Gameplay.ScriptedTriggerController
- Extends
- ScriptedController
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Controller
|
+-- Engine.AIController
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+-- Gameplay.ScriptedController
|
+-- Gameplay.ScriptedTriggerController
Inherited Variables from Gameplay.ScriptedController |
ActionNum, AnimsRemaining, bBroken, bChangingPawns, bFakeShot, bFineWeaponControl, bPendingDoubleJump, bPendingShoot, bShootSpray, bShootTarget, bUseScriptFacing, CurrentAction, CurrentAnimation, FiringMode, IterationCounter, IterationSectionStart, MyPlayerController, NumShots, PendingController, ScriptedFocus, SequenceScript |
Inherited Functions from Gameplay.ScriptedController |
AbortScript, AdjustAim, AnimEnd, CheckIfNearPlayer, ClearAnimation, ClearScript, CompleteAction, DestroyPawn, DisplayDebug, EndState, GetInstigator, GetMyPlayer, GetSoundSource, InitForNextAction, LeaveScripting, LIPSincAnimEnd, MayShootAtEnemy, MayShootTarget, NotifyJumpApex, SetDoubleJump, SetEnemyReaction, SetFireYaw, SetMoveTarget, SetNewScript, TakeControlOf, Tick, Timer, Trigger, UnPossess, WeaponFireAgain |
Inherited Functions from Engine.AIController |
AdjustDesireFor, AdjustView, DisplayDebug, GetFacingDirection, GetOrderObject, GetOrders, MoverFinished, PreBeginPlay, PrepareForMove, PriorityObjective, RateWeapon, Reset, SetOrders, Startle, Trigger, TriggerScript, UnderLift, WaitForMover, WaitToSeeEnemy, WeaponFireAgain |
function ClearAnimation ( ) )
function ClientGameEnded ( ) )
function ClientRoundEnded ( ) )
function DestroyPawn ( ) )
function GameHasEnded ( ) )
LeaveScripting Scripting Source code
function LeaveScripting ( ) )
function RoundHasEnded ( ) )
Creation time: sk 18-3-2018 09:49:50.368 - Created with
UnCodeX