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Engine.DecoVolumeObject


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//=============================================================================
// DecoVolumeObject.
//
// A class that allows staticmesh actors to get spawned inside of
// deco volumes.  These are the actors that you actually see in the level.
//=============================================================================
class DecoVolumeObject extends Actor
	native;

defaultproperties
{
     DrawType=DT_StaticMesh
     CollisionRadius=0.000000
     CollisionHeight=0.000000
}

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Class file time: pr 5-2-2018 12:35:48.000 - Creation time: sk 18-3-2018 09:50:07.177 - Created with UnCodeX