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Core.Object | +-- Engine.Actor | +-- Engine.Pickup
Ammo, ArmorPickup, KeyPickup, TournamentPickup, WeaponLocker, WeaponPickup
Constants Summary |
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Inherited Contants from Engine.Actor |
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MAXSTEPHEIGHT, MINFLOORZ |
Inherited Contants from Core.Object |
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MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
Variables Summary | |
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bool | bDropped |
bool | bOnlyReplicateHidden |
bool | bPredictRespawns |
float | MaxDesireability |
InventorySpot | MyMarker |
NavigationPoint | PickupCache |
float | RespawnEffectTime |
Controller | TeamOwner[4] |
Display | |
bool | bAmbientGlow |
Pickup | |
bool | bInstantRespawn |
class<Inventory> | InventoryType |
xPickUpBase | PickUpBase |
string | PickupForce |
string | PickupMessage |
sound | PickupSound |
float | RespawnTime |
Inherited Variables from Core.Object |
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Class, Name, ObjectFlags, ObjectInternal[7], Outer |
Enumerations Summary |
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Inherited Enumerations from Engine.Actor |
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EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
Inherited Enumerations from Core.Object |
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EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
Structures Summary |
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Inherited Structures from Engine.Actor |
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ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
Inherited Structures from Core.Object |
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BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary | ||
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![]() | AddToNavigation () | |
![]() | AnnouncePickup (Pawn Receiver )) | |
![]() | BeginState ())) Disabled | |
![]() | BeginState ())) FadeOut | |
![]() | BeginState ())) FallingPickup | |
![]() | BeginState ())) Pickup | |
![]() | BeginState ())) Sleeping | |
![]() | BeginState ())) WaitingForMatch | |
![]() | float | BotDesireability (pawn Bot )) |
![]() | CheckTouching ())) FallingPickup | |
![]() | CheckTouching ())) Pickup | |
![]() | Destroyed ())) | |
![]() | float | DetourWeight (Pawn Other, loat PathWeight)) |
![]() | EndState ())) FadeOut | |
![]() | EndState ())) Pickup | |
![]() | EndState ())) Sleeping | |
![]() | String | GetHumanReadableName ())) |
![]() | string | GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 )) |
![]() | float | GetRespawnTime ())) |
![]() | InitDroppedPickupFor (Inventory Inv)) | |
![]() | bool | IsSuperItem ())) |
![]() | Landed (Vector HitNormal)) | |
![]() | MatchStarting ())) WaitingForMatch | |
![]() | bool | ReadyToPickup (float MaxWait)) |
![]() | bool | ReadyToPickup (float MaxWait)) Disabled |
![]() | bool | ReadyToPickup (float MaxWait)) Pickup |
![]() | bool | ReadyToPickup (float MaxWait)) Sleeping |
![]() | RemoveFromNavigation () | |
![]() | Reset ())) | |
![]() | Reset ())) Disabled | |
![]() | RespawnEffect () | |
![]() | SetRespawn ())) | |
![]() | inventory | SpawnCopy (pawn Other )) |
![]() | StartSleeping ())) | |
![]() | StartSleeping ())) Disabled | |
![]() | StartSleeping ())) Sleeping | |
![]() | StaticPrecache (LevelInfo L) | |
![]() | Tick (float DeltaTime)) FadeOut | |
![]() | Timer ())) FallingPickup | |
![]() | Timer ())) Pickup | |
![]() | Touch (actor Other )) Pickup | |
![]() | Pickup | Transmogrify (class<Pickup> NewClass)) |
![]() | UpdateHUD (HUD H)) | |
![]() | bool | ValidTouch (actor Other )) Pickup |
States Summary |
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Disabled Source code |
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state Disabled |
BeginState, ReadyToPickup, Reset, StartSleeping |
FadeOut Source code |
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state FadeOut extends Pickup |
BeginState, EndState, Tick |
FallingPickup Source code |
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state FallingPickup extends Pickup |
BeginState, CheckTouching, Timer |
Pickup Source code |
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auto state Pickup |
BeginState, CheckTouching, EndState, ReadyToPickup, Timer, Touch, ValidTouch |
Sleeping Source code |
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state Sleeping |
BeginState, EndState, ReadyToPickup, StartSleeping |
WaitingForMatch Source code |
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state WaitingForMatch |
BeginState, MatchStarting |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { MaxDesireability=0.100000 bOnlyReplicateHidden=True RespawnEffectTime=0.500000 PickupMessage="Snagged an item." DrawType=DT_Mesh CullDistance=8000.000000 bOrientOnSlope=True bIgnoreEncroachers=True bAlwaysRelevant=True bOnlyDirtyReplication=True bIgnoreVehicles=True NetUpdateFrequency=0.100000 NetPriority=1.400000 Texture=Texture'Engine.S_Inventory' bShouldBaseAtStartup=True bCollideActors=True bCollideWorld=True bUseCylinderCollision=True bFixedRotationDir=True RotationRate=(Yaw=5000) DesiredRotation=(Yaw=30000) } |
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