| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.AIController
|
+-- Gameplay.ScriptedController
Bot, MonsterController, ScriptedTriggerController
| Constants Summary |
|---|
| Inherited Contants from Engine.Controller |
|---|
| LATENT_MOVETOWARD |
| Variables Summary | |
|---|---|
| int | ActionNum |
| int | AnimsRemaining |
| bool | bBroken |
| bool | bChangingPawns |
| bool | bFakeShot |
| bool | bFineWeaponControl |
| bool | bPendingDoubleJump |
| bool | bPendingShoot |
| bool | bShootSpray |
| bool | bShootTarget |
| bool | bUseScriptFacing |
| LatentScriptedAction | CurrentAction |
| Action_PLAYANIM | CurrentAnimation |
| name | FiringMode |
| int | IterationCounter |
| int | IterationSectionStart |
| PlayerController | MyPlayerController |
| int | NumShots |
| controller | PendingController |
| Actor | ScriptedFocus |
| ScriptedSequence | SequenceScript |
| Inherited Variables from Engine.AIController |
|---|
| bAdjustFromWalls, bHunting, bPlannedJump, MyScript, Skill |
| Functions Summary | ||
|---|---|---|
![]() | AbortScript ())) Scripting | |
![]() | rotator | AdjustAim (FireProperties FiredAmmunition, vector projStart, int AimError)) |
![]() | AnimEnd (int Channel)) Scripting | |
![]() | bool | CheckIfNearPlayer (float Distance)) |
![]() | ClearAnimation ())) | |
![]() | ClearScript ())) | |
![]() | CompleteAction ())) Scripting | |
![]() | DestroyPawn ())) | |
![]() | DisplayDebug (Canvas Canvas, out float YL, out float YPos)) Scripting | |
![]() | EndState ())) Scripting | |
![]() | Pawn | GetInstigator ())) |
![]() | Pawn | GetMyPlayer ())) |
![]() | Actor | GetSoundSource ())) |
![]() | InitForNextAction ())) Scripting | |
![]() | LeaveScripting () | |
![]() | LeaveScripting ())) Scripting | |
![]() | LIPSincAnimEnd ())) Scripting | |
![]() | MayShootAtEnemy () Scripting | |
![]() | MayShootTarget ())) Scripting | |
![]() | NotifyJumpApex ())) | |
![]() | SetDoubleJump ())) | |
![]() | SetEnemyReaction (int AlertnessLevel) | |
![]() | int | SetFireYaw (int FireYaw)) |
![]() | SetMoveTarget ())) Scripting | |
![]() | SetNewScript (ScriptedSequence NewScript)) | |
![]() | TakeControlOf (Pawn aPawn)) | |
![]() | Tick (float DeltaTime)) Scripting | |
![]() | Timer ())) Scripting | |
![]() | Trigger (actor Other, pawn EventInstigator )) Scripting | |
![]() | UnPossess ())) Scripting | |
![]() | bool | WeaponFireAgain (float RefireRate, bool bFinishedFire)) |
![]() | bool | WeaponFireAgain (float RefireRate, bool bFinishedFire)) Scripting |
| Inherited Functions from Engine.AIController |
|---|
| AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain |
| States Summary |
|---|
| Broken Source code |
|---|
|
state Broken |
| Scripting Source code |
|---|
|
state Scripting |
| AbortScript, AnimEnd, CompleteAction, DisplayDebug, EndState, InitForNextAction, LeaveScripting, LIPSincAnimEnd, MayShootAtEnemy, MayShootTarget, SetMoveTarget, Tick, Timer, Trigger, UnPossess, WeaponFireAgain |
| Variables Detail |
|---|
| Functions Detail |
|---|
AbortScript Scripting Source code
AdjustAim Source code
AnimEnd Scripting Source code
CheckIfNearPlayer Source code
ClearAnimation Source code
ClearScript Source code
CompleteAction Scripting Source code
DestroyPawn Source code
DisplayDebug Scripting Source code
EndState Scripting Source code
GetInstigator Source code
GetMyPlayer Source code
GetSoundSource Source code
InitForNextAction Scripting Source code
LeaveScripting Source code
LeaveScripting Scripting Source code
LIPSincAnimEnd Scripting Source code
MayShootAtEnemy Scripting Source code
MayShootTarget Scripting Source code
NotifyJumpApex Source code
SetDoubleJump Source code
SetEnemyReaction Source code
SetFireYaw Source code
SetMoveTarget Scripting Source code
SetNewScript Source code
TakeControlOf Source code
Tick Scripting Source code
Timer Scripting Source code
Trigger Scripting Source code
UnPossess Scripting Source code
WeaponFireAgain Source code
WeaponFireAgain Scripting Source code| Defaultproperties |
|---|
defaultproperties
{
bUseScriptFacing=True
IterationSectionStart=-1
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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