| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Brush
|
+-- Engine.Volume
|
+-- Engine.PhysicsVolume
|
+-- Engine.LadderVolume
| Variables Summary | |
|---|---|
| vector | ClimbDir |
| Ladder | LadderList |
| vector | LookDir |
| Pawn | PendingClimber |
| LadderVolume | |
| bool | bAllowLadderStrafing |
| bool | bAutoPath |
| bool | bNoPhysicalLadder |
| name | ClimbingAnimation |
| name | TopAnimation |
| rotator | WallDir |
| Inherited Variables from Engine.Volume |
|---|
| AssociatedActor, AssociatedActorTag, DecoList, LocationName, LocationPriority |
| Functions Summary | ||
|---|---|---|
![]() | bool | InUse (Pawn Ignored)) |
![]() | PawnEnteredVolume (Pawn P)) | |
![]() | PawnLeavingVolume (Pawn P)) | |
![]() | PhysicsChangedFor (Actor Other)) | |
![]() | PostBeginPlay ())) | |
| Inherited Functions from Engine.PhysicsVolume |
|---|
| ActorEnteredVolume, ActorLeavingVolume, BaseChange, CausePainTo, PawnEnteredVolume, PawnLeavingVolume, PhysicsChangedFor, PlayEntrySplash, PlayerPawnDiedInVolume, PlayExitSplash, PostBeginPlay, PreBeginPlay, Reset, TimerPop, touch, Trigger, untouch |
| Inherited Functions from Engine.Volume |
|---|
| BeginState, DisplayDebug, Encompasses, PostBeginPlay, touch, untouch |
| Variables Detail |
|---|
| Functions Detail |
|---|
InUse Source code
PawnEnteredVolume Source code
PawnLeavingVolume Source code
PhysicsChangedFor Source code
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
ClimbDir=(Z=1.000000)
bAutoPath=True
RemoteRole=ROLE_SimulatedProxy
}
|
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