| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.PlayerController
Camera, MessagingSpectator, UnrealPlayer
| Constants Summary |
|---|
| Inherited Contants from Engine.Controller |
|---|
| LATENT_MOVETOWARD |
| Inherited Contants from Engine.Actor |
|---|
| MAXSTEPHEIGHT, MINFLOORZ |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
| Structures Summary | ||
|---|---|---|
| ClientAdjustment TimeStamp, newState, newPhysics, NewLoc, NewVel, NewBase, NewFloor | ||
| PlayerNameInfo mInfo, mColor, mXPos, mYPos | ||
| StoredChatPassword ChatRoomName, ChatRoomPassword | ||
| Inherited Structures from Engine.Actor |
|---|
| ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
| Functions Summary | ||
|---|---|---|
![]() | AcknowledgePossession (Pawn P)) | |
![]() | ActivateInventoryItem (class InvItem )) | |
![]() | ActivateItem ())) | |
![]() | AddCameraEffect (CameraEffect NewEffect, ptional bool RemoveExisting)) | |
![]() | AddCheats ())) | |
![]() | rotator | AdjustAim (FireProperties FiredAmmunition, vector projStart, int aimerror)) |
![]() | AdjustView (float DeltaTime )) | |
![]() | Admin (string CommandLine )) | |
![]() | AdminCommand (string CommandLine )) | |
![]() | AdminDebug (string CommandLine )) | |
![]() | AdminGUI ())) | |
![]() | AdminLogin (string CmdLine)) | |
![]() | AdminLogout ())) | |
![]() | AdminReply (string Reply )) | |
![]() | bool | AllowTextMessage (string Msg)) |
![]() | bool | AllowTextToSpeech (PlayerReplicationInfo PRI, name Type)) |
![]() | bool | AllowVoiceMessage (name MessageType)) |
![]() | AltFire (optional float F )) | |
![]() | AltFire (optional float F )) Dead | |
![]() | AltFire (optional float F )) GameEnded | |
![]() | AltFire (optional float F)) PlayerWaiting | |
![]() | AltFire (optional float F)) RoundEnded | |
![]() | AltFire (optional float F )) Scripting | |
![]() | AltFire (optional float F )) Spectating | |
![]() | AltFire (optional float F )) WaitingForPawn | |
![]() | AskForPawn ())) | |
![]() | AutoJoinVoiceChat () | |
![]() | BecomeActivePlayer ())) | |
![]() | BecomeSpectator ())) | |
![]() | BeginState ())) Dead | |
![]() | BeginState ())) GameEnded | |
![]() | BeginState ())) PlayerClimbing | |
![]() | BeginState ())) PlayerDriving | |
![]() | BeginState ())) PlayerFlying | |
![]() | BeginState ())) PlayerRocketing | |
![]() | BeginState ())) PlayerSpaceFlying | |
![]() | BeginState ())) PlayerSpidering | |
![]() | BeginState ())) PlayerSwimming | |
![]() | BeginState ())) PlayerTurreting | |
![]() | BeginState ())) PlayerWaiting | |
![]() | BeginState ())) PlayerWalking | |
![]() | BeginState ())) RoundEnded | |
![]() | BeginState ())) Spectating | |
![]() | BeginState ())) WaitingForPawn | |
![]() | BehindView (Bool B )) | |
![]() | bool | BeyondViewDistance (vector OtherLocation, float CullDistance)) |
![]() | int | BlendRot (float DeltaTime, int BlendC, int NewC)) |
![]() | CacheCalcView (actor ViewActor, vector CameraLocation, rotator CameraRotation)) | |
![]() | CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist)) | |
![]() | CalcBehindView (out vector CameraLocation, out rotator CameraRotation, float Dist)) RoundEnded | |
![]() | CalcFirstPersonView (out vector CameraLocation, out rotator CameraRotation )) | |
![]() | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPendingJumpStatus, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
)) | |
![]() | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerRocketing | |
![]() | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerSpaceFlying | |
![]() | CallServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbPendingJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerTurreting | |
![]() | bool | CanRestartPlayer ())) |
![]() | ChangeAlwaysMouseLook (Bool B)) | |
![]() | ChangedWeapon ())) | |
![]() | ChangeName (coerce string S )) | |
![]() | ChangeStairLook (bool B )) | |
![]() | ChangeTeam (int N )) | |
![]() | ChangeVoiceChatMode (bool bEnable )) | |
![]() | ChangeVoiceType (string NewVoiceType)) | |
![]() | bool | ChatBan (int PlayerID, byte Type)) |
![]() | ChatDebug ())) | |
![]() | ChatRoomMessage (byte Result, int ChannelIndex, optional PlayerReplicationInfo RelatedPRI )) | |
![]() | CheckShake (out float MaxOffset, out float Offset, out float Rate, out float Time, float dt)) | |
![]() | bool | CheckSpeedHack (float DeltaTime) |
![]() | CleanOutSavedMoves ())) | |
![]() | ClearDoubleClick ())) | |
![]() | ClearProgressMessages ())) | |
![]() | ClientAdjustGlow (float scale, vector fog )) | |
![]() | ClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase
)) | |
![]() | ClientBecameActivePlayer ())) | |
![]() | ClientBecameSpectator ())) | |
![]() | ClientCapBandwidth (int Cap)) | |
![]() | ClientCloseMenu (optional bool bCloseAll, optional bool bCancel)) | |
![]() | ClientDamageShake (int damage)) | |
![]() | ClientFlash (float scale, vector fog )) | |
![]() | ClientGotoState (name NewState, name NewLabel)) | |
![]() | ClientHearSound (actor Actor, int Id, sound S, vector SoundLocation, vector Parameters, bool Attenuate) | |
![]() | ClientMessage (coerce string S, optional Name Type )) | |
![]() | ClientNetworkMessage (string ParamA, string ParamB)) | |
![]() | ClientOpenMenu (string Menu, optional bool bDisconnect, ptional string Msg1, optional string Msg2)) | |
![]() | ClientPlayForceFeedback (String EffectName )) | |
![]() | ClientPlaySound (sound ASound, optional bool bVolumeControl, optional float inAtten, optional ESoundSlot slot )) | |
![]() | ClientReliablePlaySound (sound ASound, optional bool bVolumeControl )) | |
![]() | ClientReplaceMenu (string Menu, optional bool bDisconnect, ptional string Msg1, optional string Msg2)) | |
![]() | ClientReset ())) | |
![]() | ClientRestart (Pawn NewPawn)) | |
![]() | ClientSetActiveRoom (int ChannelIndex)) | |
![]() | ClientSetBehindView (bool B)) | |
![]() | ClientSetClassicView ())) | |
![]() | ClientSetFixedCamera (bool B)) | |
![]() | ClientSetHUD (class<HUD> newHUDClass, class | |
![]() | ClientSetInitialMusic (string NewSong, EMusicTransition NewTransition )) | |
![]() | ClientSetMusic (string NewSong, EMusicTransition NewTransition )) | |
![]() | ClientSetViewTarget (Actor a )) | |
![]() | ClientSetWeaponViewShake (Bool B)) | |
![]() | ClientStopForceFeedback (optional String EffectName )) | |
![]() | ClientTravel (string URL, ETravelType TravelType, bool bItems) | |
![]() | ClientUpdateFlagHolder (PlayerReplicationInfo PRI, int i)) | |
![]() | ClientUpdatePosition ())) | |
![]() | ClientValidate (string C) | |
![]() | ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)) | |
![]() | command (string RecognizedString)) | |
![]() | int | CompressAccel (int C)) |
![]() | string | ConsoleCommand (string Command, optional bool bWriteToLog) |
![]() | CopyToClipboard (string Text) | |
![]() | CreateCameraEffect (class<CameraEffect> EffectClass)) | |
![]() | Sound | CustomizeAnnouncer (Sound AnnouncementSound)) |
![]() | damageAttitudeTo (pawn Other, float Damage)) | |
![]() | DamageShake (int damage)) | |
![]() | DemoClientSetHUD (class<HUD> newHUDClass, class | |
![]() | Destroyed ())) | |
![]() | DisableVoiceChat ())) | |
![]() | bool | DodgingIsEnabled ())) |
![]() | DualRocketServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View
)) | |
![]() | DualRocketServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View )) PlayerRocketing | |
![]() | DualServerMove (float TimeStamp0, vector InAccel0, byte PendingCompress, eDoubleClickDir DoubleClickMove0, int View0, float TimeStamp, vector InAccel, vector ClientLoc, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
)) | |
![]() | DualSpaceFighterServerMove (float TimeStamp0, vector InAccel0, bool NewbDuck0, int ViewPitch0, int ViewYaw0, int ViewRoll0, float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll
)) | |
![]() | DualTurretServerMove (float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View
)) | |
![]() | DualTurretServerMove (float TimeStamp0, bool NewbDuck0, byte ClientRoll0, int View0, float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View )) PlayerTurreting | |
![]() | EnableVoiceChat ())) | |
![]() | EndState ())) Dead | |
![]() | EndState ())) PlayerClimbing | |
![]() | EndState ())) PlayerDriving | |
![]() | EndState ())) PlayerRocketing | |
![]() | EndState ())) PlayerSpaceFlying | |
![]() | EndState ())) PlayerSpidering | |
![]() | EndState ())) PlayerTurreting | |
![]() | EndState ())) PlayerWaiting | |
![]() | EndState ())) PlayerWalking | |
![]() | EndState ())) Spectating | |
![]() | EndState ())) WaitingForPawn | |
![]() | EndZoom ())) | |
![]() | EnterStartState ())) | |
![]() | string | FindChannelPassword (string ChannelName)) |
![]() | FindGoodView ())) Dead | |
![]() | FindGoodView ())) GameEnded | |
![]() | FindGoodView ())) RoundEnded | |
![]() | int | FindStairRotation (float DeltaTime) |
![]() | Fire (optional float F )) | |
![]() | Fire (optional float F )) Dead | |
![]() | Fire (optional float F )) GameEnded | |
![]() | Fire (optional float F)) PlayerWaiting | |
![]() | Fire (optional float F)) RoundEnded | |
![]() | Fire (optional float F )) Scripting | |
![]() | Fire (optional float F )) Spectating | |
![]() | Fire (optional float F )) WaitingForPawn | |
![]() | FixFOV ())) | |
![]() | ForceDeathUpdate ())) | |
![]() | ForceReload ())) | |
![]() | FOV (float F)) | |
![]() | GainedChild (Actor Other )) | |
![]() | string | GetCustomRewardAnnouncerClass ())) |
![]() | string | GetCustomStatusAnnouncerClass ())) |
![]() | string | GetDefaultActiveChannel ())) |
![]() | string | GetDefaultURL (string Option) |
![]() | LevelInfo | GetEntryLevel () |
![]() | int | GetFacingDirection ())) |
![]() | SavedMove | GetFreeMove ())) |
![]() | Actor | GetPathTo (Actor Dest)) |
![]() | string | GetPlayerIDHash () |
![]() | string | GetPlayerNetworkAddress () |
![]() | string | GetServerNetworkAddress () |
![]() | string | GetURLProtocol () |
![]() | rotator | GetViewRotation ())) |
![]() | GetWeapon (class | |
![]() | GetWeaponStats ())) | |
![]() | GivePawn (Pawn NewPawn)) | |
![]() | HandlePickup (Pickup pick)) | |
![]() | HandleWalking ())) | |
![]() | InitializeVoiceChat ())) | |
![]() | InitInputSystem ())) | |
![]() | InitPrivateChatRoom ())) | |
![]() | InvertLook ())) | |
![]() | InvertMouse (optional string Invert)) | |
![]() | bool | IsDead ())) |
![]() | bool | IsDead ())) Dead |
![]() | bool | IsMouseInverted ())) |
![]() | bool | IsSpectating ())) |
![]() | bool | IsSpectating ())) BaseSpectating |
![]() | bool | IsSpectating ())) GameEnded |
![]() | bool | IsSpectating ())) RoundEnded |
![]() | Join (string ChanName, string ChanPwd)) | |
![]() | Jump (optional float F )) | |
![]() | Jump (optional float F )) PlayerWaiting | |
![]() | KickWarning ())) | |
![]() | KillAll (class<actor> aClass)) | |
![]() | KillAllPawns (class<Pawn> aClass)) | |
![]() | Leave (string ChannelTitle)) | |
![]() | LoadPlayers ())) | |
![]() | LocalTravel (string URL )) | |
![]() | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ
)) | |
![]() | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ
)) GameEnded | |
![]() | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ
)) RoundEnded | |
![]() | LongClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase, float NewFloorX, float NewFloorY, float NewFloorZ
)) WaitingForPawn | |
![]() | LostChild (Actor Other)) | |
![]() | MakeAdmin ())) | |
![]() | MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, vector newAccel, rotator DeltaRot
)) | |
![]() | Mutate (string MutateString)) | |
![]() | bool | NeedNetNotify ())) |
![]() | NextWeapon ())) | |
![]() | bool | NotifyHitWall (vector HitNormal, actor HitActor)) PlayerSpidering |
![]() | bool | NotifyLanded (vector HitNormal)) |
![]() | bool | NotifyLanded (vector HitNormal)) PlayerSpidering |
![]() | bool | NotifyLanded (vector HitNormal)) PlayerSwimming |
![]() | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerClimbing |
![]() | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerSpidering |
![]() | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerSwimming |
![]() | bool | NotifyPhysicsVolumeChange (PhysicsVolume NewVolume )) PlayerWalking |
![]() | string | PasteFromClipboard () |
![]() | Pause ())) | |
![]() | PawnDied (Pawn P)) | |
![]() | PendingStasis ())) | |
![]() | PipedSwitchWeapon (byte F)) | |
![]() | PlayAnnouncement (sound ASound, byte AnnouncementLevel, optional bool bForce)) | |
![]() | PlayBeepSound () | |
![]() | PlayerCalcView (out actor ViewActor, out vector CameraLocation, out rotator CameraRotation )) | |
![]() | PlayerMove (float DeltaTime) | |
![]() | PlayerMove (float DeltaTime)) BaseSpectating | |
![]() | PlayerMove (float DeltaTime)) Dead | |
![]() | PlayerMove (float DeltaTime)) GameEnded | |
![]() | PlayerMove (float DeltaTime )) PlayerClimbing | |
![]() | PlayerMove (float DeltaTime )) PlayerDriving | |
![]() | PlayerMove (float DeltaTime)) PlayerFlying | |
![]() | PlayerMove (float DeltaTime)) PlayerRocketing | |
![]() | PlayerMove (float DeltaTime)) PlayerSpaceFlying | |
![]() | PlayerMove (float DeltaTime )) PlayerSpidering | |
![]() | PlayerMove (float DeltaTime)) PlayerSwimming | |
![]() | PlayerMove (float DeltaTime)) PlayerTurreting | |
![]() | PlayerMove (float DeltaTime )) PlayerWalking | |
![]() | PlayerMove (float DeltaTime)) RoundEnded | |
![]() | PlayerTick (float DeltaTime )) | |
![]() | PlayerTick (float DeltaTime)) WaitingForPawn | |
![]() | PlayRewardAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce)) | |
![]() | PlayStatusAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce)) | |
![]() | Possess (Pawn aPawn)) | |
![]() | Possess (Pawn aPawn)) GameEnded | |
![]() | Possess (Pawn aPawn)) RoundEnded | |
![]() | PostBeginPlay ())) | |
![]() | PrecacheAnnouncements ())) | |
![]() | PreClientTravel ())) | |
![]() | PrevItem ())) | |
![]() | PrevWeapon ())) | |
![]() | ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump)) | |
![]() | ProcessDrive (float InForward, float InStrafe, float InUp, bool InJump)) PlayerDriving | |
![]() | ProcessMove (float DeltaTime, vector newAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) BaseSpectating | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerClimbing | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerDriving | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerRocketing | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerSpaceFlying | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerSpidering | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerSwimming | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerTurreting | |
![]() | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerWalking | |
![]() | ProgressCommand (string Cmd, string Msg1, string Msg2)) | |
![]() | QueueAnnouncement (name ASoundName, byte AnnouncementLevel, optional AnnouncerQueueManager.EAPriority Priority, optional byte Switch )) | |
![]() | QuickLoad ())) | |
![]() | QuickSave ())) | |
![]() | ReceiveLocalizedMessage (class<LocalMessage> Message, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject )) | |
![]() | RemoveCameraEffect (CameraEffect ExEffect)) | |
![]() | ReplicateMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot
)) | |
![]() | ReportAdmin (optional string ReportText)) | |
![]() | Reset ())) | |
![]() | ResetFOV ())) | |
![]() | ResetInput () | |
![]() | ResetKeyboard () | |
![]() | ResetTimeMargin ())) | |
![]() | Restart ())) | |
![]() | RestartLevel ())) | |
![]() | RocketServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View
)) | |
![]() | RocketServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View )) PlayerRocketing | |
![]() | Say (string Msg )) | |
![]() | SendClientAdjustment ())) | |
![]() | ServerAcknowledgePossession (Pawn P, float NewHand, bool bNewAutoTaunt)) | |
![]() | ServerAdminLogin (string CmdLine )) | |
![]() | ServerChangeTeam (int N )) | |
![]() | ServerChangeVoiceChatMode (bool bEnable )) | |
![]() | ServerChatDebug () | |
![]() | ServerChatRestriction (int PlayerID, byte Type)) | |
![]() | ServerDrive (float InForward, float InStrafe, float aUp, bool InJump, int View)) | |
![]() | ServerGetWeaponStats (Weapon W)) | |
![]() | ServerGivePawn ())) | |
![]() | VoiceChatRoom.EJoinChatResult | ServerJoinVoiceChannel (int ChannelIndex, optional string ChannelPassword)) |
![]() | ServerLeaveVoiceChannel (int ChannelIndex)) | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
)) | |
![]() | ServerMove (float TimeStamp, vector Accel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
)) Dead | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
)) GameEnded | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerRocketing | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerSpaceFlying | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel )) PlayerTurreting | |
![]() | ServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool NewbDoubleJump, eDoubleClickDir DoubleClickMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel
)) RoundEnded | |
![]() | ServerMutate (string MutateString)) | |
![]() | ServerPause ())) | |
![]() | ServerRequestBanInfo (int PlayerID) | |
![]() | ServerRestartGame ())) | |
![]() | ServerReStartGame ())) GameEnded | |
![]() | ServerReStartPlayer ())) Dead | |
![]() | ServerReStartPlayer ())) GameEnded | |
![]() | ServerRestartPlayer ())) PlayerWaiting | |
![]() | ServerReStartPlayer ())) RoundEnded | |
![]() | ServerSay (string Msg )) | |
![]() | ServerSetAutoTaunt (bool Value)) | |
![]() | ServerSetChatPassword (string NewPassword)) | |
![]() | ServerSetClientDemo ())) | |
![]() | ServerSetHandedness (float hand)) | |
![]() | ServerShortTimeout ())) | |
![]() | ServerSpeak (int ChannelIndex, optional string ChannelPassword)) | |
![]() | ServerSpectate ())) | |
![]() | ServerSpectateSpeed (Float F)) | |
![]() | ServerSpeech (name Type, int Index, string Callsign )) | |
![]() | ServerTeamSay (string Msg )) | |
![]() | ServerThrowWeapon ())) | |
![]() | ServerToggleBehindView ())) | |
![]() | ServerUpdatePing (int NewPing)) | |
![]() | ServerUse ())) | |
![]() | ServerValidationResponse (string R) | |
![]() | ServerVerifyViewTarget ())) | |
![]() | ServerViewNextPlayer ())) | |
![]() | ServerViewSelf ())) | |
![]() | ServerVoiceCommand (string RecognizedString)) | |
![]() | SetAmbientShake (float FalloffStartTime, float FalloffTime, vector OffsetMag, float OffsetFreq, rotator RotMag, float RotFreq)) | |
![]() | SetAutoTaunt (bool Value)) | |
![]() | SetChannelPassword (string ChannelName, string ChannelPassword)) | |
![]() | SetChatPassword (string NewPassword)) | |
![]() | SetCustomRewardAnnouncerClass (string NewAnnouncerClass) | |
![]() | SetCustomStatusAnnouncerClass (string NewAnnouncerClass) | |
![]() | SetDodging (bool Enabled )) | |
![]() | SetFlashScaling (float F)) | |
![]() | SetFOV (float NewFOV)) | |
![]() | SetFOVAngle (float newFOV)) | |
![]() | SetHand (int IntValue)) | |
![]() | SetMouseAccel (float F)) | |
![]() | SetMouseSmoothing (int Mode )) | |
![]() | SetName (coerce string S)) | |
![]() | SetNetSpeed (int NewSpeed) | |
![]() | bool | SetPause (BOOL bPause )) |
![]() | SetProgressMessage (int Index, string S, color C )) | |
![]() | SetProgressTime (float T )) | |
![]() | SetSensitivity (float F)) | |
![]() | SetSpectateSpeed (Float F)) | |
![]() | SetViewTarget (Actor NewViewTarget) | |
![]() | SetVoice (coerce string S )) | |
![]() | SetWeaponHand (string S )) | |
![]() | ShakeView (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime)) | |
![]() | ShakeViewEvent (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime)) | |
![]() | ShortClientAdjustPosition (float TimeStamp, name newState, EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase
)) | |
![]() | ShortServerMove (float TimeStamp, vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, byte ClientRoll, int View
)) | |
![]() | ShowGun ())) | |
![]() | ShowMenu ())) | |
![]() | ShowMidGameMenu (bool bPause)) | |
![]() | ShowVoteMenu ())) | |
![]() | SpaceFighterServerMove (float TimeStamp, vector InAccel, vector ClientLoc, bool NewbDuck, int ViewPitch, int ViewYaw, int ViewRoll
)) | |
![]() | SpawnDefaultHUD ())) | |
![]() | Speak (string ChannelTitle)) | |
![]() | SpeakDefault ())) | |
![]() | SpeakLast ())) | |
![]() | Speech (name Type, int Index, string Callsign )) | |
![]() | StartClientDemoRec ())) | |
![]() | StartZoom ())) | |
![]() | StartZoomWithMax (float MaxZoomLevel)) | |
![]() | StopForceFeedback (optional String EffectName )) | |
![]() | StopViewShaking ())) | |
![]() | StopZoom ())) | |
![]() | StreamFinished (int StreamHandle, Interactions.EStreamFinishReason Reason)) | |
![]() | Suicide ())) | |
![]() | Suicide ())) PlayerWaiting | |
![]() | SwitchLevel (string URL )) | |
![]() | SwitchTeam ())) | |
![]() | SwitchWeapon (byte F)) | |
![]() | SwitchWeapon (byte T)) GameEnded | |
![]() | SwitchWeapon (byte T)) RoundEnded | |
![]() | TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type )) | |
![]() | TeamSay (string Msg )) | |
![]() | ThrowWeapon ())) | |
![]() | ThrowWeapon ())) Dead | |
![]() | ThrowWeapon ())) GameEnded | |
![]() | ThrowWeapon ())) RoundEnded | |
![]() | Timer ())) Dead | |
![]() | Timer ())) GameEnded | |
![]() | Timer ())) PlayerSwimming | |
![]() | Timer ())) RoundEnded | |
![]() | Timer ())) Spectating | |
![]() | Timer ())) WaitingForPawn | |
![]() | ToggleBehindView ())) | |
![]() | ToggleScreenShotMode ())) | |
![]() | ToggleZoom ())) | |
![]() | ToggleZoomWithMax (float MaxZoomLevel)) | |
![]() | TravelPostAccept ())) | |
![]() | TurnAround ())) | |
![]() | bool | TurnTowardNearestEnemy () |
![]() | TurretServerMove (float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View
)) | |
![]() | TurretServerMove (float TimeStamp, vector ClientLoc, bool NewbDuck, byte ClientRoll, int View )) PlayerTurreting | |
![]() | Typing (bool bTyping )) | |
![]() | UnPossess ())) | |
![]() | UnPressButtons ())) | |
![]() | float | UpdateFlashComponent (float current, float Step, float goal)) |
![]() | UpdateRotation (float DeltaTime, float maxPitch)) | |
![]() | UpdateRotation (float DeltaTime, float maxPitch)) PlayerSpidering | |
![]() | UpdateShakeRotComponent (out float max, out int current, out float rate, out float time, float dt)) | |
![]() | Use ())) | |
![]() | Use ())) Dead | |
![]() | Use ())) GameEnded | |
![]() | Use ())) RoundEnded | |
![]() | VeryShortClientAdjustPosition (float TimeStamp, float NewLocX, float NewLocY, float NewLocZ, Actor NewBase
)) | |
![]() | ViewFlash (float DeltaTime)) | |
![]() | ViewNextBot ())) | |
![]() | ViewShake (float DeltaTime)) | |
![]() | VoiceCommand (string RecognizedString, string RawString )) | |
![]() | bool | WantsSmoothedView ())) PlayerSwimming |
![]() | WeaponShakeView (vector shRotMag, vector shRotRate, float shRotTime, vector shOffsetMag, vector shOffsetRate, float shOffsetTime)) | |
| States Summary |
|---|
| AttractMode Source code |
|---|
|
state AttractMode extends Spectating |
| BaseSpectating Source code |
|---|
|
state BaseSpectating |
| IsSpectating, PlayerMove, ProcessMove |
| Dead Source code |
|---|
|
state Dead |
| AltFire, BeginState, EndState, FindGoodView, Fire, IsDead, PlayerMove, ServerMove, ServerReStartPlayer, ThrowWeapon, Timer, Use |
| GameEnded Source code |
|---|
|
state GameEnded |
| AltFire, BeginState, FindGoodView, Fire, IsSpectating, LongClientAdjustPosition, PlayerMove, Possess, ServerMove, ServerReStartGame, ServerReStartPlayer, SwitchWeapon, ThrowWeapon, Timer, Use |
| PlayerClimbing Source code |
|---|
|
state PlayerClimbing |
| BeginState, EndState, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove |
| PlayerDriving Source code |
|---|
|
state PlayerDriving |
| BeginState, EndState, PlayerMove, ProcessDrive, ProcessMove |
| PlayerFlying Source code |
|---|
|
state PlayerFlying |
| BeginState, PlayerMove |
| PlayerRocketing Source code |
|---|
|
state PlayerRocketing |
| BeginState, CallServerMove, DualRocketServerMove, EndState, PlayerMove, ProcessMove, RocketServerMove, ServerMove |
| PlayerSpaceFlying Source code |
|---|
|
state PlayerSpaceFlying |
| BeginState, CallServerMove, EndState, PlayerMove, ProcessMove, ServerMove |
| PlayerSpidering Source code |
|---|
|
state PlayerSpidering |
| BeginState, EndState, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove, UpdateRotation |
| PlayerSwimming Source code |
|---|
|
state PlayerSwimming |
| BeginState, NotifyLanded, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove, Timer, WantsSmoothedView |
| PlayerTurreting Source code |
|---|
|
state PlayerTurreting |
| BeginState, CallServerMove, DualTurretServerMove, EndState, PlayerMove, ProcessMove, ServerMove, TurretServerMove |
| PlayerWaiting Source code |
|---|
|
auto state PlayerWaiting extends BaseSpectating |
| AltFire, BeginState, EndState, Fire, Jump, ServerRestartPlayer, Suicide |
| PlayerWalking Source code |
|---|
|
state PlayerWalking |
| BeginState, EndState, NotifyPhysicsVolumeChange, PlayerMove, ProcessMove |
| RoundEnded Source code |
|---|
|
state RoundEnded |
| AltFire, BeginState, CalcBehindView, FindGoodView, Fire, IsSpectating, LongClientAdjustPosition, PlayerMove, Possess, ServerMove, ServerReStartPlayer, SwitchWeapon, ThrowWeapon, Timer, Use |
| Scripting Source code |
|---|
|
state Scripting |
| AltFire, Fire |
| Spectating Source code |
|---|
|
state Spectating extends BaseSpectating |
| AltFire, BeginState, EndState, Fire, Timer |
| WaitingForPawn Source code |
|---|
|
state WaitingForPawn extends BaseSpectating |
| AltFire, BeginState, EndState, Fire, LongClientAdjustPosition, PlayerTick, Timer |
| Variables Detail |
|---|
| Structures Detail |
|---|
var actor NewBase;};
var vector NewFloor;
var vector NewLoc;
var EPhysics newPhysics;
var name newState;
var vector NewVel;
var float TimeStamp;
| Functions Detail |
|---|
AcknowledgePossession Source code
ActivateInventoryItem Source code
ActivateItem Source code
AddCameraEffect Source code
AddCheats Source code
AdjustAim Source code
AdjustView Source code
Admin Source code
AdminCommand Source code
AdminDebug Source code
AdminGUI Source code
AdminLogin Source code
AdminLogout Source code
AdminReply Source code
AllowTextMessage Source code
AllowTextToSpeech Source code
AllowVoiceMessage Source code
AltFire Source code
AltFire Dead Source code
AltFire GameEnded Source code
AltFire PlayerWaiting Source code
AltFire RoundEnded Source code
AltFire Scripting Source code
AltFire Spectating Source code
AltFire WaitingForPawn Source code
AskForPawn Source code
AutoJoinVoiceChat Source code
BecomeActivePlayer Source code
BecomeSpectator Source code
BeginState Dead Source code
BeginState GameEnded Source code
BeginState PlayerClimbing Source code
BeginState PlayerDriving Source code
BeginState PlayerFlying Source code
BeginState PlayerRocketing Source code
BeginState PlayerSpaceFlying Source code
BeginState PlayerSpidering Source code
BeginState PlayerSwimming Source code
BeginState PlayerTurreting Source code
BeginState PlayerWaiting Source code
BeginState PlayerWalking Source code
BeginState RoundEnded Source code
BeginState Spectating Source code
BeginState WaitingForPawn Source code
BehindView Source code
BeyondViewDistance Source code
BlendRot Source code
CacheCalcView Source code
CalcBehindView Source code
CalcBehindView RoundEnded Source code
CalcFirstPersonView Source code
CallServerMove Source code
CallServerMove PlayerRocketing Source code
CallServerMove PlayerSpaceFlying Source code
CallServerMove PlayerTurreting Source code
CanRestartPlayer Source code
ChangeAlwaysMouseLook Source code
ChangedWeapon Source code
ChangeName Source code
ChangeStairLook Source code
ChangeTeam Source code
ChangeVoiceChatMode Source code
ChangeVoiceType Source code
ChatBan Source code
ChatDebug Source code
ChatRoomMessage Source code
CheckShake Source code
CheckSpeedHack Source code
CleanOutSavedMoves Source code
ClearDoubleClick Source code
ClearProgressMessages Source code
ClientAdjustGlow Source code
ClientAdjustPosition Source code
ClientBecameActivePlayer Source code
ClientBecameSpectator Source code
ClientCapBandwidth Source code
ClientCloseMenu Source code
ClientDamageShake Source code
ClientFlash Source code
ClientGotoState Source code
ClientHearSound Source code
ClientMessage Source code
ClientNetworkMessage Source code
ClientOpenMenu Source code
ClientPlayForceFeedback Source code
ClientPlaySound Source code
ClientReliablePlaySound Source code
ClientReplaceMenu Source code
ClientReset Source code
ClientRestart Source code
ClientSetActiveRoom Source code
ClientSetBehindView Source code
ClientSetClassicView Source code
ClientSetFixedCamera Source code
ClientSetHUD Source code
ClientSetInitialMusic Source code
ClientSetMusic Source code
ClientSetViewTarget Source code
ClientSetWeaponViewShake Source code
ClientStopForceFeedback Source code
ClientTravel Source code
ClientUpdateFlagHolder Source code
ClientUpdatePosition Source code
ClientValidate Source code
ClientVoiceMessage Source code
command Source code
CompressAccel Source code
ConsoleCommand Source code
CopyToClipboard Source code
CreateCameraEffect Source code
CustomizeAnnouncer Source code
damageAttitudeTo Source code
DamageShake Source code
DemoClientSetHUD Source code
Destroyed Source code
DisableVoiceChat Source code
DodgingIsEnabled Source code
DualRocketServerMove Source code
DualRocketServerMove PlayerRocketing Source code
DualServerMove Source code
DualSpaceFighterServerMove Source code
DualTurretServerMove Source code
DualTurretServerMove PlayerTurreting Source code
EnableVoiceChat Source code
EndState Dead Source code
EndState PlayerClimbing Source code
EndState PlayerDriving Source code
EndState PlayerRocketing Source code
EndState PlayerSpaceFlying Source code
EndState PlayerSpidering Source code
EndState PlayerTurreting Source code
EndState PlayerWaiting Source code
EndState PlayerWalking Source code
EndState Spectating Source code
EndState WaitingForPawn Source code
EndZoom Source code
EnterStartState Source code
FindChannelPassword Source code
FindGoodView Dead Source code
FindGoodView GameEnded Source code
FindGoodView RoundEnded Source code
FindStairRotation Source code
Fire Source code
Fire Dead Source code
Fire GameEnded Source code
Fire PlayerWaiting Source code
Fire RoundEnded Source code
Fire Scripting Source code
Fire Spectating Source code
Fire WaitingForPawn Source code
FixFOV Source code
ForceDeathUpdate Source code
ForceReload Source code
FOV Source code
GainedChild Source code
GetCustomRewardAnnouncerClass Source code
GetCustomStatusAnnouncerClass Source code
GetDefaultActiveChannel Source code
GetDefaultURL Source code
GetEntryLevel Source code
GetFacingDirection Source code
GetFreeMove Source code
GetPathTo Source code
GetPlayerIDHash Source code
GetPlayerNetworkAddress Source code
GetServerNetworkAddress Source code
GetURLProtocol Source code
GetViewRotation Source code
GetWeapon Source code
GetWeaponStats Source code
GivePawn Source code
HandlePickup Source code
HandleWalking Source code
InitializeVoiceChat Source code
InitInputSystem Source code
InitPrivateChatRoom Source code
InvertLook Source code
InvertMouse Source code
IsDead Source code
IsDead Dead Source code
IsMouseInverted Source code
IsSpectating Source code
IsSpectating BaseSpectating Source code
IsSpectating GameEnded Source code
IsSpectating RoundEnded Source code
Join Source code
Jump Source code
Jump PlayerWaiting Source code
KickWarning Source code
KillAll Source code
KillAllPawns Source code
Leave Source code
LoadPlayers Source code
LocalTravel Source code
LongClientAdjustPosition Source code
LongClientAdjustPosition GameEnded Source code
LongClientAdjustPosition RoundEnded Source code
LongClientAdjustPosition WaitingForPawn Source code
LostChild Source code
MakeAdmin Source code
MoveAutonomous Source code
Mutate Source code
NeedNetNotify Source code
NextWeapon Source code
NotifyHitWall PlayerSpidering Source code
NotifyLanded Source code
NotifyLanded PlayerSpidering Source code
NotifyLanded PlayerSwimming Source code
NotifyPhysicsVolumeChange PlayerClimbing Source code
NotifyPhysicsVolumeChange PlayerSpidering Source code
NotifyPhysicsVolumeChange PlayerSwimming Source code
NotifyPhysicsVolumeChange PlayerWalking Source code
PasteFromClipboard Source code
Pause Source code
PawnDied Source code
PendingStasis Source code
PipedSwitchWeapon Source code
PlayAnnouncement Source code
PlayBeepSound Source code
PlayerCalcView Source code
PlayerMove Source code
PlayerMove BaseSpectating Source code
PlayerMove Dead Source code
PlayerMove GameEnded Source code
PlayerMove PlayerClimbing Source code
PlayerMove PlayerDriving Source code
PlayerMove PlayerFlying Source code
PlayerMove PlayerRocketing Source code
PlayerMove PlayerSpaceFlying Source code
PlayerMove PlayerSpidering Source code
PlayerMove PlayerSwimming Source code
PlayerMove PlayerTurreting Source code
PlayerMove PlayerWalking Source code
PlayerMove RoundEnded Source code
PlayerTick Source code
PlayerTick WaitingForPawn Source code
PlayRewardAnnouncement Source code
PlayStatusAnnouncement Source code
Possess Source code
Possess GameEnded Source code
Possess RoundEnded Source code
PostBeginPlay Source code
PrecacheAnnouncements Source code
PreClientTravel Source code
PrevItem Source code
PrevWeapon Source code
ProcessDrive Source code
ProcessDrive PlayerDriving Source code
ProcessMove Source code
ProcessMove BaseSpectating Source code
ProcessMove PlayerClimbing Source code
ProcessMove PlayerDriving Source code
ProcessMove PlayerRocketing Source code
ProcessMove PlayerSpaceFlying Source code
ProcessMove PlayerSpidering Source code
ProcessMove PlayerSwimming Source code
ProcessMove PlayerTurreting Source code
ProcessMove PlayerWalking Source code
ProgressCommand Source code
QueueAnnouncement Source code
QuickLoad Source code
QuickSave Source code
ReceiveLocalizedMessage Source code
RemoveCameraEffect Source code
ReplicateMove Source code
ReportAdmin Source code
Reset Source code
ResetFOV Source code
ResetInput Source code
ResetKeyboard Source code
ResetTimeMargin Source code
Restart Source code
RestartLevel Source code
RocketServerMove Source code
RocketServerMove PlayerRocketing Source code
Say Source code
SendClientAdjustment Source code
ServerAcknowledgePossession Source code
ServerAdminLogin Source code
ServerChangeTeam Source code
ServerChangeVoiceChatMode Source code
ServerChatDebug Source code
ServerChatRestriction Source code
ServerDrive Source code
ServerGetWeaponStats Source code
ServerGivePawn Source code
ServerJoinVoiceChannel Source code
ServerLeaveVoiceChannel Source code
ServerMove Source code
ServerMove Dead Source code
ServerMove GameEnded Source code
ServerMove PlayerRocketing Source code
ServerMove PlayerSpaceFlying Source code
ServerMove PlayerTurreting Source code
ServerMove RoundEnded Source code
ServerMutate Source code
ServerPause Source code
ServerRequestBanInfo Source code
ServerRestartGame Source code
ServerReStartGame GameEnded Source code
ServerReStartPlayer Dead Source code
ServerReStartPlayer GameEnded Source code
ServerRestartPlayer PlayerWaiting Source code
ServerReStartPlayer RoundEnded Source code
ServerSay Source code
ServerSetAutoTaunt Source code
ServerSetChatPassword Source code
ServerSetClientDemo Source code
ServerSetHandedness Source code
ServerShortTimeout Source code
ServerSpeak Source code
ServerSpectate Source code
ServerSpectateSpeed Source code
ServerSpeech Source code
ServerTeamSay Source code
ServerThrowWeapon Source code
ServerToggleBehindView Source code
ServerUpdatePing Source code
ServerUse Source code
ServerValidationResponse Source code
ServerVerifyViewTarget Source code
ServerViewNextPlayer Source code
ServerViewSelf Source code
ServerVoiceCommand Source code
SetAmbientShake Source code
SetAutoTaunt Source code
SetChannelPassword Source code
SetChatPassword Source code
SetCustomRewardAnnouncerClass Source code
SetCustomStatusAnnouncerClass Source code
SetDodging Source code
SetFlashScaling Source code
SetFOV Source code
SetFOVAngle Source code
SetHand Source code
SetMouseAccel Source code
SetMouseSmoothing Source code
SetName Source code
SetNetSpeed Source code
SetPause Source code
SetProgressMessage Source code
SetProgressTime Source code
SetSensitivity Source code
SetSpectateSpeed Source code
SetViewTarget Source code
SetVoice Source code
SetWeaponHand Source code
ShakeView Source code
ShakeViewEvent Source code
ShortClientAdjustPosition Source code
ShortServerMove Source code
ShowGun Source code
ShowMenu Source code
ShowMidGameMenu Source code
ShowVoteMenu Source code
SpaceFighterServerMove Source code
SpawnDefaultHUD Source code
Speak Source code
SpeakDefault Source code
SpeakLast Source code
Speech Source code
StartClientDemoRec Source code
StartZoom Source code
StartZoomWithMax Source code
StopForceFeedback Source code
StopViewShaking Source code
StopZoom Source code
StreamFinished Source code
Suicide Source code
Suicide PlayerWaiting Source code
SwitchLevel Source code
SwitchTeam Source code
SwitchWeapon Source code
SwitchWeapon GameEnded Source code
SwitchWeapon RoundEnded Source code
TeamMessage Source code
TeamSay Source code
ThrowWeapon Source code
ThrowWeapon Dead Source code
ThrowWeapon GameEnded Source code
ThrowWeapon RoundEnded Source code
Timer Dead Source code
Timer GameEnded Source code
Timer PlayerSwimming Source code
Timer RoundEnded Source code
Timer Spectating Source code
Timer WaitingForPawn Source code
ToggleBehindView Source code
ToggleScreenShotMode Source code
ToggleZoom Source code
ToggleZoomWithMax Source code
TravelPostAccept Source code
TurnAround Source code
TurnTowardNearestEnemy Source code
TurretServerMove Source code
TurretServerMove PlayerTurreting Source code
Typing Source code
UnPossess Source code
UnPressButtons Source code
UpdateFlashComponent Source code
UpdateRotation Source code
UpdateRotation PlayerSpidering Source code
UpdateShakeRotComponent Source code
Use Source code
Use Dead Source code
Use GameEnded Source code
Use RoundEnded Source code
VeryShortClientAdjustPosition Source code
ViewFlash Source code
ViewNextBot Source code
ViewShake Source code
VoiceCommand Source code
WantsSmoothedView PlayerSwimming Source code
WeaponShakeView Source code| Defaultproperties |
|---|
defaultproperties
{
bAlwaysMouseLook=True
bKeyboardLook=True
bZeroRoll=True
bNoTextToSpeechVoiceMessages=True
bAutoTaunt=True
bDynamicNetSpeed=True
bWeaponViewShake=True
bLandingShake=True
bForceFeedbackSupported=True
bVoiceChatEnabled=True
bEnableInitialChatRoom=True
FOVBias=1.000000
AutoJoinMask=5
AnnouncerLevel=2
AnnouncerVolume=4
TextToSpeechVoiceVolume=1.000000
MaxResponseTime=0.125000
VehicleCheckRadius=700.000000
OrthoZoom=40000.000000
CameraDist=9.000000
CameraDistRange=(Min=3.000000,Max=40.000000)
DesiredFOV=106.260201
DefaultFOV=106.260201
FlashScale=(X=1.000000,Y=1.000000,Z=1.000000)
ScreenFlashScaling=1.000000
TimeMarginSlack=0.001000
ProgressTimeOut=8.000000
QuickSaveString="Quick Saving"
NoPauseMessage="Game is not pauseable"
ViewingFrom="Now viewing from"
OwnCamera="Now viewing from own camera"
LocalMessageClass=Class'Engine.LocalMessage'
ChatRoomMessageClass=Class'Engine.ChatRoomMessage'
EnemyTurnSpeed=45000
CheatClass=Class'Engine.CheatManager'
InputClass=Class'foxWSFix.foxPlayerInput'
PlayerChatType="Engine.PlayerChatManager"
TeamBeaconMaxDist=6000.000000
TeamBeaconPlayerInfoMaxDist=1800.000000
TeamBeaconTeamColors(0)=(R=180,A=255)
TeamBeaconTeamColors(1)=(B=200,G=80,R=80,A=255)
TeamBeaconCustomColor=(G=255,R=255,A=255)
SpectateSpeed=600.000000
DynamicPingThreshold=400.000000
MidGameMenuClass="GUI2K4.UT2K4DisconnectOptionPage"
DemoMenuClass="GUI2K4.UT2K4DemoPlayback"
AdminMenuClass="GUI2K4.RemoteAdmin"
ChatPasswordMenuClass="GUI2K4.UT2K4ChatPassword"
VoiceChatCodec="CODEC_48NB"
VoiceChatLANCodec="CODEC_96WB"
LastSpeedHackLog=-100.000000
bIsPlayer=True
bCanOpenDoors=True
bCanDoSpecial=True
NetPriority=3.000000
bTravel=True
}
|
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