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Gameplay.ACTION_Freeze


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class ACTION_Freeze extends LatentScriptedAction;

function bool InitActionFor(ScriptedController C)
{
	if ( C.Pawn != None )
	{
		C.Pawn.bPhysicsAnimUpdate = false;
		C.Pawn.StopAnimating();
		C.Pawn.SetPhysics(PHYS_None);
	}
	C.CurrentAction = self;
	return true;	
}

defaultproperties
{
     ActionString="Freeze"
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.483 - Created with UnCodeX