| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Keypoint
|
+-- Engine.AIScript
|
+-- Gameplay.ScriptedSequence
|
+-- UnrealGame.UnrealScriptedSequence
HoldSpot
| Variables Summary | |
|---|---|
| bool | bAvoid |
| bool | bDisabled |
| bool | bFirstScript |
| bool | bFreelance |
| Controller | CurrentUser |
| UnrealScriptedSequence | EnemyAcquisitionScript |
| UnrealScriptedSequence | NextScript |
| float | NumChecked |
| UnrealScriptedSequence | |
| bool | bDontChangeScripts |
| bool | bNotInVehicle |
| bool | bRoamingScript |
| bool | bSniping |
| float | EnemyAcquisitionScriptProbability |
| name | EnemyAcquisitionScriptTag |
| byte | priority |
| name | SnipingVolumeTag |
| class<Weapon> | WeaponPreference |
| Inherited Variables from Gameplay.ScriptedSequence |
|---|
| Actions, ScriptControllerClass |
| Inherited Variables from Engine.AIScript |
|---|
| bLoggingEnabled, bNavigate, ControllerClass, myMarker |
| Functions Summary | ||
|---|---|---|
![]() | BeginPlay ())) | |
![]() | bool | CheckForErrors ())) |
![]() | FreeScript ())) | |
![]() | bool | HigherPriorityThan (UnrealScriptedSequence S, Bot B)) |
![]() | Reset ())) | |
| Inherited Functions from Gameplay.ScriptedSequence |
|---|
| CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction |
| Inherited Functions from Engine.AIScript |
|---|
| GetMoveTarget, SpawnControllerFor, TakeOver |
| Variables Detail |
|---|
| Functions Detail |
|---|
BeginPlay Source code
CheckForErrors Source code
FreeScript Source code
HigherPriorityThan Source code
Reset Source code| Defaultproperties |
|---|
defaultproperties
{
bFirstScript=True
bFreelance=True
EnemyAcquisitionScriptProbability=1.000000
Begin Object Class=Action_MOVETOPOINT Name=DefensePointDefaultAction1
End Object
Actions(0)=Action_MOVETOPOINT'UnrealGame.UnrealScriptedSequence.DefensePointDefaultAction1'
Begin Object Class=Action_WAITFORTIMER Name=DefensePointDefaultAction2
PauseTime=3.000000
End Object
Actions(1)=Action_WAITFORTIMER'UnrealGame.UnrealScriptedSequence.DefensePointDefaultAction2'
ScriptControllerClass=Class'UnrealGame.Bot'
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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