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Gameplay.ACTION_WaitForEvent


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class ACTION_WaitForEvent extends LatentScriptedAction;

var(Action) name ExternalEvent;	//tag to give controller (to affect triggering)
var TriggeredCondition T;

function bool InitActionFor(ScriptedController C)
{
	if ( T == None )
		ForEach C.AllActors(class'TriggeredCondition',T,ExternalEvent)
			break;

	if ( (T != None) && T.bEnabled )
		return false;
	
	C.CurrentAction = self;
	C.Tag = ExternalEvent;
	return true;
}

function bool CompleteWhenTriggered()
{
	return true;
}

function string GetActionString()
{
	return ActionString@ExternalEvent;
}

defaultproperties
{
     ActionString="Wait for external event"
}

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Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:02.742 - Created with UnCodeX