| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Keypoint
|
+-- Engine.AIScript
|
+-- Gameplay.ScriptedSequence
|
+-- Gameplay.ScriptedTrigger
| Variables Summary | |
|---|---|
| ScriptedTriggerController | TriggerController |
| Inherited Variables from Gameplay.ScriptedSequence |
|---|
| Actions, ScriptControllerClass |
| Inherited Variables from Engine.AIScript |
|---|
| bLoggingEnabled, bNavigate, ControllerClass, myMarker |
| Functions Summary | ||
|---|---|---|
![]() | name | NextNeededEvent ())) |
![]() | PostBeginPlay ())) | |
![]() | Reset ())) | |
![]() | bool | TriggersEvent (name E)) |
![]() | bool | ValidAction (Int N)) |
| Inherited Functions from Gameplay.ScriptedSequence |
|---|
| CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction |
| Inherited Functions from Engine.AIScript |
|---|
| GetMoveTarget, SpawnControllerFor, TakeOver |
| Variables Detail |
|---|
| Functions Detail |
|---|
NextNeededEvent Source code
PostBeginPlay Source code
Reset Source code
TriggersEvent Source code
ValidAction Source code| Defaultproperties |
|---|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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