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Engine.TerrainMaterial


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class TerrainMaterial extends RenderedMaterial
	native
	noteditinlinenew;

// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)
// (cpptext)

struct native TerrainMaterialLayer
{
	var material		Texture;
	var bitmapmaterial	AlphaWeight;
	var matrix			TextureMatrix;
};

var const array<TerrainMaterialLayer> Layers;
var const byte RenderMethod;
var const bool FirstPass;

defaultproperties
{
     MaterialType=256
}

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Class file time: pr 5-2-2018 12:35:48.000 - Creation time: sk 18-3-2018 09:50:22.411 - Created with UnCodeX