocker; // sjs var() Array< class<Actor> > BlockedClasses; // sjs defaultproperties { bClampFluid=True bWorldGeometry=True bBlockActors=True bBlockZeroExtentTraces=False bBlockKarma=True } |
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