Engine.CheatManager
- Extends
- Object
- Modifiers
- within PlayerController native
Core.Object
|
+-- Engine.CheatManager
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var bool bCheatsEnabled;
exec function AllAmmo ( ) )
exec function AllWeapons ( ) )
exec function Amphibious ( ) )
function bool areCheatsEnabled ( ) )
exec function Avatar ( string ClassName ) )
exec function CauseEvent ( name EventName ) )
exec function ChangeSize ( float F ) )
exec function CheatView (
class<
actor> aClass, optional
bool bQuiet ) )
exec function ClearAllDebugLines ( ) )
exec function DisableNextObjective ( ) )
exec function EnableCheats ( ) )
exec function EndPath ( ) )
exec function Fly ( ) )
exec function FreeCamera ( bool B ) )
exec function FreezeAll ( ) )
exec function FreezeFrame ( float delay) )
exec function Ghost ( ) )
exec function God ( ) )
exec function Invisible ( bool B) )
exec function JumpMatch ( int ladderrung) )
exec function KillPawns ( ) )
exec function KillViewedActor ( ) )
exec function ListDynamicActors ( ) )
exec function Loaded ( ) )
exec function LockCamera ( ) )
exec function LogScriptedSequences ( ) )
exec function Phil ( ) )
exec function PlayersOnly ( ) )
exec function RememberSpot ( ) )
function ReportCheat ( optional string cheat) )
exec function ReviewJumpSpots ( name TestLabel) )
exec function ruler ( ) )
exec function SetCameraDist ( float F ) )
exec function SetFlash ( float F) )
exec function SetFogB ( float F) )
exec function SetFogG ( float F) )
exec function SetFogR ( float F) )
exec function SetGravity ( float F ) )
exec function SetJumpZ ( float F ) )
exec function SetSpeed ( float F ) )
exec function SkipMatch ( ) )
exec function SloMo ( float T ) )
exec function Summon ( string ClassName ) )
exec function Teleport ( ) )
exec function ViewActor ( name ActorName) )
exec function ViewBot ( ) )
exec function ViewClass (
class<
actor> aClass, optional
bool bQuiet, optional
bool bCheat ) )
exec function ViewFlag ( ) )
exec function ViewPlayer ( string S ) )
exec function ViewSelf ( optional bool bQuiet) )
exec function ViewTurret ( ) )
exec function Walk ( ) )
exec function WeakObjectives ( ) )
exec function WinMatch ( ) )
exec function WriteToLog ( string Param ) )
Creation time: sk 18-3-2018 09:49:36.027 - Created with
UnCodeX