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Core.Object | +-- Gameplay.ScriptedAction
ACTION_ASOpenSentinel, ACTION_ASSetPlayerSpawnArea, ACTION_ASTeleportToSpawnArea, ACTION_ChangeLevel, Action_ChangeObjectiveTeam, ACTION_ChangeScript, ACTION_ChangeTeam, ACTION_ChangeWeapon, Action_ConsoleCommand, ACTION_Crouch, ACTION_DamageActor, ACTION_DamageInstigator, ACTION_DestroyActor, ACTION_DestroyPawn, ACTION_DisableObjective, ACTION_DisableThisScript, ACTION_DisplayMessage, ACTION_EndSection, ACTION_FireWeapon, ACTION_FireWeaponAt, ACTION_ForceMoveToPoint, ACTION_GotoAction, ACTION_GotoMenu, ACTION_HealActor, ACTION_IfCondition, ACTION_IfRandomPct, ACTION_Jump, ACTION_KillInstigator, ACTION_LeaveSequence, ACTION_LocalizedMessage, ACTION_PlayAmbientSound, ACTION_PlayAnim, ACTION_PlayAnnouncement, ACTION_PlayerViewShake, ACTION_PlayLIPSinc, ACTION_PlayLocalSound, ACTION_PlayMusic, ACTION_PlaySound, ACTION_Run, ACTION_SetAlertness, ACTION_SetCorona, ACTION_SetHidden, ACTION_SetObjectiveActiveStatus, ACTION_SetPhysics, ACTION_SetViewTarget, ACTION_ShootTarget, ACTION_SpawnActor, ACTION_StopAnimation, ACTION_StopShooting, ACTION_SubTitles, ACTION_ThrowWeapon, ACTION_TriggerEvent, ACTION_Use, ACTION_Walk, LatentScriptedAction
| Constants Summary |
|---|
| Inherited Contants from Core.Object |
|---|
| MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient |
| Variables Summary | |
|---|---|
| string | ActionString |
| bool | bValidForTrigger |
| Inherited Variables from Core.Object |
|---|
| Class, Name, ObjectFlags, ObjectInternal[7], Outer |
| Enumerations Summary |
|---|
| Inherited Enumerations from Core.Object |
|---|
| EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis |
| Structures Summary |
|---|
| Inherited Structures from Core.Object |
|---|
| BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
| Functions Summary | ||
|---|---|---|
![]() | ActionCompleted () | |
![]() | bool | EndsSection ())) |
![]() | string | GetActionString ())) |
![]() | ScriptedSequence | GetScript (ScriptedSequence S)) |
![]() | bool | InitActionFor (ScriptedController C)) |
![]() | PostBeginPlay (ScriptedSequence SS) | |
![]() | ProceedToNextAction (ScriptedController C)) | |
![]() | ProceedToSectionEnd (ScriptedController C)) | |
![]() | Reset () | |
![]() | bool | StartsSection ())) |
| Variables Detail |
|---|
| Functions Detail |
|---|
ActionCompleted Source code
EndsSection Source code
GetActionString Source code
GetScript Source code
InitActionFor Source code
PostBeginPlay Source code
ProceedToNextAction Source code
ProceedToSectionEnd Source code
Reset Source code
StartsSection Source code| Defaultproperties |
|---|
defaultproperties
{
ActionString="unspecified action"
bValidForTrigger=True
}
|
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