- Extends
- Object
- Modifiers
- within PlayerController config ( User ) native transient
Core.Object
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+-- Engine.PlayerInput
Direct Known Subclasses:
XBoxPlayerInput
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var bool bAdjustSampling;
var bool bEdgeBack;
var bool bEdgeForward;
var bool bEdgeLeft;
var bool bEdgeRight;
var globalconfig bool bEnableDodging;
var globalconfig bool bInvertMouse;
var bool bWasBack;
var bool bWasForward;
var bool bWasLeft;
var bool bWasRight;
var globalconfig float DoubleClickTime;
var float DoubleClickTimer;
var float MaybeTime[2];
var globalconfig float MouseAccelThreshold;
var int MouseSamples[2];
var globalconfig float MouseSamplingTime;
var globalconfig float MouseSensitivity;
var globalconfig byte MouseSmoothingMode;
MouseSmoothingStrength Source code
var globalconfig float MouseSmoothingStrength;
var float OldSamples[4];
var float SamplingTime[2];
var float SmoothedMouse[2];
var float ZeroTime[2];
function float AccelerateMouse ( float aMouse) )
function ChangeSnapView ( bool B ) )
CheckForDoubleClickMove Source code
function bool InvertLook ( )
function InvertMouse ( optional string Invert) )
exec function SetSmoothingMode ( byte B) )
exec function SetSmoothingStrength ( float F) )
function float SmoothMouse ( float aMouse, float DeltaTime, out byte SampleCount, int Index) )
function UpdateAccel ( float F) )
function UpdateSensitivity ( float F) )
function UpdateSmoothing ( int Mode ) )
defaultproperties
{
bAdjustSampling=True
MouseSmoothingMode=1
MouseSmoothingStrength=0.300000
MouseSensitivity=3.000000
MouseSamplingTime=0.008333
DoubleClickTime=0.350000
bEnableDodging=True
}
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Creation time: sk 18-3-2018 09:49:49.312 - Created with
UnCodeX