Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 |
//============================================================================= // WaveTexture: Simple phongish water surface. // This is a built-in Unreal class and it shouldn't be modified. //============================================================================= class WaveTexture extends WaterTexture native noexport; var(WaterPaint) byte BumpMapLight; var(WaterPaint) byte BumpMapAngle; var(WaterPaint) byte PhongRange; var(WaterPaint) byte PhongSize; defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |