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Engine.Keypoint


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//=============================================================================
// Keypoint, the base class of invisible actors which mark things.
//=============================================================================
class Keypoint extends Actor
	abstract
	placeable
	native;

// Sprite.
#exec Texture Import File=Textures\Keypoint.pcx Name=S_Keypoint Mips=Off MASKED=1

defaultproperties
{
     bStatic=True
     bHidden=True
     RemoteRole=ROLE_None
     Texture=Texture'Engine.S_Keypoint'
     SoundVolume=0
     CollisionRadius=10.000000
     CollisionHeight=10.000000
}

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Class file time: pr 5-2-2018 12:35:48.000 - Creation time: sk 18-3-2018 09:50:11.715 - Created with UnCodeX