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//============================================================================= // Emitter: An Unreal Mesh Particle Emitter. //============================================================================= class MeshEmitter extends ParticleEmitter native; var (Mesh) staticmesh StaticMesh; var (Mesh) bool UseMeshBlendMode; var (Mesh) bool RenderTwoSided; var (Mesh) bool UseParticleColor; var transient vector MeshExtent; defaultproperties { UseMeshBlendMode=True StartSizeRange=(X=(Min=1.000000,Max=1.000000),Y=(Min=1.000000,Max=1.000000),Z=(Min=1.000000,Max=1.000000)) } |
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