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Vehicles.BulldogTrigger

Extends
ScriptedSequence
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Keypoint
      |   
      +-- Engine.AIScript
         |   
         +-- Gameplay.ScriptedSequence
            |   
            +-- Vehicles.BulldogTrigger

Variables Summary
boolbCarFlipTrigger
floatBTReTriggerDelay
floatTriggerTime
Inherited Variables from Gameplay.ScriptedSequence
Actions, ScriptControllerClass
Inherited Variables from Engine.AIScript
bLoggingEnabled, bNavigate, ControllerClass, myMarker

Functions Summary
function Touch (Actor Other ))
function UsedBy (Pawn user ))
Inherited Functions from Gameplay.ScriptedSequence
CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction
Inherited Functions from Engine.AIScript
GetMoveTarget, SpawnControllerFor, TakeOver


Variables Detail

bCarFlipTrigger Source code

var bool bCarFlipTrigger;

BTReTriggerDelay Source code

var float BTReTriggerDelay;

TriggerTime Source code

var float TriggerTime;


Functions Detail

Touch Source code

function Touch ( Actor Other ) )

UsedBy Source code

function UsedBy ( Pawn user ) )


Defaultproperties

defaultproperties
{
     BTReTriggerDelay=0.100000
     bStatic=False
     bOnlyAffectPawns=True
     bCollideWhenPlacing=False
     bHardAttach=True
     CollisionRadius=80.000000
     CollisionHeight=400.000000
}

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Creation time: sk 18-3-2018 09:49:35.854 - Created with UnCodeX