Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Gameplay.AnimNotify_FireWeapon


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
class AnimNotify_FireWeapon extends AnimNotify_Scripted;

event Notify( Actor Owner )
{
	// fake fire - play weapon effect, but no real shot
	Pawn(Owner).bIgnorePlayFiring = true;
	WeaponAttachment(Pawn(Owner).Weapon.ThirdPersonActor).ThirdPersonEffects();
	Pawn(Owner).Weapon.HackPlayFireSound();
}

defaultproperties
{
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: pr 5-2-2018 12:35:50.000 - Creation time: sk 18-3-2018 09:50:03.030 - Created with UnCodeX