| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Keypoint
|
+-- Engine.AIScript
|
+-- Gameplay.ScriptedSequence
|
+-- UnrealGame.UnrealScriptedSequence
|
+-- UnrealGame.HoldSpot
| Variables Summary | |
|---|---|
| vehicle | HoldVehicle |
| Inherited Variables from Gameplay.ScriptedSequence |
|---|
| Actions, ScriptControllerClass |
| Functions Summary | ||
|---|---|---|
![]() | FreeScript ())) | |
![]() | Actor | GetMoveTarget ())) |
| Inherited Functions from UnrealGame.UnrealScriptedSequence |
|---|
| BeginPlay, CheckForErrors, FreeScript, HigherPriorityThan, Reset |
| Inherited Functions from Gameplay.ScriptedSequence |
|---|
| CheckForErrors, PostBeginPlay, Reset, SetActions, SpawnControllerFor, TakeOver, ValidAction |
| Variables Detail |
|---|
| Functions Detail |
|---|
FreeScript Source code
GetMoveTarget Source code| Defaultproperties |
|---|
defaultproperties
{
bStatic=False
bCollideWhenPlacing=False
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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