- Extends
- Object
- Modifiers
- abstract native nativereplication
Core.Object
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+-- Engine.Actor
Direct Known Subclasses:
AimedAttachment, AnimBrowserMesh, AntiPortalActor, ASCinematic_Camera, ASTurret_Base, Brush, Controller, CrateActor, DamageType, Decal, Decoration, DecoVolumeObject, DestroyableTrigger, Effects, Emitter, FluidSurfaceOscillator, FX_BallTurret_Shield, FX_LinkTurretShield, FX_SpaceFighter_Shield, FX_Turret_IonCannon_BeamFire, FX_Turret_IonCannon_FireEffect, Gib, Hud, HudOverlay, Info, Inventory, InventoryAttachment, IonCannon, IonEffect, KActor, Keypoint, KRepulsor, Light, MatDemoActor, MeshEffect, Mover, NavigationPoint, NetworkTrigger, Note, ObjectivePointingArrow, ONSAutoBomber, ONSHUDOverlay, ONSIncomingShellSound, ONSMortarTargetBeam, ONSPowerCoreEnergy, ONSPowerCoreShield, ONSPowerLinkOfficialSetup, ONSPowerNodeEnergySphere, ONSShockTankShield, ONSTeleportPad, ONSWeapon, Pawn, Pickup, PrecacheHack, Projectile, ProjectileSpawner, Projector, ShieldEffect, ShockCombo, SpinnyWeap, StaticMeshActor, SVehicleFactory, TankVictim, Triggers, utvReplication, VehiclePart, Vignette, VMeshActor, xEmitter, xMaterialController, xMaterialTrigger, xMutatorList, xPickUpBase, xProcMesh, xWeatherEffect
Enumerations Summary |
EDoubleClickDir DCLICK_None,
DCLICK_Left,
DCLICK_Right,
DCLICK_Forward,
DCLICK_Back,
DCLICK_Active,
DCLICK_Done |
EDrawType DT_None,
DT_Sprite,
DT_Mesh,
DT_Brush,
DT_RopeSprite,
DT_VerticalSprite,
DT_Terraform,
DT_SpriteAnimOnce,
DT_StaticMesh,
DT_DrawType,
DT_Particle,
DT_AntiPortal,
DT_FluidSurface |
EFilterState FS_Maybe,
FS_Yes,
FS_No |
EFlagState FLAG_Home,
FLAG_HeldFriendly,
FLAG_HeldEnemy,
FLAG_Down,
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EForceType FT_None,
FT_DragAlong,
FT_Constant,
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eKillZType KILLZ_None,
KILLZ_Lava,
KILLZ_Suicide |
ELightEffect LE_None,
LE_TorchWaver,
LE_FireWaver,
LE_WateryShimmer,
LE_Searchlight,
LE_SlowWave,
LE_FastWave,
LE_CloudCast,
LE_StaticSpot,
LE_Shock,
LE_Disco,
LE_Warp,
LE_Spotlight,
LE_NonIncidence,
LE_Shell,
LE_OmniBumpMap,
LE_Interference,
LE_Cylinder,
LE_Rotor,
LE_Negative,
LE_Sunlight,
LE_QuadraticNonIncidence |
ELightType LT_None,
LT_Steady,
LT_Pulse,
LT_Blink,
LT_Flicker,
LT_Strobe,
LT_BackdropLight,
LT_SubtlePulse,
LT_TexturePaletteOnce,
LT_TexturePaletteLoop,
LT_FadeOut |
EMusicTransition MTRAN_None,
MTRAN_Instant,
MTRAN_Segue,
MTRAN_Fade,
MTRAN_FastFade,
MTRAN_SlowFade,
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ENetRole ROLE_None,
ROLE_DumbProxy,
ROLE_SimulatedProxy,
ROLE_AutonomousProxy,
ROLE_Authority,
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EPhysics PHYS_None,
PHYS_Walking,
PHYS_Falling,
PHYS_Swimming,
PHYS_Flying,
PHYS_Rotating,
PHYS_Projectile,
PHYS_Interpolating,
PHYS_MovingBrush,
PHYS_Spider,
PHYS_Trailer,
PHYS_Ladder,
PHYS_RootMotion,
PHYS_Karma,
PHYS_KarmaRagDoll,
PHYS_Hovering,
PHYS_CinMotion,
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ERenderStyle STY_None,
STY_Normal,
STY_Masked,
STY_Translucent,
STY_Modulated,
STY_Alpha,
STY_Additive,
STY_Subtractive,
STY_Particle,
STY_AlphaZ,
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ESoundOcclusion OCCLUSION_Default,
OCCLUSION_None,
OCCLUSION_BSP,
OCCLUSION_StaticMeshes,
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ESoundSlot SLOT_None,
SLOT_Misc,
SLOT_Pain,
SLOT_Interact,
SLOT_Ambient,
SLOT_Talk,
SLOT_Interface,
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ESurfaceTypes EST_Default,
EST_Rock,
EST_Dirt,
EST_Metal,
EST_Wood,
EST_Plant,
EST_Flesh,
EST_Ice,
EST_Snow,
EST_Water,
EST_Glass,
EST_Custom00,
EST_Custom01,
EST_Custom02,
EST_Custom03,
EST_Custom04,
EST_Custom05,
EST_Custom06,
EST_Custom07,
EST_Custom08,
EST_Custom09,
EST_Custom10,
EST_Custom11,
EST_Custom12,
EST_Custom13,
EST_Custom14,
EST_Custom15,
EST_Custom16,
EST_Custom17,
EST_Custom18,
EST_Custom19,
EST_Custom20,
EST_Custom21,
EST_Custom22,
EST_Custom23,
EST_Custom24,
EST_Custom25,
EST_Custom26,
EST_Custom27,
EST_Custom28,
EST_Custom29,
EST_Custom30,
EST_Custom31,
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ETravelType TRAVEL_Absolute,
TRAVEL_Partial,
TRAVEL_Relative,
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EUV2Mode UVM_MacroTexture,
UVM_LightMap,
UVM_Skin,
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Structures Summary |
ActorRenderDataPtr Ptr |
AnimRep AnimSequence, bAnimLoop, AnimRate, AnimFrame, TweenRate |
BatchReference BatchIndex, ElementIndex |
FireProperties AmmoClass, ProjectileClass, WarnTargetPct, MaxRange, bTossed, bTrySplash, bLeadTarget, bInstantHit, bInitialized |
KRBVec X, Y, Z |
KRigidBodyState Position, Quaternion, LinVel, AngVel |
KSimParams GammaPerSec, Epsilon, PenetrationOffset, PenetrationScale, ContactSoftness, MaxPenetration, MaxTimestep |
LightRenderDataPtr Ptr |
PointRegion Zone, iLeaf, ZoneNumber |
ProjectorRenderInfoPtr Ptr |
StaticMeshProjectorRenderInfoPtr Ptr |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary |
| color | * (float A, color B)
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| color | * (color A, float B)
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| color | + (color A, color B)
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| color | - (color A, color B)
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| | AddToPackageMap (optional string PackageName)
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| bool | AdjustVolume (int Handle, float NewVolume)
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| | AllActors (class<actor> BaseClass, out actor Actor, optional name MatchTag)
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| | AllowMusicPlayback (bool Allow)
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| | AnimBlendParams (int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName, optional bool bGlobalPose)
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| | AnimBlendToAlpha (int Stage, float TargetAlpha, float TimeInterval)
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| | AnimEnd (int Channel)
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| bool | AnimIsInGroup (int Channel, name GroupName)
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| | AnimStopLooping (optional int Channel)
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| | Attach (Actor Other)
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| bool | AttachToBone (actor Attachment, name BoneName)
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| | AutonomousPhysics (float DeltaSeconds)
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| | BaseChange ()
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| | BasedActors (class<actor> BaseClass, out actor Actor)
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| | BecomeViewTarget ()
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| | BeginEvent ()
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| | BeginPlay ()
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| bool | BlocksShotAt (Actor Other))
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| | BoneRefresh ()
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| | BroadcastLocalizedMessage (class<LocalMessage> MessageClass, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
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| | Bump (Actor Other)
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| bool | CanSplash ()))
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| | ChangeBaseParamsFeedbackEffect (String EffectName, optional float DirectionX, optional float DirectionY, optional float Gain)
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| | ChangeSpringFeedbackEffect (String EffectName, float CenterX, float CenterY)
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| bool | CheckForErrors ()))
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| bool | CheckMaxEffectDistance (PlayerController P, vector SpawnLocation))
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| | ChildActors (class<actor> BaseClass, out actor Actor)
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| | ClearStayingDebugLines ()
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| | ClientTrigger ()
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| | Clock (out float time)
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| | CollidingActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc)
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| string | ConsoleCommand (string Command, optional bool bWriteToLog)
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| | CopyObjectToClipboard (Object Obj)
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| | Crash ()))
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| string | CurrentLIPSincAnim ()
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| | DebugClock ()
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| | DebugUnclock ()
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| | DemoPlaySound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
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| bool | Destroy ()
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| | Destroyed ()
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| | Detach (Actor Other)
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| bool | DetachFromBone (actor Attachment)
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| | DisplayDebug (Canvas Canvas, out float YL, out float YPos))
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| | DrawDebugCircle (vector Base, vector X, vector Y, float Radius, int NumSides, byte R, byte G, byte B)
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| | DrawDebugLine (vector LineStart, vector LineEnd, byte R, byte G, byte B)
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| | DrawDebugSphere (vector Base, float Radius, int NumDivisions, byte R, byte G, byte B)
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| | DrawStayingDebugLine (vector LineStart, vector LineEnd, byte R, byte G, byte B)
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| | DynamicActors (class<actor> BaseClass, out actor Actor, optional name MatchTag)
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| bool | EffectIsRelevant (vector SpawnLocation, bool bForceDedicated ))
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| | EnableChannelNotify (int Channel, int Switch)
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| | EncroachedBy (actor Other)
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| bool | EncroachingOn (actor Other)
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| | EndedRotation ()
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| | EndEvent ()
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| | Error (coerce string S)
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| | Falling ()
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| bool | FastTrace (vector TraceEnd, optional vector TraceStart)
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| | FellOutOfWorld (eKillZType KillType))
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| | FinishAnim (optional int Channel)
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| | FinishedInterpolation ()))
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| | FinishInterpolation ()
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| bool | ForceFeedbackSupported (optional bool Enable)
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| | FreezeAnimAt (float Time, optional int Channel)
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| | GainedChild (Actor Other)
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| | GetAllInt (string MetaClass, array<string> Entries)
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| | GetAllIntDesc (string MetaClass, out array<string> Entry, out array<string> Description)
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| | GetAnimParams (int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate)
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| coords | GetBoneCoords (name BoneName)
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| rotator | GetBoneRotation (name BoneName, optional int Space)
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| bool | GetCacheEntry (int Num, out string GUID, out string Filename)
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| Name | GetClosestBone (Vector loc, Vector ray, out float boneDist, optional Name BiasBone, optional float BiasDistance)
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| vector | GetCollisionExtent ()))
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| String | GetDebugName ()))
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| String | GetHumanReadableName ()))
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| string | GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 ))
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| string | GetMapName (string NameEnding, string MapName, int Dir)
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| string | GetMeshName ()
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| string | GetNextInt (string ClassName, int Num)
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| | GetNextIntDesc (string ClassName, int Num, out string Entry, out string Description)
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| | GetNextSkin (string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc)
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| int | GetNotifyChannel ()
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| plane | GetRenderBoundingSphere ()
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| vector | GetRootLocation ()
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| vector | GetRootLocationDelta ()
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| rotator | GetRootRotation ()
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| rotator | GetRootRotationDelta ()
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| float | GetSoundDuration (sound Sound)
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| string | GetURLMap (optional bool bIncludeOptions)
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| string | GetUrlOption (string Option)
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| bool | HasAnim (name Sequence)
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| bool | HasLIPSincAnim (name LIPSincAnimName)
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| bool | HealDamage (int Amount, Controller Healer, class<DamageType> DamageType)
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| | HitWall (vector HitNormal, actor HitWall)
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| | HurtRadius (float DamageAmount, float DamageRadius, class<DamageType> DamageType, float Momentum, vector HitLocation ))
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| bool | IsAnimating (optional int Channel)
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| bool | IsInPain ()))
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| bool | IsInVolume (Volume aVolume))
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| bool | IsJoinedTo (actor Other)
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| bool | IsPlayingLIPSincAnim ()
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| bool | IsStationary ()))
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| bool | IsTweening (int Channel)
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| | KAddAngularImpulse (vector AngImpulse)
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| | KAddBoneLifter (name BoneName, InterpCurve LiftVel, float LateralFriction, InterpCurve Softness)
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| | KAddImpulse (vector Impulse, vector Position, optional name BoneName)
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| | KApplyForce (out vector Force, out vector Torque)
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| | KDisableCollision (actor Other)
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| | KDrawRigidBodyState (KRigidBodyState RBState, bool AltColour)
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| | KEnableCollision (actor Other)
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| | KFreezeRagdoll ()
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| float | KGetActorGravScale ()
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| | KGetCOMOffset (out vector offset)
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| | KGetCOMPosition (out vector pos)
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| | KGetDampingProps (out float lindamp, out float angdamp)
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| float | KGetFriction ()
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| float | KGetImpactThreshold ()
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| | KGetInertiaTensor (out vector it1, out vector it2)
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| float | KGetMass ()
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| quat | KGetRBQuaternion ()
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| float | KGetRestitution ()
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| | KGetRigidBodyState (out KRigidBodyState RBstate)
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| | KGetSimParams (out KSimParams SimParams)
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| float | KGetSkelMass ()
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| | KilledBy (pawn EventInstigator)
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| | KImpact (actor other, vector pos, vector impactVel, vector impactNorm)
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| bool | KIsAwake ()
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| bool | KIsRagdollAvailable ()
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| | KMakeRagdollAvailable ()
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| KRBVec | KRBVecFromVector (vector v)
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| vector | KRBVecToVector (KRBVec RBvec)
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| | KRemoveAllBoneLifters ()
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| | KRemoveLifterFromBone (name BoneName)
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| | KScaleJointLimits (float scale, float stiffness)
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| | KSetActorGravScale (float ActorGravScale)
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| | KSetBlockKarma (bool newBlock)
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| | KSetCOMOffset (vector offset)
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| | KSetDampingProps (float lindamp, float angdamp)
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| | KSetFriction (float friction)
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| | KSetImpactThreshold (float thresh)
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| | KSetInertiaTensor (vector it1, vector it2)
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| | KSetMass (float mass)
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| | KSetRestitution (float rest)
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| | KSetSimParams (KSimParams SimParams)
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| | KSetSkelVel (vector Velocity, optional vector AngVelocity, optional bool AddToCurrent)
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| | KSetStayUpright (bool stayUpright, bool allowRotate)
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| | KSetStayUprightParams (float stiffness, float damping)
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| | KSkelConvulse ()
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| bool | KUpdateState (out KRigidBodyState newState)
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| | KVelDropBelow ()
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| | KWake ()
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| | Landed (vector HitNormal)
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| | LinkMesh (mesh NewMesh, optional bool bKeepAnim)
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| | LinkSkelAnim (MeshAnimation Anim, optional mesh NewMesh)
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| | LIPSincAnimEnd ()
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| | LockRootMotion (int Lock)
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| bool | LoopAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
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| | LostChild (Actor Other)
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| | MakeNoise (float Loudness)
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| | MatchStarting ()
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| bool | Move (vector Delta)
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| bool | MoveCacheEntry (string GUID, optional string NewFilename)
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| bool | MoveSmooth (vector Delta)
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| bool | NearSpot (vector Spot))
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| | NotifyLocalPlayerDead (PlayerController PC)
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| | NotifyLocalPlayerTeamReceived ()
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| | OnlyAffectPawns (bool B)
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| bool | PauseStream (int Handle)
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| | PawnBaseDied ()
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| | PhysicsVolumeChange (PhysicsVolume NewVolume)
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| bool | PlayAnim (name Sequence, optional float Rate, optional float TweenTime, optional int Channel)
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| bool | PlayerCanSeeMe ()
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| | PlayFeedbackEffect (String EffectName)
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| | PlayLIPSincAnim (name LIPSincAnimName, optional float Volume, optional float Radius, optional float Pitch)
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| int | PlayMusic (string Song, optional float FadeInTime)
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| | PlayOwnedSound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
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| | PlaySound (sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch, optional bool Attenuate)
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| int | PlayStream (string Song, optional bool UseMusicVolume, optional float Volume, optional float FadeInTime, optional float SeekTime)
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| | PlayTeleportEffect (bool bOut, bool bSound)
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| | PostBeginPlay ()
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| | PostLoadSavedGame ()
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| | PostNetBeginPlay ()
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| | PostNetReceive ()
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| | PostTeleport (Teleporter OutTeleporter)
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| | PostTouch (Actor Other)
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| | POVChanged (PlayerController PC, bool bBehindViewChanged)
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| | PreBeginPlay ()))
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| | PrecacheAnnouncer (AnnouncerVoice V, bool bRewardSounds)
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| | PreSaveGame ()
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| bool | PreTeleport (Teleporter InTeleporter)
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| | RadiusActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc)
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| | RanInto (Actor Other)
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| | RecoverFromBadStateCode ()
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| | RenderOverlays (Canvas Canvas)
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| | RenderTexture (ScriptedTexture Tex)
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| | Reset ()
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| | ResetStaticFilterState ()
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| int | SeekStream (int Handle, float Seconds)
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| bool | SelfTriggered ()))
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| | SetAnimFrame (float Time, optional int Channel, optional int UnitFlag)
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| | SetBase (actor NewBase, optional vector NewFloor)
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| | SetBoneDirection (name BoneName, rotator BoneTurn, optional vector BoneTrans, optional float Alpha, optional int Space)
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| | SetBoneLocation (name BoneName, optional vector BoneTrans, optional float Alpha)
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| | SetBoneRotation (name BoneName, optional rotator BoneTurn, optional int Space, optional float Alpha)
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| | SetBoneScale (int Slot, optional float BoneScale, optional name BoneName)
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| | SetCollision (optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers)
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| bool | SetCollisionSize (float NewRadius, float NewHeight)
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| | SetDefaultDisplayProperties ()))
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| | SetDelayedDamageInstigatorController (Controller C)
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| | SetDisplayProperties (ERenderStyle NewStyle, Material NewTexture, bool bLighting ))
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| | SetDrawScale (float NewScale)
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| | SetDrawScale3D (vector NewScale3D)
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| | SetDrawType (EDrawType NewDrawType)
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| | SetGRI (GameReplicationInfo GRI)
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| | SetInitialState ()))
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| bool | SetLocation (vector NewLocation)
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| | SetOverlayMaterial (Material mat, float time, bool bOverride ))
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| | SetOwner (actor NewOwner)
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| | SetPhysics (EPhysics newPhysics)
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| bool | SetRelativeLocation (vector NewLocation)
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| bool | SetRelativeRotation (rotator NewRotation)
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| bool | SetRotation (rotator NewRotation)
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| | SetStaticMesh (StaticMesh NewStaticMesh)
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| | SetTimer (float NewTimerRate, bool bLoop)
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| bool | ShouldBeHidden ()
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| | Sleep (float Seconds)
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| actor | Spawn (class SpawnClass, optional actor SpawnOwner, optional name SpawnTag, optional vector SpawnLocation, optional rotator SpawnRotation)
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| Actor | SpecialHandling (Pawn Other)
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| | StartInterpolation ()))
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| | StopAllMusic (optional float FadeOutTime)
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| | StopAnimating (optional bool ClearAllButBase)
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| | StopFeedbackEffect (optional String EffectName)
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| | StopLIPSincAnim ()
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| | StopMusic (int SongHandle, optional float FadeOutTime)
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| | StopStream (int Handle, optional float FadeOutTime)
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| vector | SuggestFallVelocity (vector Destination, vector Start, float MaxZ, float MaxXYSpeed)
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| | TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType)
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| bool | TeamLink (int TeamNum))
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| | TextToSpeech (string Text, float Volume)
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| | Tick (float DeltaTime)
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| | Timer ()
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| | TimerPop (VolumeTimer T)
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| | TornOff ()
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| | Touch (Actor Other)
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| bool | TouchingActor (Actor A))
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| | TouchingActors (class<actor> BaseClass, out actor Actor)
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| Actor | Trace (out vector HitLocation, out vector HitNormal, vector TraceEnd, optional vector TraceStart, optional bool bTraceActors, optional vector Extent, optional out material Material)
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| | TraceActors (class<actor> BaseClass, out actor Actor, out vector HitLoc, out vector HitNorm, vector End, optional vector Start, optional vector Extent)
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| bool | TraceThisActor (out vector HitLocation, out vector HitNormal, vector TraceEnd, vector TraceStart, optional vector Extent)
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| | TravelPostAccept ()
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| | TravelPreAccept ()
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| | Trigger (Actor Other, Pawn EventInstigator)
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| | TriggerEvent (Name EventName, Actor Other, Pawn EventInstigator ))
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| bool | TweenAnim (name Sequence, float Time, optional int Channel)
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| | UnClock (out float time)
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| | UnTouch (Actor Other)
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| | UnTrigger (Actor Other, Pawn EventInstigator)
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| | UntriggerEvent (Name EventName, Actor Other, Pawn EventInstigator ))
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| | UpdateAnnouncements ()
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| | UpdatePrecacheMaterials ()))
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| | UpdatePrecacheStaticMeshes ()))
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| | UpdateURL (string NewOption, string NewValue, bool bSaveDefault)
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| | UsedBy (Pawn user)
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| | VisibleActors (class<actor> BaseClass, out actor Actor, optional float Radius, optional vector Loc)
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| | VisibleCollidingActors (class<actor> BaseClass, out actor Actor, float Radius, optional vector Loc, optional bool bIgnoreHidden)
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| | ZoneChange (ZoneInfo NewZone)
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Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
const MAXSTEPHEIGHT = 35.0;
const MINFLOORZ = 0.7;
var float AccumKarmaAngleError;
var const array<
Actor> Attached;
var const name AttachmentBone;
bAlreadyPrecachedMaterials Source code
var bool bAlreadyPrecachedMaterials;
bAlreadyPrecachedMeshes Source code
var bool bAlreadyPrecachedMeshes;
var bool bAlwaysRelevant;
var const bool bAlwaysTick;
var bool bAlwaysZeroBoneOffset;
var bool bAnimByOwner;
var bool bBadStateCode;
var bool bBlockPlayers;
var bool bBlockProjectiles;
var bool bBlocksTeleport;
var bool bCanBeDamaged;
var bool bClientAnim;
var const bool bClientAuthoritative;
var const bool bClientDemoNetFunc;
var const bool bClientDemoRecording;
var bool bClientTrigger;
var bool bCollideWorld;
var bool bCompressedPosition;
var const bool bDeleteMe;
var const bool bDemoOwner;
var const bool bDemoRecording;
var bool bDestroyInPainVolume;
var const bool bDetailAttachment;
var bool bDisturbFluidSurface;
var bool bDramaticLighting;
var transient bool bEdSnap;
var bool bForceSkelUpdate;
var bool bHurtEntry;
var bool bIgnoreOutOfWorld;
var bool bIgnoreVehicles;
var bool bInterpolating;
var const bool bJustTeleported;
var bool bLightChanged;
var transient const bool bNetDirty;
var const bool bNetInitial;
var const bool bNetInitialRotation;
var bool bNetNotify;
var const bool bNetOwner;
var const bool bNetRelevant;
var const bool bNetTemporary;
var bool bNoRepMesh;
bNotifyLocalPlayerTeamReceived Source code
var bool bNotifyLocalPlayerTeamReceived;
var bool bNotOnDedServer;
var bool bObsolete;
var const bool bOnlyAffectPawns;
var bool bOnlyDirtyReplication;
var bool bOnlyDrawIfAttached;
var bool bOnlyOwnerSee;
var bool bOnlyRelevantToOwner;
var bool bOrientOnSlope;
var bool bOwnerNoSee;
var transient bool bPathTemp;
var bool bPendingDelete;
var const bool bRepClientDemo;
var bool bReplicateAnimations;
var bool bReplicateInstigator;
var bool bReplicateMovement;
var const export
model Brush;
var bool bScriptInitialized;
var const bool bSelected;
var transient const bool bShouldStopKarma;
var bool bShowOctreeNodes;
bSkipActorPropertyReplication Source code
var bool bSkipActorPropertyReplication;
bSmoothKarmaStateUpdates Source code
var bool bSmoothKarmaStateUpdates;
var const bool bStatic;
var bool bTearOff;
var transient const bool bTempEditor;
var transient const bool bTicked;
var bool bTimerLoop;
var bool bTraceWater;
var bool bTrailerAllowRotation;
var bool bTrailerPrePivot;
var bool bTrailerSameRotation;
var bool bTravel;
bUpdateSimulatedPosition Source code
var bool bUpdateSimulatedPosition;
bUseCollisionStaticMesh Source code
var bool bUseCollisionStaticMesh;
var bool bWasSNFiltered;
var bool bWorldGeometry;
var
Matrix CachedLocalToWorld;
var const
vector CachedLocation;
var const native int CollisionTag;
FluidSurfaceShootStrengthMod Source code
var float FluidSurfaceShootStrengthMod;
var const
Matrix HardRelMatrix;
var const transient int JoinedTag;
var const native int KStepTag;
var transient float LastRenderTime;
var const float LatentFloat;
var transient array<int> Leaves;
var transient MeshInstance MeshInstance;
var float NetPriority;
var const transient int NetTag;
var float NetUpdateFrequency;
var float NetUpdateTime;
var const transient
Box OctreeBox;
var const transient
vector OctreeBoxCenter;
var const transient
vector OctreeBoxRadii;
var const transient array<pointer> OctreeNodes;
var const
vector RelativeLocation;
var const
rotator RelativeRotation;
var const native int RenderRevision;
var StaticMeshInstance StaticMeshInstance;
var const float TimerCounter;
var float TimerRate;
var const array<
Actor> Touching;
var transient const Level XLevel;
Advanced
var(Advanced) bool bCanTeleport;
var(Advanced) bool bCollideWhenPlacing;
var(Advanced) bool bDirectional;
var(Advanced) bool bEdShouldSnap;
var(Advanced) bool bGameRelevant;
var(Advanced) bool bHidden;
var(Advanced) bool bHiddenEd;
var(Advanced) bool bHiddenEdGroup;
var(Advanced) bool bHighDetail;
var(Advanced) bool bLockLocation;
var(Advanced) bool bMovable;
var(Advanced) const bool bNoDelete;
var(Advanced) bool bShouldBaseAtStartup;
var(Advanced) bool bStasis;
var(Advanced) bool bSuperHighDetail;
var(Advanced) float LifeSpan;
Collision
var(Collision) bool bAutoAlignToTerrain;
var(Collision) bool bBlockActors;
var(Collision) const bool bBlockKarma;
bBlockNonZeroExtentTraces Source code
var(Collision) bool bBlockNonZeroExtentTraces;
bBlockZeroExtentTraces Source code
var(Collision) bool bBlockZeroExtentTraces;
var(Collision) const bool bCollideActors;
var(Collision) bool bPathColliding;
var(Collision) bool bProjTarget;
var(Collision) bool bUseCylinderCollision;
var(Collision) const float CollisionHeight;
var(Collision) const float CollisionRadius;
Display
var(Display) byte AmbientGlow;
var(Display) ConvexVolume AntiPortal;
var(Display) bool bAcceptsProjectors;
var(Display) bool bAlwaysFaceCamera;
var(Display) bool bDeferRendering;
var(Display) bool bDisableSorting;
var(Display) bool bShadowCast;
var(Display) bool bStaticLighting;
var(Display) bool bUnlit;
var(Display) bool bUseDynamicLights;
var(Display) bool bUseLightingFromBase;
var(Display) transient float ClientOverlayCounter;
var(Display) transient float ClientOverlayTimer;
var(Display) float CullDistance;
var(Display) const float DrawScale;
var(Display) const
vector DrawScale3D;
ForcedVisibilityZoneTag Source code
var(Display) const name ForcedVisibilityZoneTag;
var(Display) float LODBias;
var(Display) byte MaxLights;
var(Display) const mesh Mesh;
var(Display) float OverlayTimer;
var(Display) float ScaleGlow;
var(Display) const StaticMesh StaticMesh;
Events
var(Events) name Event;
var(Events) Name ExcludeTag[8];
var(Events) name Tag;
Force
var(Force) float ForceNoise;
var(Force) float ForceRadius;
var(Force) float ForceScale;
Karma
LightColor
var(LightColor) float LightBrightness;
var(LightColor) byte LightHue;
var(LightColor) byte LightSaturation;
Lighting
var(Lighting) bool bActorShadows;
var(Lighting) bool bAttenByLife;
var(Lighting) bool bCorona;
var(Lighting) bool bDirectionalCorona;
var(Lighting) bool bDynamicLight;
var(Lighting) bool bLightingVisibility;
var(Lighting) bool bSpecialLit;
var(Lighting) byte LightCone;
var(Lighting) byte LightPeriod;
var(Lighting) byte LightPhase;
var(Lighting) float LightRadius;
Movement
var(Movement) name AttachTag;
var(Movement) bool bBounce;
var(Movement) bool bFixedRotationDir;
var(Movement) bool bHardAttach;
var(Movement) bool bIgnoreEncroachers;
bIgnoreTerminalVelocity Source code
var(Movement) bool bIgnoreTerminalVelocity;
var(Movement) bool bOrientToVelocity;
var(Movement) bool bRotateToDesired;
var(Movement) float Buoyancy;
var(Movement)
rotator DesiredRotation;
var(Movement) const
vector Location;
var(Movement) float Mass;
var(Movement) const
rotator Rotation;
var(Movement)
rotator RotationRate;
var(Movement)
vector Velocity;
Object
var(
Object)
name InitialState;
Sound
var(
Sound)
bool bFullVolume;
var(
Sound)
byte SoundPitch;
var(
Sound)
float SoundRadius;
var(
Sound)
byte SoundVolume;
var(
Sound)
float TransientSoundRadius;
var(
Sound)
float TransientSoundVolume;
enum
EDoubleClickDir
{
DCLICK_None,
DCLICK_Left,
DCLICK_Right,
DCLICK_Forward,
DCLICK_Back,
DCLICK_Active,
DCLICK_Done
};
enum
EDrawType
{
DT_None,
DT_Sprite,
DT_Mesh,
DT_Brush,
DT_RopeSprite,
DT_VerticalSprite,
DT_Terraform,
DT_SpriteAnimOnce,
DT_StaticMesh,
DT_DrawType,
DT_Particle,
DT_AntiPortal,
DT_FluidSurface
};
enum
EFlagState
{
FLAG_Home,
FLAG_HeldFriendly,
FLAG_HeldEnemy,
FLAG_Down,
};
enum
EForceType
{
FT_None,
FT_DragAlong,
FT_Constant,
};
enum
eKillZType
{
KILLZ_None,
KILLZ_Lava,
KILLZ_Suicide
};
enum
ELightEffect
{
LE_None,
LE_TorchWaver,
LE_FireWaver,
LE_WateryShimmer,
LE_Searchlight,
LE_SlowWave,
LE_FastWave,
LE_CloudCast,
LE_StaticSpot,
LE_Shock,
LE_Disco,
LE_Warp,
LE_Spotlight,
LE_NonIncidence,
LE_Shell,
LE_OmniBumpMap,
LE_Interference,
LE_Cylinder,
LE_Rotor,
LE_Negative,
LE_Sunlight,
LE_QuadraticNonIncidence
};
enum
ELightType
{
LT_None,
LT_Steady,
LT_Pulse,
LT_Blink,
LT_Flicker,
LT_Strobe,
LT_BackdropLight,
LT_SubtlePulse,
LT_TexturePaletteOnce,
LT_TexturePaletteLoop,
LT_FadeOut
};
enum
EMusicTransition
{
MTRAN_None,
MTRAN_Instant,
MTRAN_Segue,
MTRAN_Fade,
MTRAN_FastFade,
MTRAN_SlowFade,
};
enum
ENetRole
{
ROLE_None,
ROLE_DumbProxy,
ROLE_SimulatedProxy,
ROLE_AutonomousProxy,
ROLE_Authority,
};
enum
EPhysics
{
PHYS_None,
PHYS_Walking,
PHYS_Falling,
PHYS_Swimming,
PHYS_Flying,
PHYS_Rotating,
PHYS_Projectile,
PHYS_Interpolating,
PHYS_MovingBrush,
PHYS_Spider,
PHYS_Trailer,
PHYS_Ladder,
PHYS_RootMotion,
PHYS_Karma,
PHYS_KarmaRagDoll,
PHYS_Hovering,
PHYS_CinMotion,
};
enum
ERenderStyle
{
STY_None,
STY_Normal,
STY_Masked,
STY_Translucent,
STY_Modulated,
STY_Alpha,
STY_Additive,
STY_Subtractive,
STY_Particle,
STY_AlphaZ,
};
enum
ESoundOcclusion
{
OCCLUSION_Default,
OCCLUSION_None,
OCCLUSION_BSP,
OCCLUSION_StaticMeshes,
};
enum
ESoundSlot
{
SLOT_None,
SLOT_Misc,
SLOT_Pain,
SLOT_Interact,
SLOT_Ambient,
SLOT_Talk,
SLOT_Interface,
};
enum
ESurfaceTypes
{
EST_Default,
EST_Rock,
EST_Dirt,
EST_Metal,
EST_Wood,
EST_Plant,
EST_Flesh,
EST_Ice,
EST_Snow,
EST_Water,
EST_Glass,
EST_Custom00,
EST_Custom01,
EST_Custom02,
EST_Custom03,
EST_Custom04,
EST_Custom05,
EST_Custom06,
EST_Custom07,
EST_Custom08,
EST_Custom09,
EST_Custom10,
EST_Custom11,
EST_Custom12,
EST_Custom13,
EST_Custom14,
EST_Custom15,
EST_Custom16,
EST_Custom17,
EST_Custom18,
EST_Custom19,
EST_Custom20,
EST_Custom21,
EST_Custom22,
EST_Custom23,
EST_Custom24,
EST_Custom25,
EST_Custom26,
EST_Custom27,
EST_Custom28,
EST_Custom29,
EST_Custom30,
EST_Custom31,
};
enum
ETravelType
{
TRAVEL_Absolute,
TRAVEL_Partial,
TRAVEL_Relative,
};
enum
EUV2Mode
{
UVM_MacroTexture,
UVM_LightMap,
UVM_Skin,
};
struct
AnimRep
{
var byte AnimFrame;
var byte AnimRate;
var name AnimSequence;
var bool bAnimLoop;
var byte TweenRate;
};
struct
FireProperties
{
var class<Ammunition> AmmoClass;
var bool bInitialized;
var bool bInstantHit;
var bool bLeadTarget;
var bool bTossed;
var bool bTrySplash;
var float MaxRange;
var class<Projectile> ProjectileClass;
var float WarnTargetPct;
};
struct
KRBVec
{
var float X;
var float Y;
var float Z;
};
struct
KSimParams
{
var float ContactSoftness;
var float Epsilon;
var float GammaPerSec;
var float MaxPenetration;
var float MaxTimestep;
var float PenetrationOffset;
var float PenetrationScale;
};
ProjectorRenderInfoPtr Source code
StaticMeshProjectorRenderInfoPtr Source code
native(
550) static final operator
color * (
float A,
color B )
native(
552) static final operator
color * (
color A,
float B )
native final function AddToPackageMap ( optional string PackageName )
native final function bool AdjustVolume ( int Handle, float NewVolume )
native(
304) final iterator function AllActors (
class<
actor> BaseClass, out
actor Actor, optional
name MatchTag )
native final function AllowMusicPlayback ( bool Allow )
native final function AnimBlendParams ( int Stage, optional float BlendAlpha, optional float InTime, optional float OutTime, optional name BoneName, optional bool bGlobalPose )
native final function AnimBlendToAlpha ( int Stage, float TargetAlpha, float TimeInterval )
event AnimEnd ( int Channel )
native final function bool AnimIsInGroup ( int Channel, name GroupName )
native final function AnimStopLooping ( optional int Channel )
event Attach (
Actor Other )
native final function
bool AttachToBone (
actor Attachment,
name BoneName )
native(3971) final function AutonomousPhysics ( float DeltaSeconds )
event BaseChange ( )
native(
306) final iterator function BasedActors (
class<
actor> BaseClass, out
actor Actor )
function BecomeViewTarget ( )
event BeginEvent ( )
event BeginPlay ( )
function
bool BlocksShotAt (
Actor Other) )
native final function BoneRefresh ( )
BroadcastLocalizedMessage Source code
event Bump (
Actor Other )
simulated function bool CanSplash ( ) )
ChangeBaseParamsFeedbackEffect Source code
native(569) final function ChangeBaseParamsFeedbackEffect ( String EffectName, optional float DirectionX, optional float DirectionY, optional float Gain )
ChangeSpringFeedbackEffect Source code
native(568) final function ChangeSpringFeedbackEffect ( String EffectName, float CenterX, float CenterY )
function bool CheckForErrors ( ) )
CheckMaxEffectDistance Source code
native(
305) final iterator function ChildActors (
class<
actor> BaseClass, out
actor Actor )
ClearStayingDebugLines Source code
native final function ClearStayingDebugLines ( )
event ClientTrigger ( )
native final function Clock ( out
float time )
native(
321) final iterator function CollidingActors (
class<
actor> BaseClass, out
actor Actor,
float Radius, optional
vector Loc )
native function string ConsoleCommand ( string Command, optional bool bWriteToLog )
native function CopyObjectToClipboard (
Object Obj )
static function Crash ( ) )
native final function string CurrentLIPSincAnim ( )
native final function DebugClock ( )
native final function DebugUnclock ( )
native simulated event DemoPlaySound (
sound Sound,
optional
ESoundSlot Slot,
optional
float Volume,
optional
bool bNoOverride,
optional
float Radius,
optional
float Pitch,
optional
bool Attenuate )
native(279) final function bool Destroy ( )
event Destroyed ( )
event Detach (
Actor Other )
native final function
bool DetachFromBone (
actor Attachment )
simulated function DisplayDebug (
Canvas Canvas, out
float YL, out
float YPos) )
native final function DrawDebugCircle (
vector Base,
vector X,
vector Y,
float Radius,
int NumSides,
byte R,
byte G,
byte B )
native final function DrawDebugLine (
vector LineStart,
vector LineEnd,
byte R,
byte G,
byte B )
native final function DrawDebugSphere (
vector Base,
float Radius,
int NumDivisions,
byte R,
byte G,
byte B )
native final function DrawStayingDebugLine (
vector LineStart,
vector LineEnd,
byte R,
byte G,
byte B )
native(
313) final iterator function DynamicActors (
class<
actor> BaseClass, out
actor Actor, optional
name MatchTag )
simulated function
bool EffectIsRelevant (
vector SpawnLocation,
bool bForceDedicated ) )
native final function EnableChannelNotify ( int Channel, int Switch )
event EncroachedBy (
actor Other )
event
bool EncroachingOn (
actor Other )
event EndedRotation ( )
event EndEvent ( )
native(233) final function Error ( coerce string S )
event Falling ( )
native(
548) final function
bool FastTrace (
vector TraceEnd,
optional
vector TraceStart )
simulated event FellOutOfWorld (
eKillZType KillType) )
native(261) final latent function FinishAnim ( optional int Channel )
event FinishedInterpolation ( ) )
native(301) final latent function FinishInterpolation ( )
ForceFeedbackSupported Source code
native final function bool ForceFeedbackSupported ( optional bool Enable )
native final function FreezeAnimAt (
float Time, optional
int Channel )
event GainedChild (
Actor Other )
native static final function GetAllInt ( string MetaClass, array<string> Entries )
native static final function GetAllIntDesc ( string MetaClass, out array<string> Entry, out array<string> Description )
native final function GetAnimParams ( int Channel, out name OutSeqName, out float OutAnimFrame, out float OutAnimRate )
native final function
coords GetBoneCoords (
name BoneName )
native final function
rotator GetBoneRotation (
name BoneName, optional
int Space )
native final function bool GetCacheEntry ( int Num, out string GUID, out string Filename )
native final function
Name GetClosestBone (
Vector loc,
Vector ray, out
float boneDist, optional
Name BiasBone, optional
float BiasDistance )
function
vector GetCollisionExtent ( ) )
function String GetDebugName ( ) )
simulated function String GetHumanReadableName ( ) )
native(539) final function string GetMapName ( string NameEnding, string MapName, int Dir )
native final function string GetMeshName ( )
native final function string GetNextInt ( string ClassName, int Num )
native final function GetNextIntDesc ( string ClassName, int Num, out string Entry, out string Description )
native(545) final function GetNextSkin ( string Prefix, string CurrentSkin, int Dir, out string SkinName, out string SkinDesc )
native final function int GetNotifyChannel ( )
GetRenderBoundingSphere Source code
native final function
plane GetRenderBoundingSphere ( )
native final function
vector GetRootLocation ( )
native final function
vector GetRootLocationDelta ( )
native final function
rotator GetRootRotation ( )
native final function
rotator GetRootRotationDelta ( )
native final function
float GetSoundDuration (
sound Sound )
native(547) final function string GetURLMap ( optional bool bIncludeOptions )
native final function string GetUrlOption ( string Option )
native(263) final function bool HasAnim ( name Sequence )
native final function bool HasLIPSincAnim ( name LIPSincAnimName )
simulated function HurtRadius (
float DamageAmount,
float DamageRadius,
class<
DamageType>
DamageType,
float Momentum,
vector HitLocation ) )
native(282) final function bool IsAnimating ( optional int Channel )
function bool IsInPain ( ) )
function
bool IsInVolume (
Volume aVolume) )
native final function
bool IsJoinedTo (
actor Other )
native final function bool IsPlayingLIPSincAnim ( )
function bool IsStationary ( ) )
native final function bool IsTweening ( int Channel )
native final function KAddAngularImpulse (
vector AngImpulse )
native final function KAddBoneLifter (
name BoneName,
InterpCurve LiftVel,
float LateralFriction,
InterpCurve Softness )
native final function KAddImpulse (
vector Impulse,
vector Position, optional
name BoneName )
native final function KDisableCollision (
actor Other )
native final function KDrawRigidBodyState (
KRigidBodyState RBState,
bool AltColour )
native final function KEnableCollision (
actor Other )
native final function KFreezeRagdoll ( )
native final function float KGetActorGravScale ( )
native final function KGetCOMOffset ( out
vector offset )
native final function KGetCOMPosition ( out
vector pos )
native final function KGetDampingProps ( out float lindamp, out float angdamp )
native final function float KGetFriction ( )
native final function float KGetImpactThreshold ( )
native final function KGetInertiaTensor ( out
vector it1, out
vector it2 )
native final function float KGetMass ( )
native final function
quat KGetRBQuaternion ( )
native final function float KGetRestitution ( )
native final function KGetSimParams ( out
KSimParams SimParams )
native final function float KGetSkelMass ( )
event KilledBy (
pawn EventInstigator )
native final function bool KIsAwake ( )
native final function bool KIsRagdollAvailable ( )
native final function KMakeRagdollAvailable ( )
native final function
vector KRBVecToVector (
KRBVec RBvec )
native final function KRemoveAllBoneLifters ( )
native final function KRemoveLifterFromBone ( name BoneName )
native final function KScaleJointLimits ( float scale, float stiffness )
native final function KSetActorGravScale ( float ActorGravScale )
native final function KSetBlockKarma ( bool newBlock )
native final function KSetCOMOffset (
vector offset )
native final function KSetDampingProps ( float lindamp, float angdamp )
native final function KSetFriction ( float friction )
native final function KSetImpactThreshold ( float thresh )
native final function KSetInertiaTensor (
vector it1,
vector it2 )
native final function KSetMass ( float mass )
native final function KSetRestitution ( float rest )
native final function KSetSimParams (
KSimParams SimParams )
native final function KSetSkelVel (
vector Velocity, optional
vector AngVelocity, optional
bool AddToCurrent )
native final function KSetStayUpright ( bool stayUpright, bool allowRotate )
native final function KSetStayUprightParams ( float stiffness, float damping )
event KSkelConvulse ( )
event KVelDropBelow ( )
native final function KWake ( )
event Landed (
vector HitNormal )
simulated native final function LinkMesh ( mesh NewMesh, optional bool bKeepAnim )
simulated native final function LinkSkelAnim ( MeshAnimation Anim, optional mesh NewMesh )
event LIPSincAnimEnd ( )
native final function LockRootMotion ( int Lock )
native(260) final function bool LoopAnim ( name Sequence, optional float Rate, optional float TweenTime, optional int Channel )
event LostChild (
Actor Other )
native(512) final function MakeNoise ( float Loudness )
function MatchStarting ( )
native(
266) final function
bool Move (
vector Delta )
native final function bool MoveCacheEntry ( string GUID, optional string NewFilename )
native(
3969) final function
bool MoveSmooth (
vector Delta )
simulated final function
bool NearSpot (
vector Spot) )
NotifyLocalPlayerTeamReceived Source code
function NotifyLocalPlayerTeamReceived ( )
native final function OnlyAffectPawns ( bool B )
native final function bool PauseStream ( int Handle )
function PawnBaseDied ( )
native(259) final function bool PlayAnim ( name Sequence, optional float Rate, optional float TweenTime, optional int Channel )
native(532) final function bool PlayerCanSeeMe ( )
native(566) final function PlayFeedbackEffect ( String EffectName )
native final function PlayLIPSincAnim (
name LIPSincAnimName,
optional
float Volume,
optional
float Radius,
optional
float Pitch )
native final function int PlayMusic ( string Song, optional float FadeInTime )
native simulated final function PlayOwnedSound (
sound Sound,
optional
ESoundSlot Slot,
optional
float Volume,
optional
bool bNoOverride,
optional
float Radius,
optional
float Pitch,
optional
bool Attenuate )
native(
264) final function PlaySound (
sound Sound,
optional
ESoundSlot Slot,
optional
float Volume,
optional
bool bNoOverride,
optional
float Radius,
optional
float Pitch,
optional
bool Attenuate )
native final function
int PlayStream (
string Song, optional
bool UseMusicVolume, optional
float Volume, optional
float FadeInTime, optional
float SeekTime )
function PlayTeleportEffect ( bool bOut, bool bSound )
event PostBeginPlay ( )
event PostLoadSavedGame ( )
event PostNetBeginPlay ( )
event PostNetReceive ( )
event PostTouch (
Actor Other )
event PreBeginPlay ( ) )
simulated function PrecacheAnnouncer (
AnnouncerVoice V,
bool bRewardSounds )
event PreSaveGame ( )
event
bool PreTeleport (
Teleporter InTeleporter )
native(
310) final iterator function RadiusActors (
class<
actor> BaseClass, out
actor Actor,
float Radius, optional
vector Loc )
event RanInto (
Actor Other )
RecoverFromBadStateCode Source code
event RecoverFromBadStateCode ( )
function Reset ( )
ResetStaticFilterState Source code
native final function ResetStaticFilterState ( )
native final function int SeekStream ( int Handle, float Seconds )
function bool SelfTriggered ( ) )
native final function SetAnimFrame (
float Time, optional
int Channel, optional
int UnitFlag )
native(
298) final function SetBase (
actor NewBase, optional
vector NewFloor )
native final function SetBoneDirection (
name BoneName,
rotator BoneTurn, optional
vector BoneTrans, optional
float Alpha, optional
int Space )
native final function SetBoneLocation (
name BoneName, optional
vector BoneTrans, optional
float Alpha )
native final simulated function SetBoneRotation (
name BoneName, optional
rotator BoneTurn, optional
int Space, optional
float Alpha )
native final function SetBoneScale ( int Slot, optional float BoneScale, optional name BoneName )
native(262) final function SetCollision ( optional bool NewColActors, optional bool NewBlockActors, optional bool NewBlockPlayers )
native(283) final function bool SetCollisionSize ( float NewRadius, float NewHeight )
SetDefaultDisplayProperties Source code
function SetDefaultDisplayProperties ( ) )
SetDelayedDamageInstigatorController Source code
function SetDelayedDamageInstigatorController (
Controller C )
native final function SetDrawScale ( float NewScale )
native final function SetDrawScale3D (
vector NewScale3D )
native final function SetDrawType (
EDrawType NewDrawType )
simulated event SetInitialState ( ) )
native(
267) final function
bool SetLocation (
vector NewLocation )
simulated function SetOverlayMaterial (
Material mat,
float time,
bool bOverride ) )
native(
272) final function SetOwner (
actor NewOwner )
native(
3970) final function SetPhysics (
EPhysics newPhysics )
native final function
bool SetRelativeLocation (
vector NewLocation )
native final function
bool SetRelativeRotation (
rotator NewRotation )
native(
299) final function
bool SetRotation (
rotator NewRotation )
native final function SetStaticMesh ( StaticMesh NewStaticMesh )
native(280) final function SetTimer ( float NewTimerRate, bool bLoop )
native final static function bool ShouldBeHidden ( )
native(256) final latent function Sleep ( float Seconds )
native(
278) final function
actor Spawn (
class<
actor> SpawnClass,
optional
actor SpawnOwner,
optional
name SpawnTag,
optional
vector SpawnLocation,
optional
rotator SpawnRotation )
simulated function StartInterpolation ( ) )
native final function StopAllMusic ( optional float FadeOutTime )
native final function StopAnimating ( optional bool ClearAllButBase )
native(567) final function StopFeedbackEffect ( optional String EffectName )
native final function StopLIPSincAnim ( )
native final function StopMusic ( int SongHandle, optional float FadeOutTime )
native final function StopStream ( int Handle, optional float FadeOutTime )
native final function
vector SuggestFallVelocity (
vector Destination,
vector Start,
float MaxZ,
float MaxXYSpeed )
function bool TeamLink ( int TeamNum) )
native function TextToSpeech (
string Text,
float Volume )
event Tick ( float DeltaTime )
event Timer ( )
event TornOff ( )
event Touch (
Actor Other )
simulated final function
bool TouchingActor (
Actor A) )
native(
307) final iterator function TouchingActors (
class<
actor> BaseClass, out
actor Actor )
native final function
bool TraceThisActor ( out
vector HitLocation,
out
vector HitNormal,
vector TraceEnd,
vector TraceStart,
optional
vector Extent )
event TravelPostAccept ( )
event TravelPreAccept ( )
simulated event TriggerEvent (
Name EventName,
Actor Other,
Pawn EventInstigator ) )
native(
294) final function
bool TweenAnim (
name Sequence,
float Time, optional
int Channel )
native final function UnClock ( out
float time )
event UnTouch (
Actor Other )
event UnTrigger (
Actor Other,
Pawn EventInstigator )
function UntriggerEvent (
Name EventName,
Actor Other,
Pawn EventInstigator ) )
simulated function UpdateAnnouncements ( )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( ) )
UpdatePrecacheStaticMeshes Source code
simulated function UpdatePrecacheStaticMeshes ( ) )
native final function UpdateURL ( string NewOption, string NewValue, bool bSaveDefault )
event UsedBy (
Pawn user )
native(
311) final iterator function VisibleActors (
class<
actor> BaseClass, out
actor Actor, optional
float Radius, optional
vector Loc )
VisibleCollidingActors Source code
native(
312) final iterator function VisibleCollidingActors (
class<
actor> BaseClass, out
actor Actor,
float Radius, optional
vector Loc, optional
bool bIgnoreHidden )
defaultproperties
{
DrawType=DT_Sprite
bLightingVisibility=True
bAcceptsProjectors=True
bReplicateMovement=True
bDeferRendering=True
RemoteRole=ROLE_DumbProxy
Role=ROLE_Authority
NetUpdateFrequency=100.000000
NetPriority=1.000000
LODBias=1.000000
Texture=Texture'Engine.S_Actor'
DrawScale=1.000000
DrawScale3D=(X=1.000000,Y=1.000000,Z=1.000000)
MaxLights=4
ScaleGlow=1.000000
Style=STY_Normal
bMovable=True
FluidSurfaceShootStrengthMod=1.000000
SoundVolume=128
SoundPitch=64
SoundRadius=64.000000
TransientSoundVolume=0.300000
TransientSoundRadius=300.000000
CollisionRadius=22.000000
CollisionHeight=22.000000
bBlockZeroExtentTraces=True
bBlockNonZeroExtentTraces=True
bSmoothKarmaStateUpdates=True
bJustTeleported=True
Mass=100.000000
ForceNoise=0.500000
MessageClass=Class'Engine.LocalMessage'
}
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Creation time: sk 18-3-2018 09:49:33.830 - Created with
UnCodeX