| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.NavigationPoint
|
+-- Engine.SmallNavigationPoint
|
+-- Engine.Teleporter
| Variables Summary | |
|---|---|
| float | LastFired |
| Actor | TriggerActor |
| Actor | TriggerActor2 |
| Teleporter | |
| bool | bChangesVelocity |
| bool | bChangesYaw |
| bool | bEnabled |
| bool | bReversesX |
| bool | bReversesY |
| bool | bReversesZ |
| name | ProductRequired |
| vector | TargetVelocity |
| string | URL |
| Functions Summary | ||
|---|---|---|
![]() | bool | Accept (actor Incoming, Actor Source )) |
![]() | FindTriggerActor ())) | |
![]() | PostBeginPlay ())) | |
![]() | PostTouch (actor Other )) | |
![]() | int | SpecialCost (Pawn Other, ReachSpec Path)) |
![]() | Actor | SpecialHandling (Pawn Other)) |
![]() | Touch (Actor Other)) | |
![]() | Trigger (actor Other, pawn EventInstigator )) | |
| Inherited Functions from Engine.NavigationPoint |
|---|
| Accept, DetourWeight, MoverClosed, MoverOpened, PlayerToucherDied, PostBeginPlay, ProceedWithMove, SetBaseDistance, SetBaseVisibility, SpecialCost, SuggestMovePreparation |
| Variables Detail |
|---|
| Functions Detail |
|---|
Accept Source code
FindTriggerActor Source code
PostBeginPlay Source code
PostTouch Source code
SpecialCost Source code
SpecialHandling Source code
Touch Source code
Trigger Source code| Defaultproperties |
|---|
defaultproperties
{
bChangesYaw=True
bEnabled=True
bSpecialForced=True
RemoteRole=ROLE_SimulatedProxy
Texture=Texture'Engine.S_Teleport'
SoundVolume=128
bCollideActors=True
bDirectional=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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