Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.Ladder


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
/*=============================================================================
// Ladders are associated with the LadderVolume that encompasses them, and provide AI navigation 
// support for ladder volumes.  Direction should be the direction that climbing pawns
// should face
============================================================================= */

class Ladder extends SmallNavigationPoint
	placeable
	native;

#exec Texture Import File=Textures\Ladder.pcx Name=S_Ladder Mips=Off MASKED=1

var LadderVolume MyLadder;
var Ladder LadderList;

/* 
Check if ladder is already occupied
*/
event bool SuggestMovePreparation(Pawn Other)
{
	if ( MyLadder == None )
		return false;

	if ( !MyLadder.InUse(Other) )
	{
		MyLadder.PendingClimber = Other;
		return false;
	}

	Other.Controller.bPreparingMove = true;
	Other.Acceleration = vect(0,0,0);
	return true;
}

defaultproperties
{
     bSpecialMove=True
     bNotBased=True
     Texture=Texture'Engine.S_Ladder'
     bDirectional=True
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: pr 5-2-2018 12:35:48.000 - Creation time: sk 18-3-2018 09:50:11.816 - Created with UnCodeX