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Gameplay.ACTION_WaitForLIPSincAnimEnd


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// ifdef WITH_LIPSINC

class ACTION_WaitForLIPSincAnimEnd extends LatentScriptedAction;

function bool CompleteOnLIPSincAnim()
{
	return true;
}


// endif

defaultproperties
{
     ActionString="Wait for LIPSincAnimEnd"
     bValidForTrigger=False
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.748 - Created with UnCodeX