| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Keypoint
|
+-- Engine.AIScript
|
+-- Gameplay.ScriptedSequence
BulldogTrigger, ScriptedTrigger, UnrealScriptedSequence
| Variables Summary | |
|---|---|
| class<ScriptedController> | ScriptControllerClass |
| AIScript | |
| Array<ScriptedAction> | Actions |
| Inherited Variables from Engine.AIScript |
|---|
| bLoggingEnabled, bNavigate, ControllerClass, myMarker |
| Functions Summary | ||
|---|---|---|
![]() | bool | CheckForErrors ())) |
![]() | PostBeginPlay ())) | |
![]() | Reset ())) | |
![]() | SetActions (ScriptedController C)) | |
![]() | SpawnControllerFor (Pawn P)) | |
![]() | TakeOver (Pawn P)) | |
![]() | bool | ValidAction (Int N)) |
| Inherited Functions from Engine.AIScript |
|---|
| GetMoveTarget, SpawnControllerFor, TakeOver |
| Variables Detail |
|---|
| Functions Detail |
|---|
CheckForErrors Source code
PostBeginPlay Source code
Reset Source code
SetActions Source code
SpawnControllerFor Source code
TakeOver Source code
ValidAction Source code| Defaultproperties |
|---|
defaultproperties
{
ScriptControllerClass=Class'Gameplay.ScriptedController'
bNavigate=True
bCollideWhenPlacing=True
CollisionRadius=50.000000
CollisionHeight=100.000000
bDirectional=True
}
|
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