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Core.Object | +-- Engine.Actor
AimedAttachment, AnimBrowserMesh, AntiPortalActor, ASCinematic_Camera, ASTurret_Base, Brush, Controller, CrateActor, DamageType, Decal, Decoration, DecoVolumeObject, DestroyableTrigger, Effects, Emitter, FluidSurfaceOscillator, FX_BallTurret_Shield, FX_LinkTurretShield, FX_SpaceFighter_Shield, FX_Turret_IonCannon_BeamFire, FX_Turret_IonCannon_FireEffect, Gib, Hud, HudOverlay, Info, Inventory, InventoryAttachment, IonCannon, IonEffect, KActor, Keypoint, KRepulsor, Light, MatDemoActor, MeshEffect, Mover, NavigationPoint, NetworkTrigger, Note, ObjectivePointingArrow, ONSAutoBomber, ONSHUDOverlay, ONSIncomingShellSound, ONSMortarTargetBeam, ONSPowerCoreEnergy, ONSPowerCoreShield, ONSPowerLinkOfficialSetup, ONSPowerNodeEnergySphere, ONSShockTankShield, ONSTeleportPad, ONSWeapon, Pawn, Pickup, PrecacheHack, Projectile, ProjectileSpawner, Projector, ShieldEffect, ShockCombo, SpinnyWeap, StaticMeshActor, SVehicleFactory, TankVictim, Triggers, utvReplication, VehiclePart, Vignette, VMeshActor, xEmitter, xMaterialController, xMaterialTrigger, xMutatorList, xPickUpBase, xProcMesh, xWeatherEffect
| Constants Summary | ||
|---|---|---|
| MAXSTEPHEIGHT | = | 35.0 |
| MINFLOORZ | = | 0.7 |
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary | ||
|---|---|---|
| EDoubleClickDir DCLICK_None, DCLICK_Left, DCLICK_Right, DCLICK_Forward, DCLICK_Back, DCLICK_Active, DCLICK_Done | ||
| EDrawType DT_None, DT_Sprite, DT_Mesh, DT_Brush, DT_RopeSprite, DT_VerticalSprite, DT_Terraform, DT_SpriteAnimOnce, DT_StaticMesh, DT_DrawType, DT_Particle, DT_AntiPortal, DT_FluidSurface | ||
| EFilterState FS_Maybe, FS_Yes, FS_No | ||
| EFlagState FLAG_Home, FLAG_HeldFriendly, FLAG_HeldEnemy, FLAG_Down, | ||
| EForceType FT_None, FT_DragAlong, FT_Constant, | ||
| eKillZType KILLZ_None, KILLZ_Lava, KILLZ_Suicide | ||
| ELightEffect LE_None, LE_TorchWaver, LE_FireWaver, LE_WateryShimmer, LE_Searchlight, LE_SlowWave, LE_FastWave, LE_CloudCast, LE_StaticSpot, LE_Shock, LE_Disco, LE_Warp, LE_Spotlight, LE_NonIncidence, LE_Shell, LE_OmniBumpMap, LE_Interference, LE_Cylinder, LE_Rotor, LE_Negative, LE_Sunlight, LE_QuadraticNonIncidence | ||
| ELightType LT_None, LT_Steady, LT_Pulse, LT_Blink, LT_Flicker, LT_Strobe, LT_BackdropLight, LT_SubtlePulse, LT_TexturePaletteOnce, LT_TexturePaletteLoop, LT_FadeOut | ||
| EMusicTransition MTRAN_None, MTRAN_Instant, MTRAN_Segue, MTRAN_Fade, MTRAN_FastFade, MTRAN_SlowFade, | ||
| ENetRole ROLE_None, ROLE_DumbProxy, ROLE_SimulatedProxy, ROLE_AutonomousProxy, ROLE_Authority, | ||
| EPhysics PHYS_None, PHYS_Walking, PHYS_Falling, PHYS_Swimming, PHYS_Flying, PHYS_Rotating, PHYS_Projectile, PHYS_Interpolating, PHYS_MovingBrush, PHYS_Spider, PHYS_Trailer, PHYS_Ladder, PHYS_RootMotion, PHYS_Karma, PHYS_KarmaRagDoll, PHYS_Hovering, PHYS_CinMotion, | ||
| ERenderStyle STY_None, STY_Normal, STY_Masked, STY_Translucent, STY_Modulated, STY_Alpha, STY_Additive, STY_Subtractive, STY_Particle, STY_AlphaZ, | ||
| ESoundOcclusion OCCLUSION_Default, OCCLUSION_None, OCCLUSION_BSP, OCCLUSION_StaticMeshes, | ||
| ESoundSlot SLOT_None, SLOT_Misc, SLOT_Pain, SLOT_Interact, SLOT_Ambient, SLOT_Talk, SLOT_Interface, | ||
| ESurfaceTypes EST_Default, EST_Rock, EST_Dirt, EST_Metal, EST_Wood, EST_Plant, EST_Flesh, EST_Ice, EST_Snow, EST_Water, EST_Glass, EST_Custom00, EST_Custom01, EST_Custom02, EST_Custom03, EST_Custom04, EST_Custom05, EST_Custom06, EST_Custom07, EST_Custom08, EST_Custom09, EST_Custom10, EST_Custom11, EST_Custom12, EST_Custom13, EST_Custom14, EST_Custom15, EST_Custom16, EST_Custom17, EST_Custom18, EST_Custom19, EST_Custom20, EST_Custom21, EST_Custom22, EST_Custom23, EST_Custom24, EST_Custom25, EST_Custom26, EST_Custom27, EST_Custom28, EST_Custom29, EST_Custom30, EST_Custom31, | ||
| ETravelType TRAVEL_Absolute, TRAVEL_Partial, TRAVEL_Relative, | ||
| EUV2Mode UVM_MacroTexture, UVM_LightMap, UVM_Skin, | ||
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary | ||
|---|---|---|
| ActorRenderDataPtr Ptr | ||
| AnimRep AnimSequence, bAnimLoop, AnimRate, AnimFrame, TweenRate | ||
| BatchReference BatchIndex, ElementIndex | ||
| FireProperties AmmoClass, ProjectileClass, WarnTargetPct, MaxRange, bTossed, bTrySplash, bLeadTarget, bInstantHit, bInitialized | ||
| KRBVec X, Y, Z | ||
| KRigidBodyState Position, Quaternion, LinVel, AngVel | ||
| KSimParams GammaPerSec, Epsilon, PenetrationOffset, PenetrationScale, ContactSoftness, MaxPenetration, MaxTimestep | ||
| LightRenderDataPtr Ptr | ||
| PointRegion Zone, iLeaf, ZoneNumber | ||
| ProjectorRenderInfoPtr Ptr | ||
| StaticMeshProjectorRenderInfoPtr Ptr | ||
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | color | * (float A, color B) |
![]() | color | * (color A, float B) |
![]() | color | + (color A, color B) |
![]() | color | - (color A, color B) |
![]() | AddToPackageMap (optional string PackageName) | |
![]() | bool | AdjustVolume (int Handle, float NewVolume) |
![]() | AllActors (class<actor> BaseClass, out actor Actor, optional name MatchTag) | |
![]() | AllowMusicPlayback (bool Allow) | |
![]() | AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName, optional bool bGlobalPose) | |
![]() | AnimBlendToAlpha (int Stage, float TargetAlpha, float TimeInterval) | |
![]() | AnimEnd (int Channel) | |
![]() | bool | AnimIsInGroup (int Channel, name GroupName) |
![]() | AnimStopLooping (optional int Channel) | |
![]() | Attach (Actor Other) | |
![]() | bool | AttachToBone (actor Attachment, name BoneName) |
![]() | AutonomousPhysics (float DeltaSeconds) | |
![]() | BaseChange () | |
![]() | BasedActors (class<actor> BaseClass, out actor Actor) | |
![]() | BecomeViewTarget () | |
![]() | BeginEvent () | |
![]() | BeginPlay () | |
![]() | bool | BlocksShotAt (Actor Other)) |
![]() | BoneRefresh () | |
![]() | BroadcastLocalizedMessage (class<LocalMessage> MessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
![]() | Bump (Actor Other) | |
![]() | bool | CanSplash ())) |
![]() | ChangeBaseParamsFeedbackEffect (String EffectName, optional float DirectionX, optional float DirectionY, optional float Gain) | |
![]() | ChangeSpringFeedbackEffect (String EffectName, float CenterX, float CenterY) | |
![]() | bool | CheckForErrors ())) |
![]() | bool | CheckMaxEffectDistance (PlayerController P, vector SpawnLocation)) |
![]() | ChildActors (class<actor> BaseClass, out actor Actor) | |
![]() | ClearStayingDebugLines () | |
![]() | ClientTrigger () | |
![]() | Clock (out float time) | |
![]() | CollidingActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc) | |
![]() | string | ConsoleCommand (string Command, optional bool bWriteToLog) |
![]() | CopyObjectToClipboard (Object Obj) | |
![]() | Crash ())) | |
![]() | string | CurrentLIPSincAnim () |
![]() | DebugClock () | |
![]() | DebugUnclock () | |
![]() | DemoPlaySound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate) | |
![]() | bool | Destroy () |
![]() | Destroyed () | |
![]() | Detach (Actor Other) | |
![]() | bool | DetachFromBone (actor Attachment) |
![]() | DisplayDebug (Canvas Canvas, out float YL, out float YPos)) | |
![]() | DrawDebugCircle (vector Base, vector X, vector Y, float Radius, int NumSides, byte R, byte G, byte B) | |
![]() | DrawDebugLine (vector LineStart, vector LineEnd, byte R, byte G, byte B) | |
![]() | DrawDebugSphere (vector Base, float Radius, int NumDivisions, byte R, byte G, byte B) | |
![]() | DrawStayingDebugLine (vector LineStart, vector LineEnd, byte R, byte G, byte B) | |
![]() | DynamicActors (class<actor> BaseClass, out actor Actor, optional name MatchTag) | |
![]() | bool | EffectIsRelevant (vector SpawnLocation, bool bForceDedicated )) |
![]() | EnableChannelNotify (int Channel, int Switch) | |
![]() | EncroachedBy (actor Other) | |
![]() | bool | EncroachingOn (actor Other) |
![]() | EndedRotation () | |
![]() | EndEvent () | |
![]() | Error (coerce string S) | |
![]() | Falling () | |
![]() | bool | FastTrace (vector TraceEnd, optional vector TraceStart) |
![]() | FellOutOfWorld (eKillZType KillType)) | |
![]() | FinishAnim (optional int Channel) | |
![]() | FinishedInterpolation ())) | |
![]() | FinishInterpolation () | |
![]() | bool | ForceFeedbackSupported (optional bool Enable) |
![]() | FreezeAnimAt (float Time, optional int Channel) | |
![]() | GainedChild (Actor Other) | |
![]() | GetAllInt (string MetaClass, array<string> Entries) | |
![]() | GetAllIntDesc (string MetaClass, out array<string> Entry, out array<string> Description) | |
![]() | GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate) | |
![]() | coords | GetBoneCoords (name BoneName) |
![]() | rotator | GetBoneRotation (name BoneName, optional int Space) |
![]() | bool | GetCacheEntry (int Num, out string GUID, out string Filename) |
![]() | Name | GetClosestBone (Vector loc, Vector ray, out float boneDist, optional Name BiasBone, optional float BiasDistance) |
![]() | vector | GetCollisionExtent ())) |
![]() | String | GetDebugName ())) |
![]() | String | GetHumanReadableName ())) |
![]() | string | GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 )) |
![]() | string | GetMapName (string NameEnding, string MapName, int Dir) |
![]() | string | GetMeshName () |
![]() | string | GetNextInt (string ClassName, int Num) |
![]() | GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description) | |
![]() | GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc) | |
![]() | int | GetNotifyChannel () |
![]() | plane | GetRenderBoundingSphere () |
![]() | vector | GetRootLocation () |
![]() | vector | GetRootLocationDelta () |
![]() | rotator | GetRootRotation () |
![]() | rotator | GetRootRotationDelta () |
![]() | float | GetSoundDuration (sound Sound) |
![]() | string | GetURLMap (optional bool bIncludeOptions) |
![]() | string | GetUrlOption (string Option) |
![]() | bool | HasAnim (name Sequence) |
![]() | bool | HasLIPSincAnim (name LIPSincAnimName) |
![]() | bool | HealDamage (int Amount, Controller Healer, class<DamageType> DamageType) |
![]() | HitWall (vector HitNormal, actor HitWall) | |
![]() | HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation )) | |
![]() | bool | IsAnimating (optional int Channel) |
![]() | bool | IsInPain ())) |
![]() | bool | IsInVolume (Volume aVolume)) |
![]() | bool | IsJoinedTo (actor Other) |
![]() | bool | IsPlayingLIPSincAnim () |
![]() | bool | IsStationary ())) |
![]() | bool | IsTweening (int Channel) |
![]() | KAddAngularImpulse (vector AngImpulse) | |
![]() | KAddBoneLifter (name BoneName, InterpCurve LiftVel, float LateralFriction, InterpCurve Softness) | |
![]() | KAddImpulse (vector Impulse, vector Position, optional name BoneName) | |
![]() | KApplyForce (out vector Force, out vector Torque) | |
![]() | KDisableCollision (actor Other) | |
![]() | KDrawRigidBodyState (KRigidBodyState RBState, bool AltColour) | |
![]() | KEnableCollision (actor Other) | |
![]() | KFreezeRagdoll () | |
![]() | float | KGetActorGravScale () |
![]() | KGetCOMOffset (out vector offset) | |
![]() | KGetCOMPosition (out vector pos) | |
![]() | KGetDampingProps (out float lindamp, out float angdamp) | |
![]() | float | KGetFriction () |
![]() | float | KGetImpactThreshold () |
![]() | KGetInertiaTensor (out vector it1, out vector it2) | |
![]() | float | KGetMass () |
![]() | quat | KGetRBQuaternion () |
![]() | float | KGetRestitution () |
![]() | KGetRigidBodyState (out KRigidBodyState RBstate) | |
![]() | KGetSimParams (out KSimParams SimParams) | |
![]() | float | KGetSkelMass () |
![]() | KilledBy (pawn EventInstigator) | |
![]() | KImpact (actor other, vector pos, vector impactVel, vector impactNorm) | |
![]() | bool | KIsAwake () |
![]() | bool | KIsRagdollAvailable () |
![]() | KMakeRagdollAvailable () | |
![]() | KRBVec | KRBVecFromVector (vector v) |
![]() | vector | KRBVecToVector (KRBVec RBvec) |
![]() | KRemoveAllBoneLifters () | |
![]() | KRemoveLifterFromBone (name BoneName) | |
![]() | KScaleJointLimits (float scale, float stiffness) | |
![]() | KSetActorGravScale (float ActorGravScale) | |
![]() | KSetBlockKarma (bool newBlock) | |
![]() | KSetCOMOffset (vector offset) | |
![]() | KSetDampingProps (float lindamp, float angdamp) | |
![]() | KSetFriction (float friction) | |
![]() | KSetImpactThreshold (float thresh) | |
![]() | KSetInertiaTensor (vector it1, vector it2) | |
![]() | KSetMass (float mass) | |
![]() | KSetRestitution (float rest) | |
![]() | KSetSimParams (KSimParams SimParams) | |
![]() | KSetSkelVel (vector Velocity, optional vector AngVelocity, optional bool AddToCurrent) | |
![]() | KSetStayUpright (bool stayUpright, bool allowRotate) | |
![]() | KSetStayUprightParams (float stiffness, float damping) | |
![]() | KSkelConvulse () | |
![]() | bool | KUpdateState (out KRigidBodyState newState) |
![]() | KVelDropBelow () | |
![]() | KWake () | |
![]() | Landed (vector HitNormal) | |
![]() | LinkMesh (mesh NewMesh, optional bool bKeepAnim) | |
![]() | LinkSkelAnim (MeshAnimation Anim, optional mesh NewMesh) | |
![]() | LIPSincAnimEnd () | |
![]() | LockRootMotion (int Lock) | |
![]() | bool | LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel) |
![]() | LostChild (Actor Other) | |
![]() | MakeNoise (float Loudness) | |
![]() | MatchStarting () | |
![]() | bool | Move (vector Delta) |
![]() | bool | MoveCacheEntry (string GUID, optional string NewFilename) |
![]() | bool | MoveSmooth (vector Delta) |
![]() | bool | NearSpot (vector Spot)) |
![]() | NotifyLocalPlayerDead (PlayerController PC) | |
![]() | NotifyLocalPlayerTeamReceived () | |
![]() | OnlyAffectPawns (bool B) | |
![]() | bool | PauseStream (int Handle) |
![]() | PawnBaseDied () | |
![]() | PhysicsVolumeChange (PhysicsVolume NewVolume) | |
![]() | bool | PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel) |
![]() | bool | PlayerCanSeeMe () |
![]() | PlayFeedbackEffect (String EffectName) | |
![]() | PlayLIPSincAnim (name LIPSincAnimName, optional float Volume, optional float Radius, optional float Pitch) | |
![]() | int | PlayMusic (string Song, optional float FadeInTime) |
![]() | PlayOwnedSound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate) | |
![]() | PlaySound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate) | |
![]() | int | PlayStream (string Song, optional bool UseMusicVolume, optional float Volume, optional float FadeInTime, optional float SeekTime) |
![]() | PlayTeleportEffect (bool bOut, bool bSound) | |
![]() | PostBeginPlay () | |
![]() | PostLoadSavedGame () | |
![]() | PostNetBeginPlay () | |
![]() | PostNetReceive () | |
![]() | PostTeleport (Teleporter OutTeleporter) | |
![]() | PostTouch (Actor Other) | |
![]() | POVChanged (PlayerController PC, bool bBehindViewChanged) | |
![]() | PreBeginPlay ())) | |
![]() | PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds) | |
![]() | PreSaveGame () | |
![]() | bool | PreTeleport (Teleporter InTeleporter) |
![]() | RadiusActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc) | |
![]() | RanInto (Actor Other) | |
![]() | RecoverFromBadStateCode () | |
![]() | RenderOverlays (Canvas Canvas) | |
![]() | RenderTexture (ScriptedTexture Tex) | |
![]() | Reset () | |
![]() | ResetStaticFilterState () | |
![]() | int | SeekStream (int Handle, float Seconds) |
![]() | bool | SelfTriggered ())) |
![]() | SetAnimFrame (float Time, optional int Channel, optional int UnitFlag) | |
![]() | SetBase (actor NewBase, optional vector NewFloor) | |
![]() | SetBoneDirection (name BoneName, rotator BoneTurn, optional vector BoneTrans, optional float Alpha, optional int Space) | |
![]() | SetBoneLocation (name BoneName, optional vector BoneTrans, optional float Alpha) | |
![]() | SetBoneRotation (name BoneName, optional rotator BoneTurn, optional int Space, optional float Alpha) | |
![]() | SetBoneScale (int Slot, optional float BoneScale, optional name BoneName) | |
![]() | SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers) | |
![]() | bool | SetCollisionSize (float NewRadius, float NewHeight) |
![]() | SetDefaultDisplayProperties ())) | |
![]() | SetDelayedDamageInstigatorController (Controller C) | |
![]() | SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting )) | |
![]() | SetDrawScale (float NewScale) | |
![]() | SetDrawScale3D (vector NewScale3D) | |
![]() | SetDrawType (EDrawType NewDrawType) | |
![]() | SetGRI (GameReplicationInfo GRI) | |
![]() | SetInitialState ())) | |
![]() | bool | SetLocation (vector NewLocation) |
![]() | SetOverlayMaterial (Material mat, float time, bool bOverride )) | |
![]() | SetOwner (actor NewOwner) | |
![]() | SetPhysics (EPhysics newPhysics) | |
![]() | bool | SetRelativeLocation (vector NewLocation) |
![]() | bool | SetRelativeRotation (rotator NewRotation) |
![]() | bool | SetRotation (rotator NewRotation) |
![]() | SetStaticMesh (StaticMesh NewStaticMesh) | |
![]() | SetTimer (float NewTimerRate, bool bLoop) | |
![]() | bool | ShouldBeHidden () |
![]() | Sleep (float Seconds) | |
![]() | actor | Spawn (class |
![]() | Actor | SpecialHandling (Pawn Other) |
![]() | StartInterpolation ())) | |
![]() | StopAllMusic (optional float FadeOutTime) | |
![]() | StopAnimating (optional bool ClearAllButBase) | |
![]() | StopFeedbackEffect (optional String EffectName) | |
![]() | StopLIPSincAnim () | |
![]() | StopMusic (int SongHandle, optional float FadeOutTime) | |
![]() | StopStream (int Handle, optional float FadeOutTime) | |
![]() | vector | SuggestFallVelocity (vector Destination, vector Start, float MaxZ, float MaxXYSpeed) |
![]() | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType) | |
![]() | bool | TeamLink (int TeamNum)) |
![]() | TextToSpeech (string Text, float Volume) | |
![]() | Tick (float DeltaTime) | |
![]() | Timer () | |
![]() | TimerPop (VolumeTimer T) | |
![]() | TornOff () | |
![]() | Touch (Actor Other) | |
![]() | bool | TouchingActor (Actor A)) |
![]() | TouchingActors (class<actor> BaseClass, out actor Actor) | |
![]() | Actor | Trace (out vector HitLocation, out vector HitNormal, vector TraceEnd, optional vector TraceStart, optional bool bTraceActors, optional vector Extent, optional out material Material) |
![]() | TraceActors (class<actor> BaseClass, out actor Actor, out vector HitLoc, out vector HitNorm, vector End, optional vector Start, optional vector Extent) | |
![]() | bool | TraceThisActor (out vector HitLocation, out vector HitNormal, vector TraceEnd, vector TraceStart, optional vector Extent) |
![]() | TravelPostAccept () | |
![]() | TravelPreAccept () | |
![]() | Trigger (Actor Other, Pawn EventInstigator) | |
![]() | TriggerEvent (Name EventName, Actor Other, Pawn EventInstigator )) | |
![]() | bool | TweenAnim (name Sequence, float Time, optional int Channel) |
![]() | UnClock (out float time) | |
![]() | UnTouch (Actor Other) | |
![]() | UnTrigger (Actor Other, Pawn EventInstigator) | |
![]() | UntriggerEvent (Name EventName, Actor Other, Pawn EventInstigator )) | |
![]() | UpdateAnnouncements () | |
![]() | UpdatePrecacheMaterials ())) | |
![]() | UpdatePrecacheStaticMeshes ())) | |
![]() | UpdateURL (string NewOption, string NewValue, bool bSaveDefault) | |
![]() | UsedBy (Pawn user) | |
![]() | VisibleActors (class<actor> BaseClass, out actor Actor, optional float Radius, optional vector Loc) | |
![]() | VisibleCollidingActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc, optional bool bIgnoreHidden) | |
![]() | ZoneChange (ZoneInfo NewZone) | |
| Constants Detail |
|---|
| Variables Detail |
|---|
| Enumerations Detail |
|---|
DCLICK_None, DCLICK_Left, DCLICK_Right, DCLICK_Forward, DCLICK_Back, DCLICK_Active, DCLICK_Done};
DT_None, DT_Sprite, DT_Mesh, DT_Brush, DT_RopeSprite, DT_VerticalSprite, DT_Terraform, DT_SpriteAnimOnce, DT_StaticMesh, DT_DrawType, DT_Particle, DT_AntiPortal, DT_FluidSurface};
LE_None, LE_TorchWaver, LE_FireWaver, LE_WateryShimmer, LE_Searchlight, LE_SlowWave, LE_FastWave, LE_CloudCast, LE_StaticSpot, LE_Shock, LE_Disco, LE_Warp, LE_Spotlight, LE_NonIncidence, LE_Shell, LE_OmniBumpMap, LE_Interference, LE_Cylinder, LE_Rotor, LE_Negative, LE_Sunlight, LE_QuadraticNonIncidence};
LT_None, LT_Steady, LT_Pulse, LT_Blink, LT_Flicker, LT_Strobe, LT_BackdropLight, LT_SubtlePulse, LT_TexturePaletteOnce, LT_TexturePaletteLoop, LT_FadeOut};
MTRAN_None, MTRAN_Instant, MTRAN_Segue, MTRAN_Fade, MTRAN_FastFade, MTRAN_SlowFade,};
ROLE_None, ROLE_DumbProxy, ROLE_SimulatedProxy, ROLE_AutonomousProxy, ROLE_Authority,};
PHYS_None, PHYS_Walking, PHYS_Falling, PHYS_Swimming, PHYS_Flying, PHYS_Rotating, PHYS_Projectile, PHYS_Interpolating, PHYS_MovingBrush, PHYS_Spider, PHYS_Trailer, PHYS_Ladder, PHYS_RootMotion, PHYS_Karma, PHYS_KarmaRagDoll, PHYS_Hovering, PHYS_CinMotion,};
STY_None, STY_Normal, STY_Masked, STY_Translucent, STY_Modulated, STY_Alpha, STY_Additive, STY_Subtractive, STY_Particle, STY_AlphaZ,};
SLOT_None, SLOT_Misc, SLOT_Pain, SLOT_Interact, SLOT_Ambient, SLOT_Talk, SLOT_Interface,};
EST_Default, EST_Rock, EST_Dirt, EST_Metal, EST_Wood, EST_Plant, EST_Flesh, EST_Ice, EST_Snow, EST_Water, EST_Glass, EST_Custom00, EST_Custom01, EST_Custom02, EST_Custom03, EST_Custom04, EST_Custom05, EST_Custom06, EST_Custom07, EST_Custom08, EST_Custom09, EST_Custom10, EST_Custom11, EST_Custom12, EST_Custom13, EST_Custom14, EST_Custom15, EST_Custom16, EST_Custom17, EST_Custom18, EST_Custom19, EST_Custom20, EST_Custom21, EST_Custom22, EST_Custom23, EST_Custom24, EST_Custom25, EST_Custom26, EST_Custom27, EST_Custom28, EST_Custom29, EST_Custom30, EST_Custom31,};
| Structures Detail |
|---|
var byte AnimFrame;};
var byte AnimRate;
var name AnimSequence;
var bool bAnimLoop;
var byte TweenRate;
var class<Ammunition> AmmoClass;};
var bool bInitialized;
var bool bInstantHit;
var bool bLeadTarget;
var bool bTossed;
var bool bTrySplash;
var float MaxRange;
var class<Projectile> ProjectileClass;
var float WarnTargetPct;
var KRBVec AngVel;};
var KRBVec LinVel;
var KRBVec Position;
var Quat Quaternion;
var float ContactSoftness;};
var float Epsilon;
var float GammaPerSec;
var float MaxPenetration;
var float MaxTimestep;
var float PenetrationOffset;
var float PenetrationScale;
| Functions Detail |
|---|
* Source code
* Source code
+ Source code
- Source code
AddToPackageMap Source code
AdjustVolume Source code
AllActors Source code
AllowMusicPlayback Source code
AnimBlendParams Source code
AnimBlendToAlpha Source code
AnimEnd Source code
AnimIsInGroup Source code
AnimStopLooping Source code
Attach Source code
AttachToBone Source code
AutonomousPhysics Source code
BaseChange Source code
BasedActors Source code
BecomeViewTarget Source code
BeginEvent Source code
BeginPlay Source code
BlocksShotAt Source code
BoneRefresh Source code
BroadcastLocalizedMessage Source code
Bump Source code
CanSplash Source code
ChangeBaseParamsFeedbackEffect Source code
ChangeSpringFeedbackEffect Source code
CheckForErrors Source code
CheckMaxEffectDistance Source code
ChildActors Source code
ClearStayingDebugLines Source code
ClientTrigger Source code
Clock Source code
CollidingActors Source code
ConsoleCommand Source code
CopyObjectToClipboard Source code
Crash Source code
CurrentLIPSincAnim Source code
DebugClock Source code
DebugUnclock Source code
DemoPlaySound Source code
Destroy Source code
Destroyed Source code
Detach Source code
DetachFromBone Source code
DisplayDebug Source code
DrawDebugCircle Source code
DrawDebugLine Source code
DrawDebugSphere Source code
DrawStayingDebugLine Source code
DynamicActors Source code
EffectIsRelevant Source code
EnableChannelNotify Source code
EncroachedBy Source code
EncroachingOn Source code
EndedRotation Source code
EndEvent Source code
Error Source code
Falling Source code
FastTrace Source code
FellOutOfWorld Source code
FinishAnim Source code
FinishedInterpolation Source code
FinishInterpolation Source code
ForceFeedbackSupported Source code
FreezeAnimAt Source code
GainedChild Source code
GetAllInt Source code
GetAllIntDesc Source code
GetAnimParams Source code
GetBoneCoords Source code
GetBoneRotation Source code
GetCacheEntry Source code
GetClosestBone Source code
GetCollisionExtent Source code
GetDebugName Source code
GetHumanReadableName Source code
GetLocalString Source code
GetMapName Source code
GetMeshName Source code
GetNextInt Source code
GetNextIntDesc Source code
GetNextSkin Source code
GetNotifyChannel Source code
GetRenderBoundingSphere Source code
GetRootLocation Source code
GetRootLocationDelta Source code
GetRootRotation Source code
GetRootRotationDelta Source code
GetSoundDuration Source code
GetURLMap Source code
GetUrlOption Source code
HasAnim Source code
HasLIPSincAnim Source code
HealDamage Source code
HitWall Source code
HurtRadius Source code
IsAnimating Source code
IsInPain Source code
IsInVolume Source code
IsJoinedTo Source code
IsPlayingLIPSincAnim Source code
IsStationary Source code
IsTweening Source code
KAddAngularImpulse Source code
KAddBoneLifter Source code
KAddImpulse Source code
KApplyForce Source code
KDisableCollision Source code
KDrawRigidBodyState Source code
KEnableCollision Source code
KFreezeRagdoll Source code
KGetActorGravScale Source code
KGetCOMOffset Source code
KGetCOMPosition Source code
KGetDampingProps Source code
KGetFriction Source code
KGetImpactThreshold Source code
KGetInertiaTensor Source code
KGetMass Source code
KGetRBQuaternion Source code
KGetRestitution Source code
KGetRigidBodyState Source code
KGetSimParams Source code
KGetSkelMass Source code
KilledBy Source code
KImpact Source code
KIsAwake Source code
KIsRagdollAvailable Source code
KMakeRagdollAvailable Source code
KRBVecFromVector Source code
KRBVecToVector Source code
KRemoveAllBoneLifters Source code
KRemoveLifterFromBone Source code
KScaleJointLimits Source code
KSetActorGravScale Source code
KSetBlockKarma Source code
KSetCOMOffset Source code
KSetDampingProps Source code
KSetFriction Source code
KSetImpactThreshold Source code
KSetInertiaTensor Source code
KSetMass Source code
KSetRestitution Source code
KSetSimParams Source code
KSetSkelVel Source code
KSetStayUpright Source code
KSetStayUprightParams Source code
KSkelConvulse Source code
KUpdateState Source code
KVelDropBelow Source code
KWake Source code
Landed Source code
LinkMesh Source code
LinkSkelAnim Source code
LIPSincAnimEnd Source code
LockRootMotion Source code
LoopAnim Source code
LostChild Source code
MakeNoise Source code
MatchStarting Source code
Move Source code
MoveCacheEntry Source code
MoveSmooth Source code
NearSpot Source code
NotifyLocalPlayerDead Source code
NotifyLocalPlayerTeamReceived Source code
OnlyAffectPawns Source code
PauseStream Source code
PawnBaseDied Source code
PhysicsVolumeChange Source code
PlayAnim Source code
PlayerCanSeeMe Source code
PlayFeedbackEffect Source code
PlayLIPSincAnim Source code
PlayMusic Source code
PlayOwnedSound Source code
PlaySound Source code
PlayStream Source code
PlayTeleportEffect Source code
PostBeginPlay Source code
PostLoadSavedGame Source code
PostNetBeginPlay Source code
PostNetReceive Source code
PostTeleport Source code
PostTouch Source code
POVChanged Source code
PreBeginPlay Source code
PrecacheAnnouncer Source code
PreSaveGame Source code
PreTeleport Source code
RadiusActors Source code
RanInto Source code
RecoverFromBadStateCode Source code
RenderOverlays Source code
RenderTexture Source code
Reset Source code
ResetStaticFilterState Source code
SeekStream Source code
SelfTriggered Source code
SetAnimFrame Source code
SetBase Source code
SetBoneDirection Source code
SetBoneLocation Source code
SetBoneRotation Source code
SetBoneScale Source code
SetCollision Source code
SetCollisionSize Source code
SetDefaultDisplayProperties Source code
SetDelayedDamageInstigatorController Source code
SetDisplayProperties Source code
SetDrawScale Source code
SetDrawScale3D Source code
SetDrawType Source code
SetGRI Source code
SetInitialState Source code
SetLocation Source code
SetOverlayMaterial Source code
SetOwner Source code
SetPhysics Source code
SetRelativeLocation Source code
SetRelativeRotation Source code
SetRotation Source code
SetStaticMesh Source code
SetTimer Source code
ShouldBeHidden Source code
Sleep Source code
Spawn Source code
SpecialHandling Source code
StartInterpolation Source code
StopAllMusic Source code
StopAnimating Source code
StopFeedbackEffect Source code
StopLIPSincAnim Source code
StopMusic Source code
StopStream Source code
SuggestFallVelocity Source code
TakeDamage Source code
TeamLink Source code
TextToSpeech Source code
Tick Source code
Timer Source code
TimerPop Source code
TornOff Source code
Touch Source code
TouchingActor Source code
TouchingActors Source code
Trace Source code
TraceActors Source code
TraceThisActor Source code
TravelPostAccept Source code
TravelPreAccept Source code
Trigger Source code
TriggerEvent Source code
TweenAnim Source code
UnClock Source code
UnTouch Source code
UnTrigger Source code
UntriggerEvent Source code
UpdateAnnouncements Source code
UpdatePrecacheMaterials Source code
UpdatePrecacheStaticMeshes Source code
UpdateURL Source code
UsedBy Source code
VisibleActors Source code
VisibleCollidingActors Source code
ZoneChange Source code| Defaultproperties |
|---|
defaultproperties
{
DrawType=DT_Sprite
bLightingVisibility=True
bAcceptsProjectors=True
bReplicateMovement=True
bDeferRendering=True
RemoteRole=ROLE_DumbProxy
Role=ROLE_Authority
NetUpdateFrequency=100.000000
NetPriority=1.000000
LODBias=1.000000
Texture=Texture'Engine.S_Actor'
DrawScale=1.000000
DrawScale3D=(X=1.000000,Y=1.000000,Z=1.000000)
MaxLights=4
ScaleGlow=1.000000
Style=STY_Normal
bMovable=True
FluidSurfaceShootStrengthMod=1.000000
SoundVolume=128
SoundPitch=64
SoundRadius=64.000000
TransientSoundVolume=0.300000
TransientSoundRadius=300.000000
CollisionRadius=22.000000
CollisionHeight=22.000000
bBlockZeroExtentTraces=True
bBlockNonZeroExtentTraces=True
bSmoothKarmaStateUpdates=True
bJustTeleported=True
Mass=100.000000
ForceNoise=0.500000
MessageClass=Class'Engine.LocalMessage'
}
|
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