| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object | +-- Engine.Actor | +-- Engine.Mover
ClientMover
| Constants Summary |
|---|
| Inherited Contants from Engine.Actor |
|---|
| MAXSTEPHEIGHT, MINFLOORZ |
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary | ||
|---|---|---|
| EBumpType BT_PlayerBump, BT_PawnBump, BT_AnyBump, | ||
| EMoverEncroachType ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach, | ||
| EMoverGlideType MV_MoveByTime, MV_GlideByTime, | ||
| Inherited Enumerations from Engine.Actor |
|---|
| EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode |
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Engine.Actor |
|---|
| ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr |
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | Attach (actor Other )) StandOpenTimed | |
![]() | BaseFinished () | |
![]() | BaseFinished ())) RotatingMover | |
![]() | BaseStarted () | |
![]() | BaseStarted ())) RotatingMover | |
![]() | BeginEvent ())) BumpButton | |
![]() | BeginPlay ())) | |
![]() | BeginState ())) ConstantLoop | |
![]() | BeginState ())) LeadInOutLooper | |
![]() | BeginState ())) LoopMove | |
![]() | BeginState ())) OpenTimedMover | |
![]() | BeginState ())) RotatingMover | |
![]() | BeginState ())) TriggerAdvance | |
![]() | BeginState ())) TriggerControl | |
![]() | BeginState ())) TriggerPound | |
![]() | Bump (actor Other )) | |
![]() | Bump (actor Other )) BumpButton | |
![]() | Bump (actor Other )) BumpOpenTimed | |
![]() | bool | CanTrigger (Actor Other )) StandOpenTimed |
![]() | DisableTrigger () | |
![]() | DisableTrigger ())) BumpOpenTimed | |
![]() | DisableTrigger ())) StandOpenTimed | |
![]() | DisableTrigger ())) TriggerOpenTimed | |
![]() | DoClose ())) | |
![]() | DoOpen ())) | |
![]() | EnableTrigger () | |
![]() | EnableTrigger ())) BumpOpenTimed | |
![]() | EnableTrigger ())) StandOpenTimed | |
![]() | EnableTrigger ())) TriggerOpenTimed | |
![]() | bool | EncroachingOn (actor Other )) |
![]() | EndEvent ())) BumpButton | |
![]() | EndState ())) TriggerAdvance | |
![]() | FinishedClosing ())) | |
![]() | FinishedOpening ())) | |
![]() | FinishNotify ())) | |
![]() | InterpolateTo (byte NewKeyNum, float Seconds )) | |
![]() | KeyFrameReached ())) | |
![]() | KeyFrameReached ())) ConstantLoop | |
![]() | KeyFrameReached ())) LeadInOutLooper | |
![]() | KeyFrameReached ())) LeadInOutLooping | |
![]() | KeyFrameReached ())) LoopMove | |
![]() | MakeGroupReturn ())) | |
![]() | MakeGroupStop ())) | |
![]() | MoverLooped ())) | |
![]() | PostBeginPlay ())) | |
![]() | Reset ())) | |
![]() | Reset ())) OpenTimedMover | |
![]() | Reset ())) TriggerAdvance | |
![]() | Reset ())) TriggerControl | |
![]() | Reset ())) TriggerPound | |
![]() | Reset ())) TriggerToggle | |
![]() | Reset ())) WasBumpButton | |
![]() | Reset ())) WasOpenTimedMover | |
![]() | Reset ())) WasTriggerAdvance | |
![]() | Reset ())) WasTriggerControl | |
![]() | Reset ())) WasTriggerPound | |
![]() | bool | SelfTriggered ())) |
![]() | bool | SelfTriggered ())) LoopMove |
![]() | bool | SelfTriggered ())) TriggerAdvance |
![]() | bool | SelfTriggered ())) TriggerControl |
![]() | bool | SelfTriggered ())) TriggerOpenTimed |
![]() | bool | SelfTriggered ())) TriggerPound |
![]() | bool | SelfTriggered ())) TriggerToggle |
![]() | bool | SelfTriggered ())) WasTriggerAdvance |
![]() | bool | SelfTriggered ())) WasTriggerControl |
![]() | SetKeyframe (byte NewKeyNum, vector NewLocation, rotator NewRotation )) | |
![]() | SetResetStatus (bool bNewStatus )) | |
![]() | SetStoppedPosition (byte NewPos)) | |
![]() | bool | ShouldReTrigger ())) OpenTimedMover |
![]() | bool | ShouldReTrigger ())) StandOpenTimed |
![]() | Actor | SpecialHandling (Pawn Other)) |
![]() | StartInterpolation ())) | |
![]() | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType)) | |
![]() | Timer ())) | |
![]() | Trigger (actor Other, pawn EventInstigator )) LeadInOutLooper | |
![]() | Trigger (actor Other, pawn EventInstigator)) LeadInOutLooping | |
![]() | Trigger (actor Other, pawn EventInstigator )) LoopMove | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerAdvance | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerControl | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerOpenTimed | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerPound | |
![]() | Trigger (actor Other, pawn EventInstigator )) TriggerToggle | |
![]() | UnTrigger (actor Other, pawn EventInstigator )) LoopMove | |
![]() | UnTrigger (actor Other, pawn EventInstigator )) TriggerAdvance | |
![]() | UnTrigger (actor Other, pawn EventInstigator )) TriggerControl | |
![]() | UnTrigger (actor Other, pawn EventInstigator )) TriggerPound | |
![]() | UpdatePrecacheStaticMeshes ())) | |
| States Summary |
|---|
| BumpButton Source code |
|---|
|
state BumpButton |
| BeginEvent, Bump, EndEvent |
| BumpOpenTimed Source code |
|---|
|
state BumpOpenTimed extends OpenTimedMover |
| Bump, DisableTrigger, EnableTrigger |
| ConstantLoop Source code |
|---|
|
state ConstantLoop |
| BeginState, KeyFrameReached |
| LeadInOutLooper Source code |
|---|
|
state LeadInOutLooper |
| BeginState, KeyFrameReached, Trigger |
| LeadInOutLooping Source code |
|---|
|
state LeadInOutLooping |
| KeyFrameReached, Trigger |
| LoopMove Source code |
|---|
|
state LoopMove |
| BeginState, KeyFrameReached, SelfTriggered, Trigger, UnTrigger |
| OpenTimedMover Source code |
|---|
|
state OpenTimedMover |
| BeginState, Reset, ShouldReTrigger |
| RotatingMover Source code |
|---|
|
state RotatingMover |
| BaseFinished, BaseStarted, BeginState |
| StandOpenTimed Source code |
|---|
|
state StandOpenTimed extends OpenTimedMover |
| Attach, CanTrigger, DisableTrigger, EnableTrigger, ShouldReTrigger |
| TriggerAdvance Source code |
|---|
|
state TriggerAdvance |
| BeginState, EndState, Reset, SelfTriggered, Trigger, UnTrigger |
| TriggerControl Source code |
|---|
|
state TriggerControl |
| BeginState, Reset, SelfTriggered, Trigger, UnTrigger |
| TriggerOpenTimed Source code |
|---|
|
state TriggerOpenTimed extends OpenTimedMover |
| DisableTrigger, EnableTrigger, SelfTriggered, Trigger |
| TriggerPound Source code |
|---|
|
state TriggerPound |
| BeginState, Reset, SelfTriggered, Trigger, UnTrigger |
| TriggerToggle Source code |
|---|
|
state TriggerToggle |
| Reset, SelfTriggered, Trigger |
| WasBumpButton Source code |
|---|
|
state WasBumpButton |
| Reset |
| WasOpenTimedMover Source code |
|---|
|
state WasOpenTimedMover |
| Reset |
| WasTriggerAdvance Source code |
|---|
|
state WasTriggerAdvance |
| Reset, SelfTriggered |
| WasTriggerControl Source code |
|---|
|
state WasTriggerControl |
| Reset, SelfTriggered |
| WasTriggerPound Source code |
|---|
|
state WasTriggerPound |
| Reset |
| Variables Detail |
|---|
| Enumerations Detail |
|---|
ME_StopWhenEncroach, ME_ReturnWhenEncroach, ME_CrushWhenEncroach, ME_IgnoreWhenEncroach,};
| Functions Detail |
|---|
Attach StandOpenTimed Source code
BaseFinished Source code
BaseFinished RotatingMover Source code
BaseStarted Source code
BaseStarted RotatingMover Source code
BeginEvent BumpButton Source code
BeginPlay Source code
BeginState ConstantLoop Source code
BeginState LeadInOutLooper Source code
BeginState LoopMove Source code
BeginState OpenTimedMover Source code
BeginState RotatingMover Source code
BeginState TriggerAdvance Source code
BeginState TriggerControl Source code
BeginState TriggerPound Source code
Bump Source code
Bump BumpButton Source code
Bump BumpOpenTimed Source code
CanTrigger StandOpenTimed Source code
DisableTrigger Source code
DisableTrigger BumpOpenTimed Source code
DisableTrigger StandOpenTimed Source code
DisableTrigger TriggerOpenTimed Source code
DoClose Source code
DoOpen Source code
EnableTrigger Source code
EnableTrigger BumpOpenTimed Source code
EnableTrigger StandOpenTimed Source code
EnableTrigger TriggerOpenTimed Source code
EncroachingOn Source code
EndEvent BumpButton Source code
EndState TriggerAdvance Source code
FinishedClosing Source code
FinishedOpening Source code
FinishNotify Source code
InterpolateTo Source code
KeyFrameReached Source code
KeyFrameReached ConstantLoop Source code
KeyFrameReached LeadInOutLooper Source code
KeyFrameReached LeadInOutLooping Source code
KeyFrameReached LoopMove Source code
MakeGroupReturn Source code
MakeGroupStop Source code
MoverLooped Source code
PostBeginPlay Source code
Reset Source code
Reset OpenTimedMover Source code
Reset TriggerAdvance Source code
Reset TriggerControl Source code
Reset TriggerPound Source code
Reset TriggerToggle Source code
Reset WasBumpButton Source code
Reset WasOpenTimedMover Source code
Reset WasTriggerAdvance Source code
Reset WasTriggerControl Source code
Reset WasTriggerPound Source code
SelfTriggered Source code
SelfTriggered LoopMove Source code
SelfTriggered TriggerAdvance Source code
SelfTriggered TriggerControl Source code
SelfTriggered TriggerOpenTimed Source code
SelfTriggered TriggerPound Source code
SelfTriggered TriggerToggle Source code
SelfTriggered WasTriggerAdvance Source code
SelfTriggered WasTriggerControl Source code
SetKeyframe Source code
SetResetStatus Source code
SetStoppedPosition Source code
ShouldReTrigger OpenTimedMover Source code
ShouldReTrigger StandOpenTimed Source code
SpecialHandling Source code
StartInterpolation Source code
TakeDamage Source code
Timer Source code
Trigger LeadInOutLooper Source code
Trigger LeadInOutLooping Source code
Trigger LoopMove Source code
Trigger TriggerAdvance Source code
Trigger TriggerControl Source code
Trigger TriggerOpenTimed Source code
Trigger TriggerPound Source code
Trigger TriggerToggle Source code
UnTrigger LoopMove Source code
UnTrigger TriggerAdvance Source code
UnTrigger TriggerControl Source code
UnTrigger TriggerPound Source code
UpdatePrecacheStaticMeshes Source code| Defaultproperties |
|---|
defaultproperties
{
MoverEncroachType=ME_ReturnWhenEncroach
MoverGlideType=MV_GlideByTime
NumKeys=2
MoveTime=1.000000
StayOpenTime=4.000000
bToggleDirection=True
bClosed=True
StepDirection=1
bUseDynamicLights=True
bNoDelete=True
bAlwaysRelevant=True
bOnlyDirtyReplication=True
Physics=PHYS_MovingBrush
RemoteRole=ROLE_SimulatedProxy
NetUpdateFrequency=1.000000
NetPriority=2.700000
InitialState="BumpOpenTimed"
bShadowCast=True
SoundVolume=228
TransientSoundVolume=1.000000
CollisionRadius=160.000000
CollisionHeight=160.000000
bCollideActors=True
bBlockActors=True
bEdShouldSnap=True
bPathColliding=True
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||