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Core.Object | +-- Engine.Actor | +-- Engine.Pickup
Ammo, ArmorPickup, KeyPickup, TournamentPickup, WeaponLocker, WeaponPickup
| Constants Summary |
|---|
| Inherited Contants from Engine.Actor |
|---|
| MAXSTEPHEIGHT, MINFLOORZ |
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| bool | bDropped |
| bool | bOnlyReplicateHidden |
| bool | bPredictRespawns |
| float | MaxDesireability |
| InventorySpot | MyMarker |
| NavigationPoint | PickupCache |
| float | RespawnEffectTime |
| Controller | TeamOwner[4] |
| Display | |
| bool | bAmbientGlow |
| Pickup | |
| bool | bInstantRespawn |
| class<Inventory> | InventoryType |
| xPickUpBase | PickUpBase |
| string | PickupForce |
| string | PickupMessage |
| sound | PickupSound |
| float | RespawnTime |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Actor |
|---|
| EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | AddToNavigation () | |
![]() | AnnouncePickup (Pawn Receiver )) | |
![]() | BeginState ())) Disabled | |
![]() | BeginState ())) FadeOut | |
![]() | BeginState ())) FallingPickup | |
![]() | BeginState ())) Pickup | |
![]() | BeginState ())) Sleeping | |
![]() | BeginState ())) WaitingForMatch | |
![]() | float | BotDesireability (pawn Bot )) |
![]() | CheckTouching ())) FallingPickup | |
![]() | CheckTouching ())) Pickup | |
![]() | Destroyed ())) | |
![]() | float | DetourWeight (Pawn Other, loat PathWeight)) |
![]() | EndState ())) FadeOut | |
![]() | EndState ())) Pickup | |
![]() | EndState ())) Sleeping | |
![]() | String | GetHumanReadableName ())) |
![]() | string | GetLocalString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2 )) |
![]() | float | GetRespawnTime ())) |
![]() | InitDroppedPickupFor (Inventory Inv)) | |
![]() | bool | IsSuperItem ())) |
![]() | Landed (Vector HitNormal)) | |
![]() | MatchStarting ())) WaitingForMatch | |
![]() | bool | ReadyToPickup (float MaxWait)) |
![]() | bool | ReadyToPickup (float MaxWait)) Disabled |
![]() | bool | ReadyToPickup (float MaxWait)) Pickup |
![]() | bool | ReadyToPickup (float MaxWait)) Sleeping |
![]() | RemoveFromNavigation () | |
![]() | Reset ())) | |
![]() | Reset ())) Disabled | |
![]() | RespawnEffect () | |
![]() | SetRespawn ())) | |
![]() | inventory | SpawnCopy (pawn Other )) |
![]() | StartSleeping ())) | |
![]() | StartSleeping ())) Disabled | |
![]() | StartSleeping ())) Sleeping | |
![]() | StaticPrecache (LevelInfo L) | |
![]() | Tick (float DeltaTime)) FadeOut | |
![]() | Timer ())) FallingPickup | |
![]() | Timer ())) Pickup | |
![]() | Touch (actor Other )) Pickup | |
![]() | Pickup | Transmogrify (class<Pickup> NewClass)) |
![]() | UpdateHUD (HUD H)) | |
![]() | bool | ValidTouch (actor Other )) Pickup |
| States Summary |
|---|
| Disabled Source code |
|---|
|
state Disabled |
| BeginState, ReadyToPickup, Reset, StartSleeping |
| FadeOut Source code |
|---|
|
state FadeOut extends Pickup |
| BeginState, EndState, Tick |
| FallingPickup Source code |
|---|
|
state FallingPickup extends Pickup |
| BeginState, CheckTouching, Timer |
| Pickup Source code |
|---|
|
auto state Pickup |
| BeginState, CheckTouching, EndState, ReadyToPickup, Timer, Touch, ValidTouch |
| Sleeping Source code |
|---|
|
state Sleeping |
| BeginState, EndState, ReadyToPickup, StartSleeping |
| WaitingForMatch Source code |
|---|
|
state WaitingForMatch |
| BeginState, MatchStarting |
| Variables Detail |
|---|
| Functions Detail |
|---|
AddToNavigation Source code
AnnouncePickup Source code
BeginState Disabled Source code
BeginState FadeOut Source code
BeginState FallingPickup Source code
BeginState Pickup Source code
BeginState Sleeping Source code
BeginState WaitingForMatch Source code
BotDesireability Source code
CheckTouching FallingPickup Source code
CheckTouching Pickup Source code
Destroyed Source code
DetourWeight Source code
EndState FadeOut Source code
EndState Pickup Source code
EndState Sleeping Source code
GetHumanReadableName Source code
GetLocalString Source code
GetRespawnTime Source code
InitDroppedPickupFor Source code
IsSuperItem Source code
Landed Source code
MatchStarting WaitingForMatch Source code
ReadyToPickup Source code
ReadyToPickup Disabled Source code
ReadyToPickup Pickup Source code
ReadyToPickup Sleeping Source code
RemoveFromNavigation Source code
Reset Source code
Reset Disabled Source code
RespawnEffect Source code
SetRespawn Source code
SpawnCopy Source code
StartSleeping Source code
StartSleeping Disabled Source code
StartSleeping Sleeping Source code
StaticPrecache Source code
Tick FadeOut Source code
Timer FallingPickup Source code
Timer Pickup Source code
Touch Pickup Source code
Transmogrify Source code
UpdateHUD Source code
ValidTouch Pickup Source code| Defaultproperties |
|---|
defaultproperties
{
MaxDesireability=0.100000
bOnlyReplicateHidden=True
RespawnEffectTime=0.500000
PickupMessage="Snagged an item."
DrawType=DT_Mesh
CullDistance=8000.000000
bOrientOnSlope=True
bIgnoreEncroachers=True
bAlwaysRelevant=True
bOnlyDirtyReplication=True
bIgnoreVehicles=True
NetUpdateFrequency=0.100000
NetPriority=1.400000
Texture=Texture'Engine.S_Inventory'
bShouldBaseAtStartup=True
bCollideActors=True
bCollideWorld=True
bUseCylinderCollision=True
bFixedRotationDir=True
RotationRate=(Yaw=5000)
DesiredRotation=(Yaw=30000)
}
|
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