Engine.PlayerController
- Extends
- Controller
- Modifiers
- config ( user ) native nativereplication exportstructs DependsOn ( Interactions )
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.PlayerController
Direct Known Subclasses:
Camera, MessagingSpectator, UnrealPlayer
Inherited Variables from Engine.Controller |
AcquisitionYawRate, AdjustLoc, Adrenaline, AdrenalineMax, bAdjusting, bAdrenalineEnabled, bAdvancedTactics, bAllowedToImpactJump, bAllowedToTranslocate, bAltFire, bCanDoSpecial, bCanOpenDoors, bControlAnimations, bDuck, bEnemyAcquired, bEnemyInfoValid, bFire, bForceStrafe, bGodMode, bHuntPlayer, bInDodgeMove, bIsPlayer, bJumpOverWall, bLOSflag, bNotifyApex, bNotifyFallingHitWall, bNotifyPostLanded, bPreparingMove, bRun, bSlowerZAcquire, bSoaking, bUsePlayerHearing, bVehicleTransition, bVoiceTalk, CurrentPath, CurrentPathDir, Destination, DirectionHint, DodgeLandZ, DodgeToGoalPct, Enemy, FailedReachLocation, FailedReachTime, FearSpots[2], FocalPoint, Focus, FocusLead, FovAngle, GoalList[4], GroundPitchTime, Handedness, home, LastBlockingVehicle, LastFailedReach, LastPawnWeapon, LastRouteFind, LastSeeingPos, LastSeenPos, LastSeenTime, MinHitWall, MonitoredPawn, MonitorMaxDistSq, MonitorStartLoc, MoveTarget, MoveTimer, nextController, NextRoutePath, OldMessageTime, Pawn, PawnClass, PendingMover, PlayerNum, PlayerReplicationInfo, PlayerReplicationInfoClass, PreviousPawnClass, RespawnPredictionTime, RouteCache[16], RouteDist, RouteGoal, ShotTarget, SightCounter, StartSpot, Stimulus, Target, ViewX, ViewY, ViewZ, VoiceType, WarningDelay, WarningProjectile |
Inherited Variables from Engine.Actor |
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel |
Inherited Enumerations from Engine.Actor |
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Structures Summary |
ClientAdjustment TimeStamp, newState, newPhysics, NewLoc, NewVel, NewBase, NewFloor |
PlayerNameInfo mInfo, mColor, mXPos, mYPos |
StoredChatPassword ChatRoomName, ChatRoomPassword |
Inherited Structures from Engine.Actor |
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Functions Summary |
| | AcknowledgePossession (Pawn P))
|
| | ActivateInventoryItem (class InvItem ))
|
| | ActivateItem ()))
|
| | AddCameraEffect (CameraEffect NewEffect, ptional bool RemoveExisting))
|
| | AddCheats ()))
|
| rotator | AdjustAim (FireProperties FiredAmmunition, vector projStart, int aimerror))
|
| | AdjustView (float DeltaTime ))
|
| | Admin (string CommandLine ))
|
| | AdminCommand (string CommandLine ))
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| | AdminDebug (string CommandLine ))
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| | AdminGUI ()))
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| | AdminLogin (string CmdLine))
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| | AdminLogout ()))
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| | AdminReply (string Reply ))
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| bool | AllowTextMessage (string Msg))
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| bool | AllowTextToSpeech (PlayerReplicationInfo PRI, name Type))
|
| bool | AllowVoiceMessage (name MessageType))
|
| | AltFire (optional float F ))
|
| | AltFire (optional float F )) Dead |
| | AltFire (optional float F )) GameEnded |
| | AltFire (optional float F)) PlayerWaiting |
| | AltFire (optional float F)) RoundEnded |
| | AltFire (optional float F )) Scripting |
| | AltFire (optional float F )) Spectating |
| | AltFire (optional float F )) WaitingForPawn |
| | AskForPawn ()))
|
| | AutoJoinVoiceChat ()
|
| | BecomeActivePlayer ()))
|
| | BecomeSpectator ()))
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| | BeginState ())) Dead |
| | BeginState ())) GameEnded |
| | BeginState ())) PlayerClimbing |
| | BeginState ())) PlayerDriving |
| | BeginState ())) PlayerFlying |
| | BeginState ())) PlayerRocketing |
| | BeginState ())) PlayerSpaceFlying |
| | BeginState ())) PlayerSpidering |
| | BeginState ())) PlayerSwimming |
| | BeginState ())) PlayerTurreting |
| | BeginState ())) PlayerWaiting |
| | BeginState ())) PlayerWalking |
| | BeginState ())) RoundEnded |
| | BeginState ())) Spectating |
| | BeginState ())) WaitingForPawn |
| | BehindView (Bool B ))
|
| bool | BeyondViewDistance (vector OtherLocation, float CullDistance))
|
| int | BlendRot (float DeltaTime, int BlendC, int NewC))
|
| | CacheCalcView (actor ViewActor, vector CameraLocation, rotator CameraRotation))
|
| | CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist))
|
| | CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist)) RoundEnded |
| | CalcFirstPersonView (out vector CameraLocation, out rotator CameraRotation ))
|
| | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPendingJumpStatus, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
))
|
| | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerRocketing |
| | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerSpaceFlying |
| | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerTurreting |
| bool | CanRestartPlayer ()))
|
| | ChangeAlwaysMouseLook (Bool B))
|
| | ChangedWeapon ()))
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| | ChangeName (coerce string S ))
|
| | ChangeStairLook (bool B ))
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| | ChangeTeam (int N ))
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| | ChangeVoiceChatMode (bool bEnable ))
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| | ChangeVoiceType (string NewVoiceType))
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| bool | ChatBan (int PlayerID, byte Type))
|
| | ChatDebug ()))
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| | ChatRoomMessage (byte Result, int ChannelIndex, optional PlayerReplicationInfo RelatedPRI ))
|
| | CheckShake (out float MaxOffset, out float Offset, out float Rate, out float Time, float dt))
|
| bool | CheckSpeedHack (float DeltaTime)
|
| | CleanOutSavedMoves ()))
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| | ClearDoubleClick ()))
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| | ClearProgressMessages ()))
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| | ClientAdjustGlow (float scale, vector fog ))
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| | ClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase
))
|
| | ClientBecameActivePlayer ()))
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| | ClientBecameSpectator ()))
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| | ClientCapBandwidth (int Cap))
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| | ClientCloseMenu (optional bool bCloseAll, optional bool bCancel))
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| | ClientDamageShake (int damage))
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| | ClientFlash (float scale, vector fog ))
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| | ClientGotoState (name NewState, name NewLabel))
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| | ClientHearSound (actor Actor, int Id, sound S, vector SoundLocation, vector Parameters, bool Attenuate)
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| | ClientMessage (coerce string S, optional Name Type ))
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| | ClientNetworkMessage (string ParamA, string ParamB))
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| | ClientOpenMenu (string Menu, optional bool bDisconnect, ptional string Msg1, optional string Msg2))
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| | ClientPlayForceFeedback (String EffectName ))
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| | ClientPlaySound (sound ASound, optional bool bVolumeControl, optional float inAtten, optional ESoundSlot slot ))
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| | ClientReliablePlaySound (sound ASound, optional bool bVolumeControl ))
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| | ClientReplaceMenu (string Menu, optional bool bDisconnect, ptional string Msg1, optional string Msg2))
|
| | ClientReset ()))
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| | ClientRestart (Pawn NewPawn))
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| | ClientSetActiveRoom (int ChannelIndex))
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| | ClientSetBehindView (bool B))
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| | ClientSetClassicView ()))
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| | ClientSetFixedCamera (bool B))
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| | ClientSetHUD (class<HUD> newHUDClass, class newScoringClass ))
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| | ClientSetInitialMusic (string NewSong, EMusicTransition NewTransition ))
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| | ClientSetMusic (string NewSong, EMusicTransition NewTransition ))
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| | ClientSetViewTarget (Actor a ))
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| | ClientSetWeaponViewShake (Bool B))
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| | ClientStopForceFeedback (optional String EffectName ))
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| | ClientTravel (string URL, ETravelType TravelType, bool bItems)
|
| | ClientUpdateFlagHolder (PlayerReplicationInfo PRI, int i))
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| | ClientUpdatePosition ()))
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| | ClientValidate (string C)
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| | ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID))
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| | command (string RecognizedString))
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| int | CompressAccel (int C))
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| string | ConsoleCommand (string Command, optional bool bWriteToLog)
|
| | CopyToClipboard (string Text)
|
| | CreateCameraEffect (class<CameraEffect> EffectClass))
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| Sound | CustomizeAnnouncer (Sound AnnouncementSound))
|
| | damageAttitudeTo (pawn Other, float Damage))
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| | DamageShake (int damage))
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| | DemoClientSetHUD (class<HUD> newHUDClass, class newScoringClass ))
|
| | Destroyed ()))
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| | DisableVoiceChat ()))
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| bool | DodgingIsEnabled ()))
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| | DualRocketServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View
))
|
| | DualRocketServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View )) PlayerRocketing |
| | DualServerMove (float TimeStamp0, vector InAccel0, byte PendingCompress, eDoubleClickDir DoubleClickMove0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
))
|
| | DualSpaceFighterServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, int ViewPitch0, int ViewYaw0, int ViewRoll0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll
))
|
| | DualTurretServerMove (float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View
))
|
| | DualTurretServerMove (float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View )) PlayerTurreting |
| | EnableVoiceChat ()))
|
| | EndState ())) Dead |
| | EndState ())) PlayerClimbing |
| | EndState ())) PlayerDriving |
| | EndState ())) PlayerRocketing |
| | EndState ())) PlayerSpaceFlying |
| | EndState ())) PlayerSpidering |
| | EndState ())) PlayerTurreting |
| | EndState ())) PlayerWaiting |
| | EndState ())) PlayerWalking |
| | EndState ())) Spectating |
| | EndState ())) WaitingForPawn |
| | EndZoom ()))
|
| | EnterStartState ()))
|
| string | FindChannelPassword (string ChannelName))
|
| | FindGoodView ())) Dead |
| | FindGoodView ())) GameEnded |
| | FindGoodView ())) RoundEnded |
| int | FindStairRotation (float DeltaTime)
|
| | Fire (optional float F ))
|
| | Fire (optional float F )) Dead |
| | Fire (optional float F )) GameEnded |
| | Fire (optional float F)) PlayerWaiting |
| | Fire (optional float F)) RoundEnded |
| | Fire (optional float F )) Scripting |
| | Fire (optional float F )) Spectating |
| | Fire (optional float F )) WaitingForPawn |
| | FixFOV ()))
|
| | ForceDeathUpdate ()))
|
| | ForceReload ()))
|
| | FOV (float F))
|
| | GainedChild (Actor Other ))
|
| string | GetCustomRewardAnnouncerClass ()))
|
| string | GetCustomStatusAnnouncerClass ()))
|
| string | GetDefaultActiveChannel ()))
|
| string | GetDefaultURL (string Option)
|
| LevelInfo | GetEntryLevel ()
|
| int | GetFacingDirection ()))
|
| SavedMove | GetFreeMove ()))
|
| Actor | GetPathTo (Actor Dest))
|
| string | GetPlayerIDHash ()
|
| string | GetPlayerNetworkAddress ()
|
| string | GetServerNetworkAddress ()
|
| string | GetURLProtocol ()
|
| rotator | GetViewRotation ()))
|
| | GetWeapon (class NewWeaponClass ))
|
| | GetWeaponStats ()))
|
| | GivePawn (Pawn NewPawn))
|
| | HandlePickup (Pickup pick))
|
| | HandleWalking ()))
|
| | InitializeVoiceChat ()))
|
| | InitInputSystem ()))
|
| | InitPrivateChatRoom ()))
|
| | InvertLook ()))
|
| | InvertMouse (optional string Invert))
|
| bool | IsDead ()))
|
| bool | IsDead ())) Dead |
| bool | IsMouseInverted ()))
|
| bool | IsSpectating ()))
|
| bool | IsSpectating ())) BaseSpectating |
| bool | IsSpectating ())) GameEnded |
| bool | IsSpectating ())) RoundEnded |
| | Join (string ChanName, string ChanPwd))
|
| | Jump (optional float F ))
|
| | Jump (optional float F )) PlayerWaiting |
| | KickWarning ()))
|
| | KillAll (class<actor> aClass))
|
| | KillAllPawns (class<Pawn> aClass))
|
| | Leave (string ChannelTitle))
|
| | LoadPlayers ()))
|
| | LocalTravel (string URL ))
|
| | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ
))
|
| | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ
)) GameEnded |
| | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ
)) RoundEnded |
| | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ
)) WaitingForPawn |
| | LostChild (Actor Other))
|
| | MakeAdmin ()))
|
| | MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, vector newAccel, rotator DeltaRot
))
|
| | Mutate (string MutateString))
|
| bool | NeedNetNotify ()))
|
| | NextWeapon ()))
|
| bool | NotifyHitWall (vector HitNormal, actor HitActor)) PlayerSpidering |
| bool | NotifyLanded (vector HitNormal))
|
| bool | NotifyLanded (vector HitNormal)) PlayerSpidering |
| bool | NotifyLanded (vector HitNormal)) PlayerSwimming |
| bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerClimbing |
| bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerSpidering |
| bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerSwimming |
| bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerWalking |
| string | PasteFromClipboard ()
|
| | Pause ()))
|
| | PawnDied (Pawn P))
|
| | PendingStasis ()))
|
| | PipedSwitchWeapon (byte F))
|
| | PlayAnnouncement (sound ASound, byte AnnouncementLevel, optional bool bForce))
|
| | PlayBeepSound ()
|
| | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation ))
|
| | PlayerMove (float DeltaTime)
|
| | PlayerMove (float DeltaTime)) BaseSpectating |
| | PlayerMove (float DeltaTime)) Dead |
| | PlayerMove (float DeltaTime)) GameEnded |
| | PlayerMove (float DeltaTime )) PlayerClimbing |
| | PlayerMove (float DeltaTime )) PlayerDriving |
| | PlayerMove (float DeltaTime)) PlayerFlying |
| | PlayerMove (float DeltaTime)) PlayerRocketing |
| | PlayerMove (float DeltaTime)) PlayerSpaceFlying |
| | PlayerMove (float DeltaTime )) PlayerSpidering |
| | PlayerMove (float DeltaTime)) PlayerSwimming |
| | PlayerMove (float DeltaTime)) PlayerTurreting |
| | PlayerMove (float DeltaTime )) PlayerWalking |
| | PlayerMove (float DeltaTime)) RoundEnded |
| | PlayerTick (float DeltaTime ))
|
| | PlayerTick (float DeltaTime)) WaitingForPawn |
| | PlayRewardAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce))
|
| | PlayStatusAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce))
|
| | Possess (Pawn aPawn))
|
| | Possess (Pawn aPawn)) GameEnded |
| | Possess (Pawn aPawn)) RoundEnded |
| | PostBeginPlay ()))
|
| | PrecacheAnnouncements ()))
|
| | PreClientTravel ()))
|
| | PrevItem ()))
|
| | PrevWeapon ()))
|
| | ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump))
|
| | ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump)) PlayerDriving |
| | ProcessMove (float DeltaTime, vector newAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot))
|
| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) BaseSpectating |
| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerClimbing |
| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerDriving |
| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerRocketing |
| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerSpaceFlying |
| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerSpidering |
| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerSwimming |
| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerTurreting |
| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerWalking |
| | ProgressCommand (string Cmd, string Msg1, string Msg2))
|
| | QueueAnnouncement (name ASoundName, byte AnnouncementLevel, optional AnnouncerQueueManager.EAPriority Priority, optional byte Switch ))
|
| | QuickLoad ()))
|
| | QuickSave ()))
|
| | ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ))
|
| | RemoveCameraEffect (CameraEffect ExEffect))
|
| | ReplicateMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot
))
|
| | ReportAdmin (optional string ReportText))
|
| | Reset ()))
|
| | ResetFOV ()))
|
| | ResetInput ()
|
| | ResetKeyboard ()
|
| | ResetTimeMargin ()))
|
| | Restart ()))
|
| | RestartLevel ()))
|
| | RocketServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View
))
|
| | RocketServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View )) PlayerRocketing |
| | Say (string Msg ))
|
| | SendClientAdjustment ()))
|
| | ServerAcknowledgePossession (Pawn P, float NewHand, bool bNewAutoTaunt))
|
| | ServerAdminLogin (string CmdLine ))
|
| | ServerChangeTeam (int N ))
|
| | ServerChangeVoiceChatMode (bool bEnable ))
|
| | ServerChatDebug ()
|
| | ServerChatRestriction (int PlayerID, byte Type))
|
| | ServerDrive (float InForward, float InStrafe, float aUp, bool InJump, int View))
|
| | ServerGetWeaponStats (Weapon W))
|
| | ServerGivePawn ()))
|
| VoiceChatRoom.EJoinChatResult | ServerJoinVoiceChannel (int ChannelIndex, optional string ChannelPassword))
|
| | ServerLeaveVoiceChannel (int ChannelIndex))
|
| | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
))
|
| | ServerMove (float TimeStamp, vector Accel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
)) Dead |
| | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
)) GameEnded |
| | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerRocketing |
| | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerSpaceFlying |
| | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerTurreting |
| | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
)) RoundEnded |
| | ServerMutate (string MutateString))
|
| | ServerPause ()))
|
| | ServerRequestBanInfo (int PlayerID)
|
| | ServerRestartGame ()))
|
| | ServerReStartGame ())) GameEnded |
| | ServerReStartPlayer ())) Dead |
| | ServerReStartPlayer ())) GameEnded |
| | ServerRestartPlayer ())) PlayerWaiting |
| | ServerReStartPlayer ())) RoundEnded |
| | ServerSay (string Msg ))
|
| | ServerSetAutoTaunt (bool Value))
|
| | ServerSetChatPassword (string NewPassword))
|
| | ServerSetClientDemo ()))
|
| | ServerSetHandedness (float hand))
|
| | ServerShortTimeout ()))
|
| | ServerSpeak (int ChannelIndex, optional string ChannelPassword))
|
| | ServerSpectate ()))
|
| | ServerSpectateSpeed (Float F))
|
| | ServerSpeech (name Type, int Index, string Callsign ))
|
| | ServerTeamSay (string Msg ))
|
| | ServerThrowWeapon ()))
|
| | ServerToggleBehindView ()))
|
| | ServerUpdatePing (int NewPing))
|
| | ServerUse ()))
|
| | ServerValidationResponse (string R)
|
| | ServerVerifyViewTarget ()))
|
| | ServerViewNextPlayer ()))
|
| | ServerViewSelf ()))
|
| | ServerVoiceCommand (string RecognizedString))
|
| | SetAmbientShake (float FalloffStartTime, float FalloffTime, vector OffsetMag, float OffsetFreq, rotator RotMag, float RotFreq))
|
| | SetAutoTaunt (bool Value))
|
| | SetChannelPassword (string ChannelName, string ChannelPassword))
|
| | SetChatPassword (string NewPassword))
|
| | SetCustomRewardAnnouncerClass (string NewAnnouncerClass)
|
| | SetCustomStatusAnnouncerClass (string NewAnnouncerClass)
|
| | SetDodging (bool Enabled ))
|
| | SetFlashScaling (float F))
|
| | SetFOV (float NewFOV))
|
| | SetFOVAngle (float newFOV))
|
| | SetHand (int IntValue))
|
| | SetMouseAccel (float F))
|
| | SetMouseSmoothing (int Mode ))
|
| | SetName (coerce string S))
|
| | SetNetSpeed (int NewSpeed)
|
| bool | SetPause (BOOL bPause ))
|
| | SetProgressMessage (int Index, string S, color C ))
|
| | SetProgressTime (float T ))
|
| | SetSensitivity (float F))
|
| | SetSpectateSpeed (Float F))
|
| | SetViewTarget (Actor NewViewTarget)
|
| | SetVoice (coerce string S ))
|
| | SetWeaponHand (string S ))
|
| | ShakeView (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime))
|
| | ShakeViewEvent (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime))
|
| | ShortClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase
))
|
| | ShortServerMove (float TimeStamp, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View
))
|
| | ShowGun ()))
|
| | ShowMenu ()))
|
| | ShowMidGameMenu (bool bPause))
|
| | ShowVoteMenu ()))
|
| | SpaceFighterServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll
))
|
| | SpawnDefaultHUD ()))
|
| | Speak (string ChannelTitle))
|
| | SpeakDefault ()))
|
| | SpeakLast ()))
|
| | Speech (name Type, int Index, string Callsign ))
|
| | StartClientDemoRec ()))
|
| | StartZoom ()))
|
| | StartZoomWithMax (float MaxZoomLevel))
|
| | StopForceFeedback (optional String EffectName ))
|
| | StopViewShaking ()))
|
| | StopZoom ()))
|
| | StreamFinished (int StreamHandle, Interactions.EStreamFinishReason Reason))
|
| | Suicide ()))
|
| | Suicide ())) PlayerWaiting |
| | SwitchLevel (string URL ))
|
| | SwitchTeam ()))
|
| | SwitchWeapon (byte F))
|
| | SwitchWeapon (byte T)) GameEnded |
| | SwitchWeapon (byte T)) RoundEnded |
| | TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type ))
|
| | TeamSay (string Msg ))
|
| | ThrowWeapon ()))
|
| | ThrowWeapon ())) Dead |
| | ThrowWeapon ())) GameEnded |
| | ThrowWeapon ())) RoundEnded |
| | Timer ())) Dead |
| | Timer ())) GameEnded |
| | Timer ())) PlayerSwimming |
| | Timer ())) RoundEnded |
| | Timer ())) Spectating |
| | Timer ())) WaitingForPawn |
| | ToggleBehindView ()))
|
| | ToggleScreenShotMode ()))
|
| | ToggleZoom ()))
|
| | ToggleZoomWithMax (float MaxZoomLevel))
|
| | TravelPostAccept ()))
|
| | TurnAround ()))
|
| bool | TurnTowardNearestEnemy ()
|
| | TurretServerMove (float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View
))
|
| | TurretServerMove (float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View )) PlayerTurreting |
| | Typing (bool bTyping ))
|
| | UnPossess ()))
|
| | UnPressButtons ()))
|
| float | UpdateFlashComponent (float current, float Step, float goal))
|
| | UpdateRotation (float DeltaTime, float maxPitch))
|
| | UpdateRotation (float DeltaTime, float maxPitch)) PlayerSpidering |
| | UpdateShakeRotComponent (out float max, out int current, out float rate, out float time, float dt))
|
| | Use ()))
|
| | Use ())) Dead |
| | Use ())) GameEnded |
| | Use ())) RoundEnded |
| | VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase
))
|
| | ViewFlash (float DeltaTime))
|
| | ViewNextBot ()))
|
| | ViewShake (float DeltaTime))
|
| | VoiceCommand (string RecognizedString, string RawString ))
|
| bool | WantsSmoothedView ())) PlayerSwimming |
| | WeaponShakeView (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime))
|
Inherited Functions from Engine.Controller |
actorReachable, AddController, AdjustAim, AdjustDesireFor, AdjustToss, AdjustView, AIHearSound, AllowDetourTo, AllowVoiceMessage, AutoTaunt, AvoidCertainDeath, AwardAdrenaline, BeginState, BotVoiceMessage, CanMakePathTo, CanSee, ChangedWeapon, CheckFutureSight, ClientDying, ClientGameEnded, ClientRoundEnded, ClientSetLocation, ClientSetRotation, ClientSetWeapon, ClientSwitchToBestWeapon, ClientVoiceMessage, damageAttitudeTo, DamageShake, DelayedWarning, Desireability, Destroyed, DisplayDebug, DontReuseTaunt, EAdjustJump, EndClimbLadder, EnemyNotVisible, FearThisSpot, FindBestInventoryPath, FindBestSuperPickup, FindPathTo, FindPathToIntercept, FindPathToward, FindPathTowardNearest, FindRandomDest, FinishRotation, FireWeaponAt, GameHasEnded, GetFacingDirection, GetHumanReadableName, GetLastWeapon, GetMessageIndex, GetTeamNum, GetViewRotation, HandlePickup, HearNoise, InitPlayerReplicationInfo, InLatentExecution, InstantWarnTarget, LineOfSightTo, LongFall, MayDodgeToMoveTarget, MayFall, MissedDodge, MonitoredPawnAlert, MoverFinished, MoveTo, MoveToward, NeedsAdrenaline, NotifyAddInventory, NotifyBump, NotifyFallingHitWall, NotifyHeadVolumeChange, NotifyHitMover, NotifyHitWall, NotifyJumpApex, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyPostLanded, NotifyTakeHit, ParseChatPercVar, PawnDied, PawnIsInPain, PendingStasis, PickAnyTarget, PickTarget, PickWallAdjust, pointReachable, Possess, PostBeginPlay, PreBeginPlay, PrepareForMove, RateWeapon, ReceiveProjectileWarning, ReceiveWarning, RemoveController, RenderOverlays, Reset, Restart, RoundHasEnded, SameTeamAs, SeeMonster, SeePlayer, SendMessage, SendVoiceMessage, ServerGivePawn, ServerReStartPlayer, SetDoubleJump, SetFall, SetPawnClass, SetPawnFemale, SetupSpecialPathAbilities, ShakeView, SoakStop, StartMonitoring, StopFiring, StopWaiting, SuperDesireability, SwitchToBestWeapon, UnderLift, UnPossess, WaitForLanding, WaitForMover, WantsSmoothedView, WasKilledBy, WeaponPreference, WouldReactToNoise, WouldReactToSeeing |
Inherited Functions from Engine.Actor |
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange |
AttractMode Source code |
state AttractMode extends Spectating
|
|
Dead Source code |
state Dead
|
AltFire, BeginState, EndState, FindGoodView, Fire, IsDead, PlayerMove, ServerMove, ServerReStartPlayer, ThrowWeapon, Timer, Use |
GameEnded Source code |
state GameEnded
|
AltFire, BeginState, FindGoodView, Fire, IsSpectating, LongClientAdjustPosition, PlayerMove, Possess, ServerMove, ServerReStartGame, ServerReStartPlayer, SwitchWeapon, ThrowWeapon, Timer, Use |
RoundEnded Source code |
state RoundEnded
|
AltFire, BeginState, CalcBehindView, FindGoodView, Fire, IsSpectating, LongClientAdjustPosition, PlayerMove, Possess, ServerMove, ServerReStartPlayer, SwitchWeapon, ThrowWeapon, Timer, Use |
var input float aBaseX;
var input float aBaseY;
var input float aBaseZ;
var
pawn AcknowledgedPawn;
var private transient
AdminBase AdminManager;
var input float aForward;
var float aLastForward;
var float aLastStrafe;
var float aLastUp;
var input float aLookUp;
AmbientShakeFalloffStartTime Source code
var float AmbientShakeFalloffStartTime;
AmbientShakeFalloffTime Source code
var float AmbientShakeFalloffTime;
AmbientShakeOffsetFreq Source code
var float AmbientShakeOffsetFreq;
var
vector AmbientShakeOffsetMag;
var float AmbientShakeRotFreq;
var input float aMouseX;
var input float aMouseY;
var globalconfig byte AnnouncerLevel;
var globalconfig byte AnnouncerVolume;
var input float aStrafe;
var input float aTurn;
var input float aUp;
var bool bAcuteHearing;
var globalconfig bool bAimingHelp;
var const bool bAllActorsRelevant;
var globalconfig bool bAlwaysLevel;
var globalconfig bool bAlwaysMouseLook;
var globalconfig bool bAutoTaunt;
var bool bBehindView;
var bool bBlockCloseCamera;
var bool bCameraPositionLocked;
var bool bCenterView;
var bool bCheatFlying;
var bool bClientDemo;
var bool bCustomListener;
var bool bDoubleJump;
var globalconfig bool bDynamicNetSpeed;
var bool bEnableAmbientShake;
var globalconfig bool bEnableStatsTracking;
var bool bFixedCamera;
var bool bForcePrecache;
var bool bFreeCam;
var bool bFreeCamera;
var bool bFreeCamSwivel;
var bool bFreeCamZoom;
var input byte bFreeLook;
var bool bFrozen;
var bool bHideSpectatorBeacons;
bHideVehicleNoEntryIndicator Source code
var bool bHideVehicleNoEntryIndicator;
var bool bIsSpaceFighter;
var bool bIsTyping;
var bool bJumpStatus;
var globalconfig bool bKeyboardLook;
var globalconfig bool bLandingShake;
var bool bLastPressedJump;
BlendedTargetViewRotation Source code
var
rotator BlendedTargetViewRotation;
var input byte bLook;
var globalconfig bool bLookUpStairs;
var bool bMenuBeforeRespawn;
var globalconfig bool bNeverSwitchOnPickup;
var globalconfig bool bNoAutoTaunts;
var globalconfig bool bNoMatureLanguage;
bNoTextToSpeechVoiceMessages Source code
var globalconfig bool bNoTextToSpeechVoiceMessages;
var globalconfig bool bNoVoiceMessages;
var globalconfig bool bNoVoiceTaunts;
var globalconfig bool bOnlySpeakTeamText;
var bool bPendingDestroy;
var bool bPressedJump;
var bool bSetTurnRot;
var bool bShortConnectTimeOut;
var bool bSkippedLastUpdate;
var globalconfig bool bSmallWeapons;
var input byte bSnapLevel;
var globalconfig bool bSnapToLevel;
var input byte bStrafe;
var bool bSuccessfulUse;
var input byte bTurn180;
var input byte bTurnToNearest;
var bool bUpdatePosition;
var bool bUpdating;
var bool bValidBehindCamera;
var bool bViewBot;
bViewingMatineeCinematic Source code
var bool bViewingMatineeCinematic;
var const bool bWasSaturated;
var bool bWasSpeedHack;
var bool bWeaponViewShake;
var input byte bXAxis;
var input byte bYAxis;
var bool bZeroRoll;
var bool bZooming;
var
vector CalcViewActorLocation;
var float CameraDeltaRad;
var float CameraDist;
var
range CameraDistRange;
var int ClientCap;
var float ClientUpdateTime;
var float ConstantGlowScale;
var float CurrentDistanceFogEnd;
var float CurrentTimeStamp;
var globalconfig float DefaultFOV;
var int DemoViewPitch;
var int DemoViewYaw;
var globalconfig float DesiredFOV;
var float DesiredZoomLevel;
var globalconfig float DynamicPingThreshold;
var config int EnemyTurnSpeed;
var float ExactPing;
var const
vector FailedPathStart;
var float ForcePrecacheTime;
var float FOVBias;
var int GroundPitch;
var float LastActiveTime;
LastBroadcastString[4] Source code
var string LastBroadcastString[4];
var float LastBroadcastTime;
var
color LastDistanceFogColor;
var float LastDistanceFogEnd;
var float LastDistanceFogStart;
var float LastPingUpdate;
var float LastPlayerCalcView;
var float LastPlaySound;
var float LastPlaySpeech;
var float LastSpeedHackLog;
var float LastUpdateTime;
var int LastZone;
var float LoginDelay;
var float MaxResponseTime;
var float MaxTimeMargin;
var int Misc1;
var int Misc2;
var float NextLoginTime;
var float NextSpeedChange;
var localized string NoPauseMessage;
var float NumServerDrives;
var float NumSkips;
var float OldPing;
var float OrthoZoom;
var localized string OwnCamera;
var string PlayerChatType;
var string PlayerOwnerName;
var
color ProgressColor[
4];
var string ProgressMessage[4];
var float ProgressTimeOut;
var localized string QuickSaveString;
var
matrix RenderWorldToCamera;
var int RendMap;
var globalconfig float ScreenFlashScaling;
var float ServerTimeStamp;
var int ShowFlags;
var string Song;
var float SpectateSpeed;
var globalconfig string StatsPassword;
var globalconfig string StatsUsername;
var float TargetEyeHeight;
TargetWeaponViewOffset Source code
var
vector TargetWeaponViewOffset;
TextToSpeechVoiceVolume Source code
var globalconfig float TextToSpeechVoiceVolume;
var float TimeMargin;
var globalconfig float TimeMarginSlack;
TimeSinceLastFogChange Source code
var float TimeSinceLastFogChange;
var bool UseFixedVisibility;
var float VehicleCheckRadius;
var localized string ViewingFrom;
var const
actor ViewTarget;
var float VoiceChangeLimit;
var float WaitDelay;
var int WeaponUpdate;
var float ZoomLevel;
ForceFeedback
bEnableDamageForceFeedback Source code
var(ForceFeedback) globalconfig bool bEnableDamageForceFeedback;
bEnableGUIForceFeedback Source code
var(ForceFeedback) globalconfig bool bEnableGUIForceFeedback;
bEnablePickupForceFeedback Source code
var(ForceFeedback) globalconfig bool bEnablePickupForceFeedback;
bEnableWeaponForceFeedback Source code
var(ForceFeedback) globalconfig bool bEnableWeaponForceFeedback;
bForceFeedbackSupported Source code
var(ForceFeedback) bool bForceFeedbackSupported;
Menu
var(Menu) config string AdminMenuClass;
var(Menu) config string ChatPasswordMenuClass;
var(Menu) config string DemoMenuClass;
var(Menu) config string MidGameMenuClass;
TeamBeacon
var(TeamBeacon)
Texture LinkBeaconTexture;
var(TeamBeacon)
Texture SpeakingBeaconTexture;
var(TeamBeacon)
Color TeamBeaconCustomColor;
var(TeamBeacon) float TeamBeaconMaxDist;
TeamBeaconPlayerInfoMaxDist Source code
var(TeamBeacon) float TeamBeaconPlayerInfoMaxDist;
TeamBeaconTeamColors[2] Source code
var(TeamBeacon)
Color TeamBeaconTeamColors[
2];
var(TeamBeacon)
Texture TeamBeaconTexture;
VoiceChat
var(VoiceChat) globalconfig byte AutoJoinMask;
bEnableInitialChatRoom Source code
var(VoiceChat) globalconfig bool bEnableInitialChatRoom;
var(VoiceChat) bool bVoiceChatEnabled;
var(VoiceChat) globalconfig string ChatPassword;
var(VoiceChat) globalconfig string DefaultActiveChannel;
var(VoiceChat) globalconfig string LastActiveChannel;
var(VoiceChat) globalconfig string VoiceChatCodec;
var(VoiceChat) globalconfig string VoiceChatLANCodec;
struct
PlayerNameInfo
{
var color mColor;
var string mInfo;
var float mXPos;
var float mYPos;
};
function AcknowledgePossession (
Pawn P) )
exec function ActivateInventoryItem ( class InvItem ) )
exec function ActivateItem ( ) )
event AddCameraEffect (
CameraEffect NewEffect,optional
bool RemoveExisting) )
function AddCheats ( ) )
function AdjustView ( float DeltaTime ) )
exec function
Admin (
string CommandLine ) )
function AdminCommand ( string CommandLine ) )
exec function AdminDebug ( string CommandLine ) )
exec function AdminGUI ( ) )
exec function AdminLogin ( string CmdLine) )
exec function AdminLogout ( ) )
function AdminReply ( string Reply ) )
function bool AllowTextMessage ( string Msg) )
function bool AllowVoiceMessage ( name MessageType) )
exec function AltFire ( optional float F ) )
exec function AltFire ( optional float F ) )
exec function AltFire ( optional float F ) )
exec function AltFire ( optional float F) )
exec function AltFire ( optional float F) )
exec function AltFire ( optional float F ) )
exec function AltFire ( optional float F ) )
AltFire WaitingForPawn Source code
exec function AltFire ( optional float F ) )
function AskForPawn ( ) )
simulated function AutoJoinVoiceChat ( )
function BecomeActivePlayer ( ) )
function BecomeSpectator ( ) )
function BeginState ( ) )
function BeginState ( ) )
BeginState PlayerClimbing Source code
function BeginState ( ) )
BeginState PlayerDriving Source code
function BeginState ( ) )
BeginState PlayerFlying Source code
function BeginState ( ) )
BeginState PlayerRocketing Source code
function BeginState ( ) )
BeginState PlayerSpaceFlying Source code
function BeginState ( ) )
BeginState PlayerSpidering Source code
function BeginState ( ) )
BeginState PlayerSwimming Source code
function BeginState ( ) )
BeginState PlayerTurreting Source code
function BeginState ( ) )
BeginState PlayerWaiting Source code
function BeginState ( ) )
BeginState PlayerWalking Source code
function BeginState ( ) )
function BeginState ( ) )
function BeginState ( ) )
BeginState WaitingForPawn Source code
function BeginState ( ) )
exec function BehindView ( Bool B ) )
simulated function
bool BeyondViewDistance (
vector OtherLocation,
float CullDistance) )
function int BlendRot ( float DeltaTime, int BlendC, int NewC) )
function CacheCalcView (
actor ViewActor,
vector CameraLocation,
rotator CameraRotation) )
function CalcBehindView ( out
vector CameraLocation, out
rotator CameraRotation,
float Dist) )
CalcBehindView RoundEnded Source code
function CalcBehindView ( out
vector CameraLocation, out
rotator CameraRotation,
float Dist) )
function CalcFirstPersonView ( out
vector CameraLocation, out
rotator CameraRotation ) )
function CallServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbPendingJumpStatus,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
CallServerMove PlayerRocketing Source code
function CallServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbPendingJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
CallServerMove PlayerSpaceFlying Source code
function CallServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbPendingJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
CallServerMove PlayerTurreting Source code
function CallServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbPendingJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
function bool CanRestartPlayer ( ) )
function ChangeAlwaysMouseLook ( Bool B) )
function ChangedWeapon ( ) )
function ChangeName ( coerce string S ) )
function ChangeStairLook ( bool B ) )
exec function ChangeTeam ( int N ) )
simulated function ChangeVoiceChatMode ( bool bEnable ) )
function ChangeVoiceType ( string NewVoiceType) )
simulated function bool ChatBan ( int PlayerID, byte Type) )
exec function ChatDebug ( ) )
function CheckShake ( out
float MaxOffset, out
float Offset, out
float Rate, out
float Time,
float dt) )
native final function bool CheckSpeedHack ( float DeltaTime )
function CleanOutSavedMoves ( ) )
function ClearDoubleClick ( ) )
exec function ClearProgressMessages ( ) )
function ClientAdjustGlow (
float scale,
vector fog ) )
function ClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase
) )
ClientBecameActivePlayer Source code
function ClientBecameActivePlayer ( ) )
function ClientBecameSpectator ( ) )
function ClientCapBandwidth ( int Cap) )
event ClientCloseMenu ( optional bool bCloseAll, optional bool bCancel) )
private function ClientDamageShake ( int damage) )
function ClientGotoState ( name NewState, name NewLabel) )
event ClientMessage ( coerce string S, optional Name Type ) )
event ClientNetworkMessage ( string ParamA, string ParamB) )
event ClientOpenMenu ( string Menu, optional bool bDisconnect,optional string Msg1, optional string Msg2) )
ClientPlayForceFeedback Source code
simulated function ClientPlayForceFeedback ( String EffectName ) )
simulated function ClientPlaySound (
sound ASound, optional
bool bVolumeControl, optional
float inAtten, optional
ESoundSlot slot ) )
ClientReliablePlaySound Source code
simulated function ClientReliablePlaySound (
sound ASound, optional
bool bVolumeControl ) )
event ClientReplaceMenu ( string Menu, optional bool bDisconnect,optional string Msg1, optional string Msg2) )
event ClientReset ( ) )
function ClientRestart (
Pawn NewPawn) )
simulated function ClientSetActiveRoom ( int ChannelIndex) )
function ClientSetBehindView ( bool B) )
function ClientSetClassicView ( ) )
function ClientSetFixedCamera ( bool B) )
simulated function ClientSetHUD (
class<
HUD> newHUDClass,
class<
Scoreboard>
newScoringClass ) )
function ClientSetInitialMusic (
string NewSong,
EMusicTransition NewTransition ) )
event ClientSetViewTarget (
Actor a ) )
ClientSetWeaponViewShake Source code
function ClientSetWeaponViewShake ( Bool B) )
ClientStopForceFeedback Source code
function ClientStopForceFeedback ( optional String EffectName ) )
native event ClientTravel (
string URL,
ETravelType TravelType,
bool bItems )
ClientUpdateFlagHolder Source code
function ClientUpdatePosition ( ) )
private native event ClientValidate ( string C )
exec function command ( string RecognizedString) )
function int CompressAccel ( int C) )
native function string ConsoleCommand ( string Command, optional bool bWriteToLog )
native function CopyToClipboard ( string Text )
exec function CreateCameraEffect (
class<
CameraEffect> EffectClass) )
function
Sound CustomizeAnnouncer (
Sound AnnouncementSound) )
function damageAttitudeTo (
pawn Other,
float Damage) )
function DamageShake ( int damage) )
simulated function DemoClientSetHUD (
class<
HUD> newHUDClass,
class<
Scoreboard>
newScoringClass ) )
simulated event Destroyed ( ) )
exec function DisableVoiceChat ( ) )
simulated function bool DodgingIsEnabled ( ) )
function DualRocketServerMove (
float TimeStamp0,
vector InAccel0,
bool NewbDuck0,
byte ClientRoll0,
int View0,
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View
) )
DualRocketServerMove PlayerRocketing Source code
function DualRocketServerMove (
float TimeStamp0,
vector InAccel0,
bool NewbDuck0,
byte ClientRoll0,
int View0,
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View
) )
function DualServerMove (
float TimeStamp0,
vector InAccel0,
byte PendingCompress,
eDoubleClickDir DoubleClickMove0,
int View0,
float TimeStamp,
vector InAccel,
vector ClientLoc,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
DualSpaceFighterServerMove Source code
function DualSpaceFighterServerMove (
float TimeStamp0,
vector InAccel0,
bool NewbDuck0,
int ViewPitch0,
int ViewYaw0,
int ViewRoll0,
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
int ViewPitch,
int ViewYaw,
int ViewRoll
) )
function DualTurretServerMove (
float TimeStamp0,
bool NewbDuck0,
byte ClientRoll0,
int View0,
float TimeStamp,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View
) )
DualTurretServerMove PlayerTurreting Source code
function DualTurretServerMove (
float TimeStamp0,
bool NewbDuck0,
byte ClientRoll0,
int View0,
float TimeStamp,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View
) )
exec function EnableVoiceChat ( ) )
function EndState ( ) )
EndState PlayerClimbing Source code
function EndState ( ) )
EndState PlayerDriving Source code
function EndState ( ) )
EndState PlayerRocketing Source code
function EndState ( ) )
EndState PlayerSpaceFlying Source code
function EndState ( ) )
EndState PlayerSpidering Source code
function EndState ( ) )
EndState PlayerTurreting Source code
function EndState ( ) )
EndState PlayerWaiting Source code
function EndState ( ) )
EndState PlayerWalking Source code
function EndState ( ) )
function EndState ( ) )
EndState WaitingForPawn Source code
function EndState ( ) )
function EndZoom ( ) )
function EnterStartState ( ) )
simulated function string FindChannelPassword ( string ChannelName) )
function FindGoodView ( ) )
FindGoodView GameEnded Source code
function FindGoodView ( ) )
FindGoodView RoundEnded Source code
function FindGoodView ( ) )
native(524) final function int FindStairRotation ( float DeltaTime )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F) )
exec function Fire ( optional float F) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F ) )
simulated function FixFOV ( ) )
function ForceDeathUpdate ( ) )
exec function ForceReload ( ) )
exec function FOV ( float F) )
simulated event GainedChild (
Actor Other ) )
GetCustomRewardAnnouncerClass Source code
simulated function string GetCustomRewardAnnouncerClass ( ) )
GetCustomStatusAnnouncerClass Source code
simulated function string GetCustomStatusAnnouncerClass ( ) )
GetDefaultActiveChannel Source code
simulated function string GetDefaultActiveChannel ( ) )
native final function string GetDefaultURL ( string Option )
native final function
LevelInfo GetEntryLevel ( )
function int GetFacingDirection ( ) )
native final function string GetPlayerIDHash ( )
GetPlayerNetworkAddress Source code
native final function string GetPlayerNetworkAddress ( )
GetServerNetworkAddress Source code
native final function string GetServerNetworkAddress ( )
native final function string GetURLProtocol ( )
simulated function
rotator GetViewRotation ( ) )
exec function GetWeapon (
class<
Weapon>
NewWeaponClass ) )
exec function GetWeaponStats ( ) )
function GivePawn (
Pawn NewPawn) )
function HandlePickup (
Pickup pick) )
function HandleWalking ( ) )
simulated function InitializeVoiceChat ( ) )
event InitInputSystem ( ) )
function InitPrivateChatRoom ( ) )
exec function InvertLook ( ) )
exec function InvertMouse ( optional string Invert) )
function bool IsDead ( ) )
function bool IsDead ( ) )
simulated function bool IsMouseInverted ( ) )
function bool IsSpectating ( ) )
IsSpectating BaseSpectating Source code
function bool IsSpectating ( ) )
IsSpectating GameEnded Source code
function bool IsSpectating ( ) )
IsSpectating RoundEnded Source code
function bool IsSpectating ( ) )
exec function Join ( string ChanName, string ChanPwd) )
exec function Jump ( optional float F ) )
exec function Jump ( optional float F ) )
event KickWarning ( ) )
exec function KillAll (
class<
actor> aClass) )
function KillAllPawns (
class<
Pawn> aClass) )
exec function Leave ( string ChannelTitle) )
function LoadPlayers ( ) )
exec function LocalTravel (
string URL ) )
LongClientAdjustPosition Source code
function LongClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase,
float NewFloorX,
float NewFloorY,
float NewFloorZ
) )
LongClientAdjustPosition GameEnded Source code
function LongClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase,
float NewFloorX,
float NewFloorY,
float NewFloorZ
) )
LongClientAdjustPosition RoundEnded Source code
function LongClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase,
float NewFloorX,
float NewFloorY,
float NewFloorZ
) )
LongClientAdjustPosition WaitingForPawn Source code
function LongClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
float NewVelX,
float NewVelY,
float NewVelZ,
Actor NewBase,
float NewFloorX,
float NewFloorY,
float NewFloorZ
) )
simulated event LostChild (
Actor Other) )
function MakeAdmin ( ) )
final function MoveAutonomous (
float DeltaTime,
bool NewbRun,
bool NewbDuck,
bool NewbPressedJump,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
vector newAccel,
rotator DeltaRot
) )
exec function Mutate ( string MutateString) )
simulated function bool NeedNetNotify ( ) )
exec function NextWeapon ( ) )
NotifyHitWall PlayerSpidering Source code
event
bool NotifyHitWall (
vector HitNormal,
actor HitActor) )
function
bool NotifyLanded (
vector HitNormal) )
NotifyLanded PlayerSpidering Source code
function
bool NotifyLanded (
vector HitNormal) )
NotifyLanded PlayerSwimming Source code
function
bool NotifyLanded (
vector HitNormal) )
NotifyPhysicsVolumeChange PlayerClimbing Source code
function
bool NotifyPhysicsVolumeChange (
PhysicsVolume NewVolume ) )
NotifyPhysicsVolumeChange PlayerSpidering Source code
function
bool NotifyPhysicsVolumeChange (
PhysicsVolume NewVolume ) )
NotifyPhysicsVolumeChange PlayerSwimming Source code
function
bool NotifyPhysicsVolumeChange (
PhysicsVolume NewVolume ) )
NotifyPhysicsVolumeChange PlayerWalking Source code
function
bool NotifyPhysicsVolumeChange (
PhysicsVolume NewVolume ) )
native function string PasteFromClipboard ( )
exec function Pause ( ) )
function PawnDied (
Pawn P) )
function PendingStasis ( ) )
exec function PipedSwitchWeapon ( byte F) )
simulated function PlayAnnouncement (
sound ASound,
byte AnnouncementLevel, optional
bool bForce) )
simulated function PlayBeepSound ( )
event PlayerCalcView ( out
actor ViewActor, out
vector CameraLocation, out
rotator CameraRotation ) )
function PlayerMove ( float DeltaTime )
PlayerMove BaseSpectating Source code
function PlayerMove ( float DeltaTime) )
function PlayerMove ( float DeltaTime) )
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerClimbing Source code
function PlayerMove ( float DeltaTime ) )
PlayerMove PlayerDriving Source code
function PlayerMove ( float DeltaTime ) )
PlayerMove PlayerFlying Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerRocketing Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerSpaceFlying Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerSpidering Source code
function PlayerMove ( float DeltaTime ) )
PlayerMove PlayerSwimming Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerTurreting Source code
function PlayerMove ( float DeltaTime) )
PlayerMove PlayerWalking Source code
function PlayerMove ( float DeltaTime ) )
function PlayerMove ( float DeltaTime) )
event PlayerTick ( float DeltaTime ) )
PlayerTick WaitingForPawn Source code
function PlayerTick ( float DeltaTime) )
PlayRewardAnnouncement Source code
simulated function PlayRewardAnnouncement ( name AName, byte AnnouncementLevel, optional bool bForce) )
PlayStatusAnnouncement Source code
simulated function PlayStatusAnnouncement ( name AName, byte AnnouncementLevel, optional bool bForce) )
function Possess (
Pawn aPawn) )
function Possess (
Pawn aPawn) )
function Possess (
Pawn aPawn) )
simulated event PostBeginPlay ( ) )
simulated function PrecacheAnnouncements ( ) )
event PreClientTravel ( ) )
exec function PrevItem ( ) )
exec function PrevWeapon ( ) )
function ProcessDrive ( float InForward, float InStrafe, float InUp, bool InJump) )
ProcessDrive PlayerDriving Source code
function ProcessDrive ( float InForward, float InStrafe, float InUp, bool InJump) )
ProcessMove BaseSpectating Source code
ProcessMove PlayerClimbing Source code
ProcessMove PlayerDriving Source code
ProcessMove PlayerRocketing Source code
ProcessMove PlayerSpaceFlying Source code
ProcessMove PlayerSpidering Source code
ProcessMove PlayerSwimming Source code
ProcessMove PlayerTurreting Source code
ProcessMove PlayerWalking Source code
event ProgressCommand ( string Cmd, string Msg1, string Msg2) )
simulated function QueueAnnouncement (
name ASoundName,
byte AnnouncementLevel,
optional
AnnouncerQueueManager.
EAPriority Priority, optional
byte Switch ) )
exec function QuickLoad ( ) )
exec function QuickSave ( ) )
ReceiveLocalizedMessage Source code
function ReportAdmin ( optional string ReportText) )
function Reset ( ) )
function ResetFOV ( ) )
native final private function ResetInput ( )
native(544) final function ResetKeyboard ( )
function ResetTimeMargin ( ) )
function Restart ( ) )
exec function RestartLevel ( ) )
function RocketServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View
) )
RocketServerMove PlayerRocketing Source code
function RocketServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View
) )
exec function Say ( string Msg ) )
event SendClientAdjustment ( ) )
ServerAcknowledgePossession Source code
function ServerAcknowledgePossession (
Pawn P,
float NewHand,
bool bNewAutoTaunt) )
function ServerAdminLogin ( string CmdLine ) )
function ServerChangeTeam ( int N ) )
ServerChangeVoiceChatMode Source code
function ServerChangeVoiceChatMode ( bool bEnable ) )
function ServerChatDebug ( )
function ServerChatRestriction ( int PlayerID, byte Type) )
function ServerDrive ( float InForward, float InStrafe, float aUp, bool InJump, int View) )
function ServerGetWeaponStats (
Weapon W) )
function ServerGivePawn ( ) )
ServerJoinVoiceChannel Source code
function
VoiceChatRoom.EJoinChatResult ServerJoinVoiceChannel (
int ChannelIndex, optional
string ChannelPassword) )
ServerLeaveVoiceChannel Source code
function ServerLeaveVoiceChannel ( int ChannelIndex) )
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
function ServerMove (
float TimeStamp,
vector Accel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
ServerMove PlayerRocketing Source code
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
ServerMove PlayerSpaceFlying Source code
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
ServerMove PlayerTurreting Source code
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
function ServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
bool NewbDoubleJump,
eDoubleClickDir DoubleClickMove,
byte ClientRoll,
int View,
optional
byte OldTimeDelta,
optional
int OldAccel
) )
function ServerMutate ( string MutateString) )
function ServerPause ( ) )
function ServerRequestBanInfo ( int PlayerID )
function ServerRestartGame ( ) )
ServerReStartGame GameEnded Source code
function ServerReStartGame ( ) )
ServerReStartPlayer Dead Source code
function ServerReStartPlayer ( ) )
ServerReStartPlayer GameEnded Source code
function ServerReStartPlayer ( ) )
ServerRestartPlayer PlayerWaiting Source code
function ServerRestartPlayer ( ) )
ServerReStartPlayer RoundEnded Source code
function ServerReStartPlayer ( ) )
function ServerSay ( string Msg ) )
function ServerSetAutoTaunt ( bool Value) )
function ServerSetChatPassword ( string NewPassword) )
function ServerSetClientDemo ( ) )
function ServerSetHandedness ( float hand) )
function ServerShortTimeout ( ) )
function ServerSpeak ( int ChannelIndex, optional string ChannelPassword) )
function ServerSpectate ( ) )
function ServerSpectateSpeed ( Float F) )
function ServerSpeech ( name Type, int Index, string Callsign ) )
function ServerTeamSay ( string Msg ) )
function ServerThrowWeapon ( ) )
ServerToggleBehindView Source code
function ServerToggleBehindView ( ) )
function ServerUpdatePing ( int NewPing) )
function ServerUse ( ) )
ServerValidationResponse Source code
private native event ServerValidationResponse ( string R )
ServerVerifyViewTarget Source code
function ServerVerifyViewTarget ( ) )
function ServerViewNextPlayer ( ) )
function ServerViewSelf ( ) )
function ServerVoiceCommand ( string RecognizedString) )
event SetAmbientShake (
float FalloffStartTime,
float FalloffTime,
vector OffsetMag,
float OffsetFreq,
rotator RotMag,
float RotFreq) )
exec function SetAutoTaunt ( bool Value) )
simulated function SetChannelPassword ( string ChannelName, string ChannelPassword) )
exec function SetChatPassword ( string NewPassword) )
SetCustomRewardAnnouncerClass Source code
simulated function SetCustomRewardAnnouncerClass ( string NewAnnouncerClass )
SetCustomStatusAnnouncerClass Source code
simulated function SetCustomStatusAnnouncerClass ( string NewAnnouncerClass )
simulated function SetDodging ( bool Enabled ) )
exec function SetFlashScaling ( float F) )
function SetFOV ( float NewFOV) )
function SetFOVAngle ( float newFOV) )
function SetHand ( int IntValue) )
exec function SetMouseAccel ( float F) )
exec function SetMouseSmoothing ( int Mode ) )
exec function SetName ( coerce string S) )
native final function SetNetSpeed ( int NewSpeed )
function bool SetPause ( BOOL bPause ) )
exec event SetProgressMessage (
int Index,
string S,
color C ) )
exec event SetProgressTime ( float T ) )
exec function SetSensitivity ( float F) )
exec function SetSpectateSpeed ( Float F) )
native final function SetViewTarget (
Actor NewViewTarget )
exec function SetVoice ( coerce string S ) )
exec function SetWeaponHand ( string S ) )
function ShakeView (
vector shRotMag,
vector shRotRate,
float shRotTime,
vector shOffsetMag,
vector shOffsetRate,
float shOffsetTime) )
event ShakeViewEvent (
vector shRotMag,
vector shRotRate,
float shRotTime,
vector shOffsetMag,
vector shOffsetRate,
float shOffsetTime) )
ShortClientAdjustPosition Source code
function ShortClientAdjustPosition (
float TimeStamp,
name newState,
EPhysics newPhysics,
float NewLocX,
float NewLocY,
float NewLocZ,
Actor NewBase
) )
function ShortServerMove (
float TimeStamp,
vector ClientLoc,
bool NewbRun,
bool NewbDuck,
bool NewbJumpStatus,
byte ClientRoll,
int View
) )
exec function ShowGun ( ) )
exec function ShowMenu ( ) )
function ShowMidGameMenu ( bool bPause) )
exec function ShowVoteMenu ( ) )
SpaceFighterServerMove Source code
function SpaceFighterServerMove (
float TimeStamp,
vector InAccel,
vector ClientLoc,
bool NewbDuck,
int ViewPitch,
int ViewYaw,
int ViewRoll
) )
function SpawnDefaultHUD ( ) )
exec function Speak ( string ChannelTitle) )
exec function SpeakDefault ( ) )
exec function SpeakLast ( ) )
exec function Speech ( name Type, int Index, string Callsign ) )
simulated event StartClientDemoRec ( ) )
function StartZoom ( ) )
function StartZoomWithMax ( float MaxZoomLevel) )
simulated function StopForceFeedback ( optional String EffectName ) )
function StopViewShaking ( ) )
function StopZoom ( ) )
exec function Suicide ( ) )
exec function Suicide ( ) )
exec function SwitchLevel (
string URL ) )
exec function SwitchTeam ( ) )
exec function SwitchWeapon ( byte F) )
SwitchWeapon GameEnded Source code
exec function SwitchWeapon ( byte T) )
SwitchWeapon RoundEnded Source code
exec function SwitchWeapon ( byte T) )
exec function TeamSay ( string Msg ) )
exec function ThrowWeapon ( ) )
exec function ThrowWeapon ( ) )
exec function ThrowWeapon ( ) )
ThrowWeapon RoundEnded Source code
exec function ThrowWeapon ( ) )
function Timer ( ) )
function Timer ( ) )
function Timer ( ) )
function Timer ( ) )
function Timer ( ) )
function Timer ( ) )
exec function ToggleBehindView ( ) )
exec function ToggleScreenShotMode ( ) )
function ToggleZoom ( ) )
function ToggleZoomWithMax ( float MaxZoomLevel) )
event TravelPostAccept ( ) )
function TurnAround ( ) )
TurnTowardNearestEnemy Source code
function bool TurnTowardNearestEnemy ( )
function TurretServerMove (
float TimeStamp,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View
) )
TurretServerMove PlayerTurreting Source code
function TurretServerMove (
float TimeStamp,
vector ClientLoc,
bool NewbDuck,
byte ClientRoll,
int View
) )
function Typing ( bool bTyping ) )
function UnPossess ( ) )
singular event UnPressButtons ( ) )
final function float UpdateFlashComponent ( float current, float Step, float goal) )
function UpdateRotation ( float DeltaTime, float maxPitch) )
UpdateRotation PlayerSpidering Source code
function UpdateRotation ( float DeltaTime, float maxPitch) )
UpdateShakeRotComponent Source code
function UpdateShakeRotComponent ( out
float max, out
int current, out
float rate, out
float time,
float dt) )
exec function Use ( ) )
exec function Use ( ) )
exec function Use ( ) )
exec function Use ( ) )
VeryShortClientAdjustPosition Source code
function VeryShortClientAdjustPosition (
float TimeStamp,
float NewLocX,
float NewLocY,
float NewLocZ,
Actor NewBase
) )
function ViewFlash ( float DeltaTime) )
function ViewNextBot ( ) )
function ViewShake ( float DeltaTime) )
event VoiceCommand ( string RecognizedString, string RawString ) )
WantsSmoothedView PlayerSwimming Source code
function bool WantsSmoothedView ( ) )
function WeaponShakeView (
vector shRotMag,
vector shRotRate,
float shRotTime,
vector shOffsetMag,
vector shOffsetRate,
float shOffsetTime) )
defaultproperties
{
bAlwaysMouseLook=True
bKeyboardLook=True
bZeroRoll=True
bNoTextToSpeechVoiceMessages=True
bAutoTaunt=True
bDynamicNetSpeed=True
bWeaponViewShake=True
bLandingShake=True
bForceFeedbackSupported=True
bVoiceChatEnabled=True
bEnableInitialChatRoom=True
FOVBias=1.000000
AutoJoinMask=5
AnnouncerLevel=2
AnnouncerVolume=4
TextToSpeechVoiceVolume=1.000000
MaxResponseTime=0.125000
VehicleCheckRadius=700.000000
OrthoZoom=40000.000000
CameraDist=9.000000
CameraDistRange=(Min=3.000000,Max=40.000000)
DesiredFOV=106.260201
DefaultFOV=106.260201
FlashScale=(X=1.000000,Y=1.000000,Z=1.000000)
ScreenFlashScaling=1.000000
TimeMarginSlack=0.001000
ProgressTimeOut=8.000000
QuickSaveString="Quick Saving"
NoPauseMessage="Game is not pauseable"
ViewingFrom="Now viewing from"
OwnCamera="Now viewing from own camera"
LocalMessageClass=Class'Engine.LocalMessage'
ChatRoomMessageClass=Class'Engine.ChatRoomMessage'
EnemyTurnSpeed=45000
CheatClass=Class'Engine.CheatManager'
InputClass=Class'foxWSFix.foxPlayerInput'
PlayerChatType="Engine.PlayerChatManager"
TeamBeaconMaxDist=6000.000000
TeamBeaconPlayerInfoMaxDist=1800.000000
TeamBeaconTeamColors(0)=(R=180,A=255)
TeamBeaconTeamColors(1)=(B=200,G=80,R=80,A=255)
TeamBeaconCustomColor=(G=255,R=255,A=255)
SpectateSpeed=600.000000
DynamicPingThreshold=400.000000
MidGameMenuClass="GUI2K4.UT2K4DisconnectOptionPage"
DemoMenuClass="GUI2K4.UT2K4DemoPlayback"
AdminMenuClass="GUI2K4.RemoteAdmin"
ChatPasswordMenuClass="GUI2K4.UT2K4ChatPassword"
VoiceChatCodec="CODEC_48NB"
VoiceChatLANCodec="CODEC_96WB"
LastSpeedHackLog=-100.000000
bIsPlayer=True
bCanOpenDoors=True
bCanDoSpecial=True
NetPriority=3.000000
bTravel=True
}
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Creation time: sk 18-3-2018 09:49:49.274 - Created with
UnCodeX