Fire.WaveTexture
- Extends
- WaterTexture
- Modifiers
- native noexport
Core.Object
|
+-- Engine.Material
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+-- Engine.RenderedMaterial
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+-- Engine.BitmapMaterial
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+-- Engine.Texture
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+-- Fire.FractalTexture
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+-- Fire.WaterTexture
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+-- Fire.WaveTexture
Inherited Variables from Fire.WaterTexture |
Drops[256], DropType, FX_Amplitude, FX_Depth, FX_Frequency, FX_Phase, FX_Radius, FX_Size, FX_Speed, FX_Time, NumDrops, OldWaveAmp, RenderTable[1028], SourceFields, WaterParity, WaterTable[1536], WaveAmp |
WaterPaint
var(WaterPaint) byte BumpMapAngle;
var(WaterPaint) byte BumpMapLight;
var(WaterPaint) byte PhongRange;
var(WaterPaint) byte PhongSize;
Creation time: sk 18-3-2018 09:49:59.236 - Created with
UnCodeX