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Core.Object | +-- Engine.Actor | +-- Engine.Keypoint | +-- Engine.AIScript | +-- Gameplay.ScriptedSequence | +-- UnrealGame.UnrealScriptedSequence
HoldSpot
Variables Summary | |
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bool | bAvoid |
bool | bDisabled |
bool | bFirstScript |
bool | bFreelance |
Controller | CurrentUser |
UnrealScriptedSequence | EnemyAcquisitionScript |
UnrealScriptedSequence | NextScript |
float | NumChecked |
UnrealScriptedSequence | |
bool | bDontChangeScripts |
bool | bNotInVehicle |
bool | bRoamingScript |
bool | bSniping |
float | EnemyAcquisitionScriptProbability |
name | EnemyAcquisitionScriptTag |
byte | priority |
name | SnipingVolumeTag |
class<Weapon> | WeaponPreference |
Inherited Variables from Gameplay.ScriptedSequence |
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Actions, ScriptControllerClass |
Inherited Variables from Engine.AIScript |
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bLoggingEnabled, bNavigate, ControllerClass, myMarker |
Functions Summary | ||
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BeginPlay ())) | ||
bool | CheckForErrors ())) | |
FreeScript ())) | ||
bool | HigherPriorityThan (UnrealScriptedSequence S, Bot B)) | |
Reset ())) |
Inherited Functions from Gameplay.ScriptedSequence |
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CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction |
Inherited Functions from Engine.AIScript |
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GetMoveTarget, SpawnControllerFor, TakeOver |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bFirstScript=True bFreelance=True EnemyAcquisitionScriptProbability=1.000000 Begin Object Class=Action_MOVETOPOINT Name=DefensePointDefaultAction1 End Object Actions(0)=Action_MOVETOPOINT'UnrealGame.UnrealScriptedSequence.DefensePointDefaultAction1' Begin Object Class=Action_WAITFORTIMER Name=DefensePointDefaultAction2 PauseTime=3.000000 End Object Actions(1)=Action_WAITFORTIMER'UnrealGame.UnrealScriptedSequence.DefensePointDefaultAction2' ScriptControllerClass=Class'UnrealGame.Bot' } |
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