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Engine.Effects


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//=============================================================================
// Effects, the base class of all gratuitous special effects.
// 
//=============================================================================
class Effects extends Actor;

defaultproperties
{
     bNetTemporary=True
     bNetInitialRotation=True
     RemoteRole=ROLE_None
     bUnlit=True
     bGameRelevant=True
     CollisionRadius=0.000000
     CollisionHeight=0.000000
}

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Class file time: pr 5-2-2018 12:35:48.000 - Creation time: sk 18-3-2018 09:50:07.508 - Created with UnCodeX