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//============================================================================== // Created on: 10/12/2003 // Handles file & directory manipulation for streaming music files. // Could support arbitrary filetypes with very little modification // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class StreamInterface extends StreamBase Native; // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) // (cpptext) var private globalconfig string CurrentDirectory; // Directory Interface native final private function string GetBaseDirectory(); native final function bool GetDriveLetters( out array<string> Letters ); native final function bool GetDirectoryContents( out array<string> Contents, optional string DirectoryName, optional EFileType FileType ); native final function string CreateDirectory( string DirectoryName ); native final function bool RemoveDirectory( string DirectoryName ); native final function bool ValidDirectory( optional string DirectoryPath ); // ID3 Tags // File manipulation native final function Stream CreateStream( string FileName, optional bool bStrict ); // specify bStrict to indicate it isn't allowed to include relative paths when searching native final function bool ValidFile( string FileName ); native final function bool LoadPlaylist( string FileName, out array<string> Lines, optional bool bStrict ); function string GetCurrentDirectory() { if ( CurrentDirectory == "" || !ValidDirectory(CurrentDirectory) ) ChangeDirectory(GetBaseDirectory()); return CurrentDirectory; } function ChangeDirectory( string DirectoryName ) { local bool bSave; bSave = DirectoryName != CurrentDirectory; CurrentDirectory = DirectoryName; if ( bSave ) SaveConfig(); } function bool HandleDebugExec( string Command, string Param ) { local string str; local array<string> test; local int i; if ( Super.HandleDebugExec(Command, Param) ) return true; switch ( Locs(Command) ) { case "getbase": log(GetBaseDirectory());return true; case "getcurrent": log(GetCurrentDirectory());return true; case "validfilename": log(ValidFile(Param));return true; case "dir": GetDirectoryContents(test,param); log("directory list for"@param); for ( i = 0; i < test.Length;i++) log(" >"@test[i]); return true; case "chdir": str = GetCurrentDirectory(); ChangeDirectory(param); log("old:"$str@"new:"$GetCurrentDirectory()); return true; } return false; } defaultproperties { CurrentDirectory="C:\Unreal Anthology\UT2004\Music\MUA1\" } |
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